Do you like the 3 path "RPG" system?
#1
Posté 24 février 2011 - 02:50
Now you don't even have to read just look at the icons.
Anyway what does everyone else think ? Better or just lazy?
#2
Posté 24 février 2011 - 02:51
#3
Posté 24 février 2011 - 02:52
#4
Posté 24 février 2011 - 02:52
#5
Posté 24 février 2011 - 02:54
Modifié par masseffect706, 24 février 2011 - 02:57 .
#6
Posté 24 février 2011 - 02:54
wowpwnslol wrote...
It's worse. Made for ADD kids too lazy to read, so they even added pictures. I hate ME style dialogue "wheel" it screams console oversimplification.
Way to bring consoles up again. It's like PC games didn't oversimplify things in the past at all...
#7
Posté 24 février 2011 - 02:55
#8
Posté 24 février 2011 - 02:56
(nice continue option)
(snarky continue dialogue option)
(mean continue dialogue option)
(ask clarifying question dialogue option #1 i.e investigate)
(ask clarifying question dialogue option #2 i.e investigate)
(ask clarifying question dialogue option #3 i.e investigate)
(stab the dude dialogue option)
its just presented in a wheel this time.
#9
Posté 24 février 2011 - 02:56
Galad22 wrote...
I hate it.
this!
#10
Posté 24 février 2011 - 02:56
#11
Posté 24 février 2011 - 02:57
#12
Posté 24 février 2011 - 02:57
For instance, Wesley comes up to you and threatens Bethany. You can diplomatically tell him to calm down, or you could be more aggressive in protection of your little sister. There will be times where the aggressive option could be considered as the morally good option. For an example a demon tries to make a deal with you. You could be diplomatic with the demon, essentially making a deal with the demon. Or you could be aggressive and attack. Aggressive but morally good. And then there is the sarcastic option, which is just full of win.
#13
Posté 24 février 2011 - 02:59
#14
Posté 24 février 2011 - 02:59
The game is meant for players who want a lot of combat and simplified RP elements. It was done deliberately.
#15
Posté 24 février 2011 - 02:59
Clonedzero wrote...
in all honesty, its not that different from what origins was like. its just not all listed out.
(nice continue option)
(snarky continue dialogue option)
(mean continue dialogue option)
(ask clarifying question dialogue option #1 i.e investigate)
(ask clarifying question dialogue option #2 i.e investigate)
(ask clarifying question dialogue option #3 i.e investigate)
(stab the dude dialogue option)
its just presented in a wheel this time.
This.
#16
Posté 24 février 2011 - 03:00
Who told you the options were good/evil and "middle" (whatever that means)? It's about your tone, which will affect the way NPCs react to you - sounds good to me.BobSmith101 wrote...
Now much like ME we get the good/evil and middle path.
Modifié par AlexJK, 24 février 2011 - 04:31 .
#17
Posté 24 février 2011 - 03:01
Clonedzero wrote...
in all honesty, its not that different from what origins was like. its just not all listed out.
(nice continue option)
(snarky continue dialogue option)
(mean continue dialogue option)
(ask clarifying question dialogue option #1 i.e investigate)
(ask clarifying question dialogue option #2 i.e investigate)
(ask clarifying question dialogue option #3 i.e investigate)
(stab the dude dialogue option)
its just presented in a wheel this time.
There should always be a stab the dude dialogue option. ROFL.
#18
Posté 24 février 2011 - 03:01
And you can call me an ADD kid if you want, but I'm almost 40, have been playing BioWare games for literally years and have always found blocks of text in video games somewhat tedious. I find that I'm much less likely to lose interest/tune out/get bored and think it's time for a break with a system like this.
What I'm curious about is how noticeable the lack of a persuasion skill will be.
#19
Posté 24 février 2011 - 03:02
QFTMaelora wrote...
I hate it personally, but understand it's not 'lazy'.
The game is meant for players who want a lot of combat and simplified RP elements. It was done deliberately.
#20
Posté 24 février 2011 - 03:03
masseffect706 wrote...
Ugh. People keep saying this is an evil/good system. Its not. It is a diplomatic/aggressive system.
For instance, Wesley comes up to you and threatens Bethany. You can diplomatically tell him to calm down, or you could be more aggressive in protection of your little sister.
Actually, you can't. There's no aggressive option, it's just degrees of diplomatic. And every option you take works out the same. I'd be happier if they just let us kill the Templar on sight, or at the least, severely threaten him.
It seems very linear - there are no choices to be made in the demo conversations. Appreciated it is just a demo, but it would actually have been nice to see an actual decision point in the game.
#21
Posté 24 février 2011 - 03:04
#22
Posté 24 février 2011 - 03:04
The Big Nothing wrote...
I think it could be improved upon, but on the whole, I like it. It's not as clumsy or random as a sprawling menu; it is an elegant system, for a more civilized age.
Aww, man. Nice Star Wars reference!
#23
Posté 24 février 2011 - 03:04
I noticed that the middle option wasn't always snarky (theatre mask, but sometimes red diamond?), and the bottom option wasn't neccesary evil, just more agressive.
With a fully voiced rpg you can't really have too many options.
Would I like a fully voiced rpg with 5+ options at all times, that impacted the game differently?
Sure! But I think it just too hard to pull off, atleast with present technology.
I think you'll get more out of DA2 conversation systems than ME, since you have comanion approval ratings.
#24
Posté 24 février 2011 - 03:06
Maelora wrote...
I hate it personally, but understand it's not 'lazy'.
The game is meant for players who want a lot of combat and simplified RP elements. It was done deliberately.
Saying it's so doesn't make it so; no matter how glib your statement. Listen. Imagine Dragon Age 2 with less intricate combat animations and everything on the dialogue wheel presented in list form. What do you have?
Dragon Age: Origins.
Seriously. It's a change of format more than anything.
#25
Posté 24 février 2011 - 03:07





Retour en haut





