This has been bugging me for a while since I played through the demo.
Looking at the warrior and rogue skill trees it looks like each class has only two weapon talent trees to choose from and each of those trees only has 3 abilities. Compared to DA:O where dual wielding and archery had 16 talents each in awakening to choose from this seems like they skimmed down the variety a lot.
As I will be playing an archer I'm a little bit worried that all the abilities we have are burst shot, pinning shot, and archer's lance. All the other talent trees have general abilities useful for the class but they are not weapon specific, thus cutting down on customizability as every playthrough you will take those talents equally.
Will the specialization trees introduce weapon specific branches on how to play that specialization? That would be really cool. Like you could play a melee or archer ranger and they would have different abilities.
Any thoughts?
Is there enough variety in talents?
Débuté par
Guest_Daguerreo_*
, févr. 24 2011 01:23
#1
Guest_Daguerreo_*
Posté 24 février 2011 - 01:23
Guest_Daguerreo_*
#2
Posté 24 février 2011 - 01:44
Daguerreo wrote...
This has been bugging me for a while since I played through the demo.
Looking at the warrior and rogue skill trees it looks like each class has only two weapon talent trees to choose from and each of those trees only has 3 abilities.
10. Unless you mean activated abilities only and disregard upgrades, passives and modals.
Compared to DA:O where dual wielding and archery had 16 talents each in awakening to choose from this seems like they skimmed down the variety a lot.
Many of which were downright useless, overpiced, or even penalizing to use in the worst cases. And again, if you remove passives, upgrades and modals, you end up with a much smaller number.
Besides, you have 4 other trees of 10 talents to choose from, with abilities that work regardless of the kind of weapon you are using. Plus 3 specializations with again 10 abilities to choose from each.





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