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Why couldn't you just pursue a different game series?


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#176
Hellosanta

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PyroJack wrote...

Can't we all get along? We all love RPGs here

Sadly .. it doesn't seem possible. Like Cake. You know, we all like cake, but some prefer chocolate cake and some prefer cheese cake.

#177
NiHau

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rob_k wrote...

NiHau wrote...

rob_k wrote...

Games4ever wrote...

I'm glad I played the demo yesterday.
For now I know for sure I do not need this game. Loved the first game
and had high hopes for this but have not seen such bad graphics and poor
game play in any demo for the last 2 years.


Games4ever,

Before making that choice, I'd at least check out the Gamespot video. It has 30 mins of gameplay (Xbox version). I think you'll find it plays practically the same as the console versions of Origins outside of the faster combat and animations.

i can't say this but not all whants mega speed action wher all bow up and so on ..

i realy liked the slow DA:O action wher you need to think first like use ice on "that creep" then put spell on boss-don't let him cast someting and thats meking perfectly batle ground wher you can loose easy and win easy its all up to you.. i mean i liked the slow game of DA:O


You still have to think. In fact, there are more tactical options for the sequel on consoles, I wager. This is due to being able to tell party members where to move. This'll play a pretty big role in boss fights I'm sure.

i cant say anyting for console im on PC already like 15 years or so..
but i do have controller and DA2 will be unsuported Controllers on PC how i was heard
i dont realy undestand but in my aspect will see whats will hapen.. but i seriusly dont whant dragon age goes Dragon efect... :wizard:

#178
TwistedComplex

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Because Bioware does what they want



This game proves that while it would be easy to sit back and rehash DA:O, they decided to improve upon it



Remember all those abilities you never used in DA:O and yet took up room on your tool bar? Gone



Remember how you could spam potions through every fight and make every fight a cake walk? Gone



Bioware could have had another silent protagonist and saved a boat load of money? Too bad, they choose the quality route



The new darkspawn look is almost universally hated by everyone. Doesn't matter, the Bioware artists like it, and if the fans like it as well, all the better

#179
StormbringerGT

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At the end of the day this game is not going to be everyones cup of tea. No game ever is.



However if they are proud of it, and more people enjoyed it than not and it was largely proftiable, then it is generally accepted as a success like it or not.



Being in the minority sucks trust me I know. Ive been alive awhile and seen things change for better than worse and liked somethings in life the way they were but they changed because more people liked it differently than me and my small group.

#180
StormbringerGT

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I'm seriously off to bed. I hope some people see some of they design changes differently, whether you like them or not.



A lot of folks are acting like they changed things because they don't want to sell their game and because they personally hate you.



Lets try not attack each over this, Night. Its been an honor chatting with some of you. :D

#181
PyroJack

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Hellosanta wrote...

PyroJack wrote...

Can't we all get along? We all love RPGs here

Sadly .. it doesn't seem possible. Like Cake. You know, we all like cake, but some prefer chocolate cake and some prefer cheese cake.

But i like both mmmmm cake Damn! now i want some

#182
ZeroDotZero

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I preordered DA2 as soon as the Signature Edition was announced. That is because I loved the first game, but not all aspects of it. I suspect that I will love DA2, but not all aspects of it. In DAO, I always felt that when I pressed a button to make my character do something, I never got a response that felt like I was really hurting the enemy. This is fixed for DA2, with every button press having visible results on the screen. I like that. In DAO, I liked how the ogre looks. In DA2, the Ogre isn't quite as pretty, but I don't mind that because it is supposed to be a hideous monster, and I might not be supposed to like it. I don't mind the new Darkspawn looks, but their animations are too comical, but I won't let that irritate me.



tl;dr: stuff changes, but that is the way of the world. If you don't like it, then don't complain to people who do.

#183
Thanatos9t

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TwistedComplex wrote...

Because Bioware does what they want

Remember all those abilities you never used in DA:O and yet took up room on your tool bar? Gone


You could removes the abilities that you didn't use from the toolbar, you could also add them back via the skills list.

#184
rob_k

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NiHau wrote...

rob_k wrote...

NiHau wrote...

rob_k wrote...

Games4ever wrote...

I'm glad I played the demo yesterday.
For now I know for sure I do not need this game. Loved the first game
and had high hopes for this but have not seen such bad graphics and poor
game play in any demo for the last 2 years.


Games4ever,

Before making that choice, I'd at least check out the Gamespot video. It has 30 mins of gameplay (Xbox version). I think you'll find it plays practically the same as the console versions of Origins outside of the faster combat and animations.

i can't say this but not all whants mega speed action wher all bow up and so on ..

i realy liked the slow DA:O action wher you need to think first like use ice on "that creep" then put spell on boss-don't let him cast someting and thats meking perfectly batle ground wher you can loose easy and win easy its all up to you.. i mean i liked the slow game of DA:O


You still have to think. In fact, there are more tactical options for the sequel on consoles, I wager. This is due to being able to tell party members where to move. This'll play a pretty big role in boss fights I'm sure.

i cant say anyting for console im on PC already like 15 years or so..
but i do have controller and DA2 will be unsuported Controllers on PC how i was heard
i dont realy undestand but in my aspect will see whats will hapen.. but i seriusly dont whant dragon age goes Dragon efect... :wizard:


Well, to be honest, Ni, I do agree the combat may be a bit too fast on the PC. However, what I'm always getting at is that mechanically, it's virtually the same as Origins. So, I really don't listen to people who compare the game to true hack and slash games.

On this occasion, I find it much easier to adjust to the game's speed on the console rather than on the PC. But again, this doesn't mean it's gone the route of Mass Effect. The RPG elements are still in there, even if some have been lessened.

With the auto-attack toggle enabled for the consoles, I'll essentially be sorted. I can't really handle the mashing X thing due to having RSI. I write as an explanation. Can do a number on your fingers/wrist etc.

Modifié par rob_k, 24 février 2011 - 01:34 .


#185
SnakeHelah

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Captain Iglo wrote...

Maziou wrote...

You know perfectly well the graphics are inferior. They are less detailed, with inferior texture work and geometric details, as the examples below illustrate.

Picture of ogre from DA:O
http://tattlerextra....on-Age-Ogre.jpg

Picture of ogre from DA2
http://dragonage.wik...-screenshot.jpg

And before you say, "Graphics aren't everything", nobody disputes that, but taking a step back in any aspect of the game, is a sign of laziness, and a desire to rush out a cash-in at the expense of professional integrity.


Whaaaat? The DA2 Ogre is five times more detailed then the DAO one!

Obviously this guy has no idea what he is talking about. I'd like to point out, that, right now it depends on what appeals to ones taste. Technically the engine is much more capable of than in origins, if he wouldn't be so damn ignorant, he might understand. It's a fact. There is now self shadowing,parallax mapping (high).  normal maping(everywhere), SSAO, tesellation(when the dx11 render is used) , soft shadows(dx11), blur, post-processing. It's MUCH more improved than the DAO engine, so stfu about it without any facts

Modifié par SnakeHelah, 24 février 2011 - 01:34 .


#186
NiHau

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Rob do you mean the thing when you can choose what to say "BAD,GOOD,AGRESIVE"
rather use your brains to do so ? :blush:

Modifié par NiHau, 24 février 2011 - 01:36 .


#187
DTKT

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Pretty nice expert from the lead designer who left Bioware:



...looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter.



#188
Maziou

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Captain Iglo wrote...

Whaaaat? The DA2 Ogre is five times more detailed then the DAO one!


No, it's 5 times more pastel.  The colors are brighter, but there is less variation in the shading.  Shapes are blockier. Arms meld into chest when moving.  Texturing is contrasted against itself, with less of a gradual change from lighter to darker shades.

It's brighter; not more detailed.

SnakeHelah wrote...

Obviously this guy has no idea what he
is talking about. I'd like to point out, that, right now it depends on
what appeals to ones taste. Technically the engine is much more capable
of than in origins, if he wouldn't be so damn ignorant, he might
understand. It's a fact. There is now self shadowing,parallax mapping
(high).  normal maping(everywhere), SSAO, tesellation(when the dx11
render is used) , soft shadows(dx11), blur, post-processing. It's MUCH
more improved than the DAO engine, so stfu about it without any facts


You know what all that means?  It means they had the tools to make it look much better than they did.  Sounds impressive on paper, but the actual implementation of it in the game, looks amateurish.  You can quote the technical specs all you want.  I'm pointing out the end result.

Modifié par Maziou, 24 février 2011 - 01:42 .


#189
PyroJack

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We're still talking about this? there are more important things to discuss like cake what's everyones favourite? i'm not trying to derail the thread and if you don't buy that i'm sorry about trying to derail the thread haha

#190
cactusberry

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Keep your hatred out of my excitement.

#191
NiHau

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PyroJack wrote...

We're still talking about this? there are more important things to discuss like cake what's everyones favourite? i'm not trying to derail the thread and if you don't buy that i'm sorry about trying to derail the thread haha

you are one mean troll :o

#192
rob_k

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NiHau wrote...

Rob do you mean the thing when you can choose what to say "BAD,GOOD,AGRESIVE"
rather use your brains to do so ? [smilie]../../../images/forum/emoticons/blushing.png[/smilie]


In terms of what, Ni?

I can make out some of what you say, but I don't understand that bit.

On the combat front, it plays the same as Origins, if a bit easier. This is disregarding the faster combat and animations, plus the camera being changed a bit.

Regarding role-playing elements, the customisation of companions has been lessened. But it's still in there. I'd wager the customisation is still much better than ME 2 for them, as you can equip runes, rings, belts and change their weapons. Not to mention that there are a few armor upgrades. Hawke is still fully customisable though, just like in Origins. Crafting has been changed so that you find the resources in the field and then go to NPCs. (Skills have been taken out, but I don't view those as a big loss because I only ever popped points into coercion anyway and then survival)

As far as the actual role-playing goes in terms of making decisions, the game really should be better than Origins. I.e, you make a choice and then you see the consequences of it further down the line.

So, yes the RPG elements have been lost a bit, but they are still there and they haven't gone the route of Mass Effect 2 by removing practically everything.

Modifié par rob_k, 24 février 2011 - 01:42 .


#193
Sinvx

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nelly21 wrote...

Sinvx wrote...

... I bought ME1, stopped playing couple hours in, I didn't buy a game where i'd be forced into a tank to drive around kill some geth, and turrets. To later experience the RPG elements. I got Mass effect 2, and played through the whole thing, it was far more interesting, and kept me wanting more as to ME1, tried playing ME1 again so i could import a save to ME2, but I just couldn't do it. 

ME2 was also a top seller on Steam and D2D, and retailers. It also has better reviews then ME1. As for DA2 having inferior graphics, your first screen is to small to really look at any real detail, if you look at the 1 for DA2, you can notice the pours in the skin, and how rough the skin looks, like in DA:O the skin looks smoothed and stretched like it's perfect muscle. Instead he has rough skin, and a little flabby, which makes for better detail I think.

That's just my opinion though :/.




You poor plebian!! 

Critical and financial success are heralds of game failure!!!  Mass Defect 2 was clearly a failure!!! I would advise you to throw it in the trash with all haste and purchase a true marvel of modern rpg gaming, Alpha Protocol. Purchase it and drag yourself out of the primordial muck before it's too late!!!


Where have I gone wrong!!! You have opened my eyes good sir! I will make haste and do as you suggest!!!

#194
MuLepton

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Spaghetti_Ninja wrote...

It's amazing how many people have already played the full game, considering it's not out yet.

I mean, surely you aren't basing these statements on a half-assed demo with most graphical options disabled, skill trees and inventory locked and the prologue and a later mission hastely knitted together... right.

To play Devil's Advocate for a moment, with these kind of arguments you can brush off criticism indefinitely.

Someone criticizes the game after reading the first developer comments? Say they should wait until after the gaming press releases a preview.

Someone criticizes the game after reading the first previews? Say they should wait until after there's a demo.

Someone criticizes the game after playing the demo? Say they should wait until after it's released and reviewed.

Someone criticizes the game after reading reviews? Say they should play it for themselves.

Someone criticizes the game after playing it? Say they should wait untile the first patch.

And so one. Arguably, there definitely is a point in time until which there isn't enough information available to form an educated opinion. But that point of time is usually past when immediate pre-release previws come out. And what else is a demo for than actually giving you a chance to judge the game? If you can't judge the game after playing the demo, the demo's worthless.

#195
Hellosanta

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PyroJack wrote...

We're still talking about this? there are more important things to discuss like cake what's everyones favourite? i'm not trying to derail the thread and if you don't buy that i'm sorry about trying to derail the thread haha

Like you, I like both chocolate and cheese cake. I do have really broad taste  in cakes, in music, in comics and in games. :D

#196
TwistedComplex

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Thanatos9t wrote...

TwistedComplex wrote...

Because Bioware does what they want

Remember all those abilities you never used in DA:O and yet took up room on your tool bar? Gone


You could removes the abilities that you didn't use from the toolbar, you could also add them back via the skills list.


Sure, but why would you have all those useless skills when you could instead have less skills but have them all be useful

I remember going through almost every advanced class and thinking "Wow i really don't want any of this"

Modifié par TwistedComplex, 24 février 2011 - 01:42 .


#197
NiHau

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rob_k wrote...

NiHau wrote...

Rob do you mean the thing when you can choose what to say "BAD,GOOD,AGRESIVE"
rather use your brains to do so ? [smilie]../../../images/forum/emoticons/blushing.png[/smilie]


In terms of what, Ni?

I can make out some of what you say, but I don't understand that bit.

On the combat front, it plays the same as Origins, if a bit easier. This is disregarding the faster combat and animations, plus the camera being changed a bit.

Regarding role-playing elements, the customisation of companions has been lessened. But it's still in there. I'd wager the customisation is still much better than ME 2 for them, as you can equip runes, rings, belts and change their weapons. Not to mention that there are a few armor upgrades. Hawke is still fully customisable though, just like in Origins. Crafting has been changed so that you find the resources in the field and then go to NPCs. (Skills have taken out, but I don't view those a big loss)

As far as the actual role-playing goes in terms of making decisions, the game really should be better than Origins. I.e, you make a choice and then you see the consequences of it further down the line.

So, yes the RPG elements have been lost a bit, but they are still there and they haven't gone the route of Mass Effect 2 by removing practically everything.

Then why do they meke Game of the DA:O and meking it into someting not realated ?
why they didnt Named it Dragon slayer or whatever and Change the Characters noone vould Object i vould
:crying:

#198
PyroJack

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NiHau wrote...

PyroJack wrote...

We're still talking about this? there are more important things to discuss like cake what's everyones favourite? i'm not trying to derail the thread and if you don't buy that i'm sorry about trying to derail the thread haha

you are one mean troll :o

I'm a troll? *looks in the mirror* OH MY GOD IT'S TRUE! haha sorry couldn't resist that one

#199
tez19

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Maziou wrote...

I really hate when developers take a beloved game and decide to make a sequel that feels like a cheap cashing in of the original.  This is one of those instances.

I mean why would you create a sequel with inferior graphics to the original?  What is the reasoning for that?  Why take a game with strong RPG elements, and make a sequel that plays out more like an action game?  It's like how Paramount tried to make Star Trek cool again by making Kirk a 20-something and skipping all the dialog that makes it a space opera.

When you try to "mainstream" a series that didn't start as mainstream, then you just lose the people who really loved the original; and the mainstream won't touch it, because they relate the sequel to the original game that they never considered playing.

Couldn't you have just made this game and given it a different title, with no lore references to Dragon Age?

If you're not willing to put in the time to make a sequel that lives up to its predecessor (and don't pretend this is an attempt to do just that), then please just move on to a different project.

i am sorry you lost me at star trek, my nerd alarm went into meltdown.Posted Image

#200
rob_k

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It's still the same game at its core... plus it's their IP. They can make a sequel if they want, which they did.

I'm a writer. If I made a world and put a hell of a lot of effort into it, I'd sure as hell want to explore it further after the initial product, as would be my right as the creator.

Edit: This'll be my last post as well, as we're going round in circles.

There's really no other answer to the question of 'why did they make a sequel instead of a new IP/game?', other than 'because they wanted to'.

Modifié par rob_k, 24 février 2011 - 01:48 .