Galad22 wrote...
Saibh wrote...
Galad22 wrote...
Why is it improvement that you can't tell what YOUR character is saying exactly. Can't really grasp my head around this.
Because you know the sort of thing being said, and that's fine. If you're surrounded by darkspawn, and you pick the sarcastic line with the paraphrase "Let's go", I can make a pretty accurate guess about what I'm going to say.
But it is not fine to me. I want to know exactly what I am saying, not have some sort of surprise every now and then.
I agree completely, i don´t understand how anyone can think that paraphrases are better than the actual text. So now in the DA2 demo you are saying that "Do it" is a lot clearer than "It´s all your sister/brother". And that the later phrase would be too long for people to read. I will never understand why it is so hard to just put the dialogue writed down and let the player choose, and not guess, what is hawke going to say. To me it looks like the priorities of the people creating the dialogue system are a bit odd, it seems to take more importance on the surprise as in "oh look i picked this option and hawke said something very smart/funny i didn´t expect!" than the actual decision-making of roleplay games.





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