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Why couldn't you just pursue a different game series?


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#201
PyroJack

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Hellosanta wrote...

PyroJack wrote...

We're still talking about this? there are more important things to discuss like cake what's everyones favourite? i'm not trying to derail the thread and if you don't buy that i'm sorry about trying to derail the thread haha

Like you, I like both chocolate and cheese cake. I do have really broad taste  in cakes, in music, in comics and in games. :D

Same my friend i prefer sampling everything available

#202
Wrathra

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SudsyPatriarch wrote...

And about the darkspawn... the way they run toward you.. looks like a scene from a bad exploitation movie from the 30´s...


OMG seriously, i laughed so hard the first time I saw a group running towards me. 

#203
Maziou

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TwistedComplex wrote...

Sure, but why would you have all those useless skills when you could instead have less skills but have them all be useful

I remember going through almost every advanced class and thinking "Wow i really don't want any of this"


It's about options.  You may approach different situations, with different strategies.  Attack someone weak against fire, with a  fire spell.  No need for fire spells on the bar, if you know the next boss is going to be strong against them.  Better to put other spells on the bar.  Actually, would have been better if you could scroll between different presets.  But it's all about the option to approach any situation in a way that best fits the situation.  Instead of a one-size-fits-all strategy that only takes up 8 action bar slots.

Modifié par Maziou, 24 février 2011 - 01:49 .


#204
NiHau

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rob_k wrote...

It's still the same game at its core... plus it's their IP. They can make a sequel if they want.

I'm a writer. If I made a world and put a hell of a lot of effort into it, I'd sure as hell want to explore it further, as would be my right as the creator.

Edit: This'll be my last post as well, as we're going round in circles.

well i can't denie this yet still wher's all hoping Rpg lovers :unsure: 
its like Bioware HAHAHA you RPG geeks > punch in the face now you will play massefect...
-----------------and QUOTE this-------------
Pretty nice expert from the lead designer who left Bioware: 



...looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter.


Modifié par NiHau, 24 février 2011 - 01:52 .


#205
Sinvx

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People cry it's to fast with combat, animations are faster yes, you could kill things fairly quickly in the start, but if you noticed as you were in Kirkwall, NPC's had 5x the HP bar that the darkspawn had. My guess is fights get longer, as your enemies get stronger. Cause in DA:O I felt like the enemies were the same throughout the whole game. I never had to once think about how to fight an enemy in DA:O except Flemeth, which was solved with range attacks, it was simply slow and boring.



For DA2 it's fast paced, so I think sometimes you need to slow down(spacebar for pause), and think about what you want to do, I mean I struggeled with the Ogre, since I spec'd my mage for heal, and losing Bethany really hurt my damage out put for the group, so I had to play smart, or all the little mobs of NPC's would swarm my 2 tanks as they were gettin bashed by the ogre. Heal being on a really long cooldown really made it more difficult. I think gameplay will be more challenging in DA2 as to DA:O.

#206
rob_k

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In addition to what you said, Sinvx, noticed how the cooldown period for potions and the heal spell is quite long? In comparison to Origins.



Of course, it could be different in the full version, but if it's not, it could help to make things more interesting.

#207
TwistedComplex

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Maziou wrote...

TwistedComplex wrote...

Sure, but why would you have all those useless skills when you could instead have less skills but have them all be useful

I remember going through almost every advanced class and thinking "Wow i really don't want any of this"


It's about options.  You may approach different situations, with different strategies.  Attack someone weak against fire, with a  fire spell.  No need for fire spells on the bar, if you know the next boss is going to be strong against them.  Better to put other spells on the bar.  Actually, would have been better if you could scroll between different presets.  But it's all about the option to approach any situation in a way that best fits the situation.  Instead of a one-size-fits-all strategy that only takes up 8 action bar slots.


No, you don't understand. There were abilities in DA:O that had NO use AT ALL

Shapeshifter is a good example

#208
Itkovian

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NiHau wrote...

rob_k wrote...

NiHau wrote...

Rob do you mean the thing when you can choose what to say "BAD,GOOD,AGRESIVE"
rather use your brains to do so ? [smilie]../../../images/forum/emoticons/blushing.png[/smilie]


In terms of what, Ni?

I can make out some of what you say, but I don't understand that bit.

On the combat front, it plays the same as Origins, if a bit easier. This is disregarding the faster combat and animations, plus the camera being changed a bit.

Regarding role-playing elements, the customisation of companions has been lessened. But it's still in there. I'd wager the customisation is still much better than ME 2 for them, as you can equip runes, rings, belts and change their weapons. Not to mention that there are a few armor upgrades. Hawke is still fully customisable though, just like in Origins. Crafting has been changed so that you find the resources in the field and then go to NPCs. (Skills have taken out, but I don't view those a big loss)

As far as the actual role-playing goes in terms of making decisions, the game really should be better than Origins. I.e, you make a choice and then you see the consequences of it further down the line.

So, yes the RPG elements have been lost a bit, but they are still there and they haven't gone the route of Mass Effect 2 by removing practically everything.

Then why do they meke Game of the DA:O and meking it into someting not realated ?
why they didnt Named it Dragon slayer or whatever and Change the Characters noone vould Object i vould
:crying:


Because it is related. It's clear that DA2 is descended from DAO, at least on the PC. A lot of it plays the same and the underlying fundation of the game is still quite similar.

But it IS changed, it IS also different in many areas. Is that necessarily bad?

It might be bad, or it might in fact be good... or it could just be less of some and more of the others. Personally I'm satisfied by the changes, though I lament some of the losses.

One thing is certain, however: Bioware has shown that they have little interest in making carbon-copy sequels anymore, and are ready to make sweeping changes to accomodate their vision. Even in TOR they've shown they're not afraid to break the mold.

And yes, some of that involves making the games more appealing to a broader audience. We saw a lot of that in ME2, and to a lesser extent in DA2. But in either case they still did not break the genres. ME2 remains an Action-RPG, and DA2 is definitely an RPG (faster combat does not change its underlying reliance on character statistics, and player skill is still limited to tactical considerations).

My point is, in answer to the OP: Bioware dind't pursue a different game series because making carbon copy sequels is not what Bioware does, not anymore at least.

In fact, let's be clear: when was the last time Bioware made a carbon-copy sequel? Baldur's Gate 2. That's it. Beyond that they always did something new, or had a different developer do the sequels (KOTOR2, NWN2).

Making endless near-identical iterations of their product just to comform to the expectations of fans of the original product is just not what Bioware does anymore. They constantly seek to improve their RPGs and take the genre in new directions.

And so far it's paid off. It paid off with ME and ME2, and even Dragon Age was a new take on classic RPGs.

Now that doesn't mean they will always be making sweeping changes in what they're doing, no, but it does mean they won't hesitate to do those changes if it corrects a perceived flaw. Just don't be surprised at their willingness to make significant changes to their IPs.

Itkovian

#209
NiHau

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Sinvx wrote...

People cry it's to fast with combat, animations are faster yes, you could kill things fairly quickly in the start, but if you noticed as you were in Kirkwall, NPC's had 5x the HP bar that the darkspawn had. My guess is fights get longer, as your enemies get stronger. Cause in DA:O I felt like the enemies were the same throughout the whole game. I never had to once think about how to fight an enemy in DA:O except Flemeth, which was solved with range attacks, it was simply slow and boring.

For DA2 it's fast paced, so I think sometimes you need to slow down(spacebar for pause), and think about what you want to do, I mean I struggeled with the Ogre, since I spec'd my mage for heal, and losing Bethany really hurt my damage out put for the group, so I had to play smart, or all the little mobs of NPC's would swarm my 2 tanks as they were gettin bashed by the ogre. Heal being on a really long cooldown really made it more difficult. I think gameplay will be more challenging in DA2 as to DA:O.


im sorry but i played demo and i didnt pause at all.
and yes i doo know its demo..
i was watching on "GAmespot" video whers they showing a bit he pauses every second but thats because hes using Xbox... on pc it will be difirently ..:wizard:

Modifié par NiHau, 24 février 2011 - 02:12 .


#210
Sinvx

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rob_k wrote...

In addition to what you said, Sinvx, noticed how the cooldown period for potions and the heal spell is quite long? In comparison to Origins.

Of course, it could be different in the full version, but if it's not, it could help to make things more interesting.


Lol, I did not notice, I would click and notice nothing would happen, which resulted in Carver getting his face smashed in by the Ogre... Nearly had a Game Over moment then. So yeah, that would certainly make things more interesting.

#211
Maziou

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TwistedComplex wrote...

No, you don't understand. There were abilities in DA:O that had NO use AT ALL

Shapeshifter is a good example


Some options were less useful than others, in combat.  But not everything's going to be equally useful.  I'd rather have options I won't often use, than a lack of options.  And shapeshifting was useful for getting out of a pinch, when you were being swarmed.

#212
Sinvx

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TwistedComplex wrote...

Maziou wrote...

TwistedComplex wrote...

Sure, but why would you have all those useless skills when you could instead have less skills but have them all be useful

I remember going through almost every advanced class and thinking "Wow i really don't want any of this"


It's about options.  You may approach different situations, with different strategies.  Attack someone weak against fire, with a  fire spell.  No need for fire spells on the bar, if you know the next boss is going to be strong against them.  Better to put other spells on the bar.  Actually, would have been better if you could scroll between different presets.  But it's all about the option to approach any situation in a way that best fits the situation.  Instead of a one-size-fits-all strategy that only takes up 8 action bar slots.


No, you don't understand. There were abilities in DA:O that had NO use AT ALL

Shapeshifter is a good example


I agree, especially with Advance classes. Only advance class I found worth anything was Arcane Warrior, cause you could literally solo the hardest difficulty in the game with an Arcane Warrior.

#213
Zkyire

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Maziou wrote...

If you're not willing to put in the time to make a sequel that lives up to its predecessor (and don't pretend this is an attempt to do just that), then please just move on to a different project.


The game isn't even out yet and you already make claims such as this?

Palm meet face.

#214
NiHau

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Maziou wrote...

TwistedComplex wrote...

No, you don't understand. There were abilities in DA:O that had NO use AT ALL

Shapeshifter is a good example


Some options were less useful than others, in combat.  But not everything's going to be equally useful.  I'd rather have options I won't often use, than a lack of options.  And shapeshifting was useful for getting out of a pinch, when you were being swarmed.

yeah your saying it right :wizard:

#215
rob_k

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Sinvx wrote...

rob_k wrote...

In addition to what you said, Sinvx, noticed how the cooldown period for potions and the heal spell is quite long? In comparison to Origins.

Of course, it could be different in the full version, but if it's not, it could help to make things more interesting.


Lol, I did not notice, I would click and notice nothing would happen, which resulted in Carver getting his face smashed in by the Ogre... Nearly had a Game Over moment then. So yeah, that would certainly make things more interesting.


I had a game over moment myself during the second Ogre fight, thanks to the cooldowns. ;) Second attempt went easier though and I had no problem with the Isabela section. (PS3 version this was, can't remember if I struggled with the ogre fight on the PC.)

Modifié par rob_k, 24 février 2011 - 02:17 .


#216
NiHau

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rob_k wrote...

Sinvx wrote...

rob_k wrote...

In addition to what you said, Sinvx, noticed how the cooldown period for potions and the heal spell is quite long? In comparison to Origins.

Of course, it could be different in the full version, but if it's not, it could help to make things more interesting.


Lol, I did not notice, I would click and notice nothing would happen, which resulted in Carver getting his face smashed in by the Ogre... Nearly had a Game Over moment then. So yeah, that would certainly make things more interesting.


I had a game over moment myself during the second Ogre fight, thanks to the cooldowns. ;) Second attempt went easier though and I had no problem with the Isabela section. (PS3 version this was, can't remember if I struggled with the ogre fight on the PC.)

well in PC version i can say only i lold ++ when i can solo him wit mage/archer/asasin :unsure:

#217
Sabiancym

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Best post ever. Don't let the fanboys get you down. They'd worship anything that Bioware released.



This game is a slap in the face to the people who supported the first one.

#218
rob_k

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I'm sure, Sabian.

You might have more of a point if you said, 'some of the people who supported/liked Origins'.

Edit: This is coming from someone who bought Origins and Awakening for the PC, then bought the Ultimate edition for the PS3 so I can have imports. So, I think I like DA 2 and supported Origins. And no, I don't claim the demo was perfect.

Modifié par rob_k, 24 février 2011 - 02:24 .


#219
Sinvx

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Sabiancym wrote...

Best post ever. Don't let the fanboys get you down. They'd worship anything that Bioware released.

This game is a slap in the face to the people who supported the first one.


Get over it ya drama queen, the game isn't even out yet, you got a taste of a 30 minute demo.

#220
Maconbar

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NiHau wrote...

Sinvx wrote...

People cry it's to fast with combat, animations are faster yes, you could kill things fairly quickly in the start, but if you noticed as you were in Kirkwall, NPC's had 5x the HP bar that the darkspawn had. My guess is fights get longer, as your enemies get stronger. Cause in DA:O I felt like the enemies were the same throughout the whole game. I never had to once think about how to fight an enemy in DA:O except Flemeth, which was solved with range attacks, it was simply slow and boring.

For DA2 it's fast paced, so I think sometimes you need to slow down(spacebar for pause), and think about what you want to do, I mean I struggeled with the Ogre, since I spec'd my mage for heal, and losing Bethany really hurt my damage out put for the group, so I had to play smart, or all the little mobs of NPC's would swarm my 2 tanks as they were gettin bashed by the ogre. Heal being on a really long cooldown really made it more difficult. I think gameplay will be more challenging in DA2 as to DA:O.


im sorry but i played demo and i didnt pause at all.
and yes i doo know its demo..
i was watching on "GAmespot" video whers they showing a bit he pauses every second but thats because hes using Xbox... on pc it will be difirently ..:wizard:


Do you need to pause much in DA:O at Normal difficulty during the first few levels?

#221
NiHau

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Sinvx wrote...

Sabiancym wrote...

Best post ever. Don't let the fanboys get you down. They'd worship anything that Bioware released.

This game is a slap in the face to the people who supported the first one.


Get over it ya drama queen, the game isn't even out yet, you got a taste of a 30 minute demo.

lol taste'd it many times .. it taste like money.. =]

#222
rob_k

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Maconbar wrote...

NiHau wrote...

Sinvx wrote...

People cry it's to fast with combat, animations are faster yes, you could kill things fairly quickly in the start, but if you noticed as you were in Kirkwall, NPC's had 5x the HP bar that the darkspawn had. My guess is fights get longer, as your enemies get stronger. Cause in DA:O I felt like the enemies were the same throughout the whole game. I never had to once think about how to fight an enemy in DA:O except Flemeth, which was solved with range attacks, it was simply slow and boring.

For DA2 it's fast paced, so I think sometimes you need to slow down(spacebar for pause), and think about what you want to do, I mean I struggeled with the Ogre, since I spec'd my mage for heal, and losing Bethany really hurt my damage out put for the group, so I had to play smart, or all the little mobs of NPC's would swarm my 2 tanks as they were gettin bashed by the ogre. Heal being on a really long cooldown really made it more difficult. I think gameplay will be more challenging in DA2 as to DA:O.


im sorry but i played demo and i didnt pause at all.
and yes i doo know its demo..
i was watching on "GAmespot" video whers they showing a bit he pauses every second but thats because hes using Xbox... on pc it will be difirently ..:wizard:


Do you need to pause much in DA:O at Normal difficulty during the first few levels?


I do at least, but then I'm not a reflex gamer. Normal's the only difficulty I ever played Origins on.

But I'm aware I might be a special case.

#223
NiHau

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Maconbar wrote...

NiHau wrote...

Sinvx wrote...

People cry it's to fast with combat, animations are faster yes, you could kill things fairly quickly in the start, but if you noticed as you were in Kirkwall, NPC's had 5x the HP bar that the darkspawn had. My guess is fights get longer, as your enemies get stronger. Cause in DA:O I felt like the enemies were the same throughout the whole game. I never had to once think about how to fight an enemy in DA:O except Flemeth, which was solved with range attacks, it was simply slow and boring.

For DA2 it's fast paced, so I think sometimes you need to slow down(spacebar for pause), and think about what you want to do, I mean I struggeled with the Ogre, since I spec'd my mage for heal, and losing Bethany really hurt my damage out put for the group, so I had to play smart, or all the little mobs of NPC's would swarm my 2 tanks as they were gettin bashed by the ogre. Heal being on a really long cooldown really made it more difficult. I think gameplay will be more challenging in DA2 as to DA:O.


im sorry but i played demo and i didnt pause at all.
and yes i doo know its demo..
i was watching on "GAmespot" video whers they showing a bit he pauses every second but thats because hes using Xbox... on pc it will be difirently ..:wizard:


Do you need to pause much in DA:O at Normal difficulty during the first few levels?

are you seriusly ? saying this ? or did you have the bioware lastest patch who mekes DA:O easy'er...
oh my did it hurt ? ^_^

#224
Sabiancym

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Sinvx wrote...

Sabiancym wrote...

Best post ever. Don't let the fanboys get you down. They'd worship anything that Bioware released.

This game is a slap in the face to the people who supported the first one.


Get over it ya drama queen, the game isn't even out yet, you got a taste of a 30 minute demo.


That's such a lame excuse.  Do you really think the game is going to come out and suddenly the combat is going to be more like the original?  Or the dialogue is going to not be a summary wheel?

Stop using "It's just a demo" to write off people's complaints ABOUT THE DEMO.

#225
Zerakus

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Sabiancym wrote...

Best post ever. Don't let the fanboys get you down. They'd worship anything that Bioware released.

This game is a slap in the face to the people who supported the first one.


By being essentially the same with more fluid combat?

I honestly don't feel anymore "slapped in the face" from this than I did from BG2.