Aller au contenu

Photo

Healing Potion cooldown.


  • Veuillez vous connecter pour répondre
215 réponses à ce sujet

#176
Exzander1

Exzander1
  • Members
  • 54 messages
Can anyone please tell me how to see how long the cooldown is lasting?



I don't mind the cooldown if I can tell how many seconds are left.. so far, I've not found a way to see when the cooldown is up, the icon doesn't highlight or anything....




#177
nicodeemus327

nicodeemus327
  • Members
  • 770 messages

Sabariel wrote...

nicodeemus327 wrote...

Sabariel wrote...

I've never quite understood this argument. If you don't want to "spam" potions in DAO then... don't? I sold all my health potions or spaced out the use of them if I wanted an added challenge while I was playing (which wasn't often, but it did happen :P)



That's just what I did. The game is still designed with their use being spammable. Having the game balanced differently, especially when its my play style (ie potions only for emergencies), is great.

But the choice of spamming them or not is yours. Perhaps if the game forced you to use a potion every ten seconds in battle or it stopped working I could understand this argument.


The argument is if potion spamming is a fun mechanic. Not too hard to understand.

#178
Sabariel

Sabariel
  • Members
  • 2 826 messages

FieryDove wrote...

Sabariel wrote...

Once again, no one is asking to be able to "spam" potions and healing. Just to use them in a timely fashion.


Yes or even almost untimely...Carver would not do it at all. Posted Image


Really? Huh, that's odd. Did you try slapping him upside the head first? ;)

#179
Smertnik

Smertnik
  • Members
  • 68 messages
I like the change. Makes you think more.



And someone correct me please if I'm wrong, but I kinda got the impression from the demo that there'll be only one kind of potions which increases your health/mana/stamina to the fullest. A shorter countdown would make them little bit overpowered in this case.

#180
Aldandil

Aldandil
  • Members
  • 411 messages

Sabariel wrote...

Once again, no one is asking to be able to "spam" potions and healing. Just to use them in a timely fashion.

One man's timely fashion is another man's "spam", I suppose. When I played DA:O the first time, I found the cooldown on the heal spell very frustrating. It's longer now, but I also found it easier to keep my tank up, at least in the demo. So far, I think it's too soon to tell whether the cooldown is too long or short. That we get the same cooldown on all potions is a good thing.

#181
Sabariel

Sabariel
  • Members
  • 2 826 messages

Aldandil wrote...

Sabariel wrote...

Once again, no one is asking to be able to "spam" potions and healing. Just to use them in a timely fashion.

One man's timely fashion is another man's "spam", I suppose. When I played DA:O the first time, I found the cooldown on the heal spell very frustrating. It's longer now, but I also found it easier to keep my tank up, at least in the demo. So far, I think it's too soon to tell whether the cooldown is too long or short. That we get the same cooldown on all potions is a good thing.


Well, my definition of spam is to use something (in this case a potion or heal spell) nearly simultaneously , over and over again. That is not what I am asking for.

#182
ladydesire

ladydesire
  • Members
  • 1 928 messages

Xewaka wrote...

ladydesire wrote...

Xewaka wrote...
I'll post it again. The problem you're experience has nothing to do with potion cooldowns. It has everything to do with the fact that, in the demo build, two-hand weapon fighters are underperforming in relation to their intended power level (as indicated by Woo in another thread), and thus Carver's damage-to-durability ratio is lower than it should be.

How is this different from a player that chooses to play with sub-optimal builds? The game should allow for different playstyles within reason, so saying that Carver's weakness is a "limitation of the Demo build" doesn't remove the desire for a reasonable cooldown on some things.

If a player desires to play with suboptimal builds then he should not complain his build is not optimal for combat.
I found the cooldown on heal reasonable. I needed to heal Aveline once in the whole fight.


You know, I wonder why Bioware did away with Compaion autolevel when it seems that some people think that there is only one way to play the game; their way.

#183
Guest_iOnlySignIn_*

Guest_iOnlySignIn_*
  • Guests
The cooldowns are fine as it is. To be realistic, you should only use potions/Heal occasionally. Otherwise you're not the Champion of Kirkwall, but the Drug Addict of Kirkwall, or the Patient of Kirkwall.

#184
Gvaz

Gvaz
  • Members
  • 1 039 messages
The cooldowns are fine, for lower difficulties sure.

#185
Neverwinter_Knight77

Neverwinter_Knight77
  • Members
  • 2 844 messages
So are the cooldowns on potions and the heal spell going to be fixed in the final game, or am I going to have to play on easy? I didn't want to have to do that, but I will.

#186
Guest_distinguetraces_*

Guest_distinguetraces_*
  • Guests
I like the change a lot. It means defense will be about positioning and crowd control rather than spamming one spell.

#187
Sabariel

Sabariel
  • Members
  • 2 826 messages

distinguetraces wrote...

I like the change a lot. It means defense will be about positioning and crowd control rather than spamming one spell.


Since I enjoy repeatedly repeating myself, no one is asking to "spam" any spell. Just to be able to use it in a timely fashion.

#188
Guest_distinguetraces_*

Guest_distinguetraces_*
  • Guests

Sabariel wrote...
in a timely fashion.


...yes, every 40 seconds.

Seriously, this does seem like something it would be reasonable to vary by difficulty level.

#189
Sabariel

Sabariel
  • Members
  • 2 826 messages

distinguetraces wrote...

Sabariel wrote...
in a timely fashion.


...yes, every 40 seconds.

Seriously, this does seem like something it would be reasonable to vary by difficulty level.

FieryDove wrote...

Xewaka wrote...

Carver requires more healing than his damage output should ask for. And the heal coooldown is 40 s as per the tooltip.


On my PC demo it says 60 sec on heal. Different builds/download centers?


It seemed much longer than 40s to me and if it was 40s it was 40s too long. I'd take it down to 20 or 30s.

I've also already said that if it increased/decreased with difficulty that that would be awesome, but I haven't gotten any solid info yet.

#190
wowpwnslol

wowpwnslol
  • Members
  • 1 037 messages

Elvoria wrote...

Do we really need it like Dungeon Siege?, swing, gulp,swing,gulp, lol


DS potions had a good implementation, they had no cooldown, but they didn't heal you all at once, instead they granted increased mana/health regeneration for a few seconds. It was still easy to die if caught in a bad position. In DA, it was literally impossible to die if you had many potions - and all of them were on different cooldowns, which meant you could spam them like crazy.

#191
Sabariel

Sabariel
  • Members
  • 2 826 messages

wowpwnslol wrote...

Elvoria wrote...

Do we really need it like Dungeon Siege?, swing, gulp,swing,gulp, lol


DS potions had a good implementation, they had no cooldown, but they didn't heal you all at once, instead they granted increased mana/health regeneration for a few seconds. It was still easy to die if caught in a bad position. In DA, it was literally impossible to die if you had many potions - and all of them were on different cooldowns, which meant you could spam them like crazy.


All the potions in DAO have a 0.5s cooldown so you really wouldn't need to use different strengths to spam anyway.

#192
Guest_distinguetraces_*

Guest_distinguetraces_*
  • Guests

FieryDove wrote...
On my PC demo it says 60 sec on heal. Different builds/download centers?


Peter Thomas (the lead gameplay designer) has said that he argued for 60 seconds but was dickered down to 40. The PC tooltip must be a relic of that debate.

#193
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages
The potion cooldown is more than fine in DA2. They heal for upwards of 40% or more and heal (spell) plus the upgrade does 60%. This is not even including what the spirit healer can do, which hasn't been revealed much yet. From the small glimpses I've seen in the previews, theres a HP regen aura if you spec it.

#194
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages
Get hit less or get a better tank? The cool down is good, its stops potion spam and makes the game harder.

Modifié par Manic Sheep, 26 février 2011 - 05:00 .


#195
Melduran

Melduran
  • Members
  • 223 messages
I imagine alot of people who say the CDs are fine might have a problem above normal, no matter how good of a player you are theres little more you can do with 1 ability at your disposal. That ogre was on normal imagine nightmare. As you level up the CDs might not matter as much, kinda reminds me of BG1-2 when you virtualy had 1 maybe 2 heals to start a DAY.

#196
Addai

Addai
  • Members
  • 25 850 messages
Too soon to tell really. But the cooldowns seem exaggerated to me. In particular the long cooldown on Heal, which effectively makes it nearly useless. If you can only partially heal one person per fight, better to concentrate on destruction and buffs. This is the one spell we got to try out in the demo that's been nerfed too much IMO.

#197
TeamLexana

TeamLexana
  • Members
  • 2 932 messages

rumination888 wrote...

TeamLexana wrote...

Ideally most of the time yes but there is the odd time when the tank doesn't catch all the aggro fast enough which is where healing is suspose to come in so u can last enough to kill what's being difficult and attacking what isn't the tank esp early game when u don't have that many abilities yet to cc and aggro manage.


Fight the ogre again in the demo, except pick Heroic Aura instead of Heal on Bethany/Hawke when you level up. Watch as none of your characters will have a need to use a health potion. If your Hawke is a mage, pick up Winter's Grasp instead of Fireball and watch as the combination of Heroic aura + Winter's grasp makes the ogre about as threatening as a single genlock.


I always give Bethany Heal and Herioc Aura when I'm a squishy rogue. Sometimes it works just fine and it's "wow", and sometimes it doesn't and that's very fustrating cuz when it doesn't it's more because my god damn rogue won't attack or use her abilities when I know they are off cooldown so the incomming dps doesn't get reduced fast enough. The camera angles are very difficult to work with, esp with how fast the combat moves and trying to shift around a bit to hit that sweet spot so Hawke will actually attack.

When I'm a mage, I don't get heal, it's useless. Sadly, it's useless because there are far less of the akward camera and aiming issues, for me at least when I'm mage as opposed to DW Rogue because there's much moving around really. I do move around but not as near as much as the craprat crazy DW Rogue with that flipping around I'm going god damn it, now I can't see! ATTACK! *tank or me almost dead* DAMN IT!

#198
Guest_Glaucon_*

Guest_Glaucon_*
  • Guests
Walking around with 500 Elf Roots, 500 Lyrium Dust and 1000 Potion Bottles was an easy task in DA: O. The crafting mechanic has been altered in DA 2 (I don't know how) and the addition of a lengthy cool down seems positive to me. For me there isn't enough information in the demo to make any judgement about healing mechanics in DA 2. With FF being restricted to Nighmare difficulty I am guessing that there is a reason for that.

#199
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
I played an archer tonight and never needed to use a potion.

#200
Guest_Glaucon_*

Guest_Glaucon_*
  • Guests

Maria Caliban wrote...

I played an archer tonight and never needed to use a potion.



Yeah, I've played most of the variations now and have only needed potions a few times.  Can we really say anything about the difficulty level of the game based on a demo that surely would have been designed to attract players?