Clonedzero wrote...
in all honesty, its not that different from what origins was like. its just not all listed out.
(nice continue option)
(snarky continue dialogue option)
(mean continue dialogue option)
(ask clarifying question dialogue option #1 i.e investigate)
(ask clarifying question dialogue option #2 i.e investigate)
(ask clarifying question dialogue option #3 i.e investigate)
(stab the dude dialogue option)
its just presented in a wheel this time.
Exactly this. the dialogue options are essentially the same system we had in DA:O, but because it's presented differently (A wheel? Instead of a list? MASS EFFECT!) and incorporates paraphrasing, people seem to be panicking.
If they'd kept the old list and used paraphrasing with a
(dialogue type) next to it, I don't think it would cause this much fuss.
1. We should go.
(curt)2. Shall we press on, then?
(pleasant)3. Stop wasting my time with your prattle, Leliana.
(aggressive)
4. That's enough.
(stab her)
It's exactly the same, except the words are placed in two coloumns in the center of the screen and there are icons instead of text. And yet... so much fuss. Weird.
The gripes are the same with Hawke's story being "plotted out for you". Your Origins character had a set history with parents and siblings, or the tower, or your clan, and there was no way to finish the game but to kill the Archdemon and become the Hero of Ferelden. It was how you got from point A to point X that made the game fun.
We have the same set-up with Hawke - you start as a refugee with parents and siblings and you will become the Champion of Kirkwall - but, for some reason, it has people in a tizzy.