[quote]Upsettingshorts wrote...
They reveal what your character is interested in knowing. Or interested in asking.[/quote]
They are information. They don't convey information.
But I don't think they contain either of the things you've mentioned here.
[quote]Blastback wrote...
If I were to ask you a question about how does x mechanic work, that indicates that I posses a lack of knowledge about said mechanic x. [/quote]
Really? When teachers ask questions in school, does that mean they don't know the answers?
[quote]Blastback wrote...
Mind explaining this a bit?[/quote]
Conversation is the act of trying to extract information from another while only revealing information you're willing to divulge.
I have a tendency never to ask the question to which I actually want the answer, but instead to ask a different question to which the answer will reveal the answer I really want. For example, if I ask "Did you go to the store, today?" I 'm probably not trying to learn whether you went to the store. I might be trying to learn whether you noticed that the car needed fuel.
[quote]ishmaeltheforsaken wrote...
Okay, if I ask you "How did Loghain betray King Cailan?" then I'm conveying that Loghain betrayed King Cailan. Hypothetically, Loghain could have not betrayed Cailan, in which case I've just lied to you with a question. The lie doesn't have to be believed, or even believable. If I ask you "How did Cailan betray Loghain," I have conveyed false
information to you via that question.[/quote]
That's not actually you lying to me. That's you claiming that you're lying to me. Make a statement that's actually false using only a question.
As it happens, the question you've used here could well be used rhetorically by someone who thinks that Cailan didn't betray Loghain. Would that person be spreading lies about his king by asking that question? No.
This isn't so different from the classic question "Have you stopped beating your wife?" This question does not assert that you ever did beat your wife, or even that you have a wife, though many people will incorrectly think it does.
[quote]Catalyst38 wrote...
More on what i ment bye it not being a issue bioware has already said they like this dialog system better then the last so complaining about it now its going to do anything.[/quote]
BioWare always says they like their new system better... until they change it.
[quote]JrayM16 wrote...
http://www.logicalfa...mplex-question/[/quote]
Popular inferences are not necessarily true.
[quote]Alet wrote...
[quote]stephen1493 wrote...
A good example was right after your sibling died. The renegade paraphrase was something along the lines of "we don't have time for this", but the actual saying was Hawke telling his mother that she's threatening all of their lives by freaking out.[/quote]
Which she was, if you consider that darkspawn attacked very quickly after, an attack you might have been able to avoid had you not spent several minutes mourning. It seemed to me that with that response, Hawke's facial
expression was more obviously sad than in response to any other, which I found intruiging.[/quote]
It doesn't matter whether you're right and he's wrong, or vice-versa. As long as reasonable people can disagree about whether a paraphrase works, the system is broken.
[quote]The Ethereal Writer Redux wrote...
Seriously people....
In Origins you could be a douche to people, or sympathetic, or even sarcastic. Example: Oghren asks to tag along. your options:
1)Cross me and you're dead.
2) What makes you think you can trust me?
3) Don't I have enough armed lunatics following me around?
Honestly, this is all the same as what Origins did, just a lot easier to understand. I don't know why people are saying "Hawke's not saying anything I wanted him to say. I've been misled!!"
no you haven't. When your siblings are playing the blame game, and you say "speaking of running...." what comes out of Hawke's mouth is a definite sarcastic joking response, as is the angry fed up response.[/quote]
What Hawke says when you choose "speaking of running" is a reference to some darkspawn that we don't even know are there when we make the choice. We can't possibly have intended that.
[quote]Hawke consoles his mother on sibling's death:
you pick "He won't be alone". Hawke says, "At least Father will have company now." which is entirely accurate on what the wheel presented considering Hawke's father died (yes DIED as in DEAD, meaning he and your sibling are no longer among the living), three years prior to the game's start.[/quote]
Except, again, the game hasn't mentioned yet that Hawke's father is dead, so the player doesn't necessarily know
that. Also, when I chose that option, I meant it to mean that I was going to kill a bunch of other people out of
vengeance, and they would keep him company. But that's nothing at all like what Hawke said.
[quote]soteria wrote...
Are you implying it doesn't work? How about this: "Have you cleaned up the mess upstairs?" More subtlely, questions can imply untruths about the asker, like "Do you know where I could buy a lawnmower?" Deceit in
the form of a question looks different from deceit in the form of a statement, but that should be obvious.[/quote]
Deceit and falsehood are different things. I don't think either of the questions you've asked here makes an assertion. Imagine for a moment that we disagree about whether there is a mess upstairs (you think it's a mess, but I think it's a complex filing system). If I ask you whether you've cleaned up the mess, I'm clearly not asserting that there's a mess upstairs, because I don't think there is.
[quote]medievalmiss wrote...
This question of "Have you stopped beating your wife?" is exactly the example my dad used to use and that I was trying to remember. Thanks for finding this![/quote]
It's also the question I most often use to support my position.
If I were asked that question, I would say "no". Because I don't have a wife.
Logic wins.
[quote]kaiki01 wrote...
I like it. I remember in Origins I confused "Would you like to know more?" dialog options with "Move the story forward!" options. The new systems creates a consistent presentation of options that helps eliminate some ambiguity of tone from the dialog options.[/quote]
That ambiguitiy is exactly what I want. Moreover, I dispute that there is such a thing as an objective "forward" in a conversation.
[quote]Pauravi wrote...
Don't be ridiculous. It is not significantly different than DAO, the biggest difference is the paraphrasing, which they made up for by giving you the "mood" of the response.[/quote]
First, he paraphrase is mostly the thing I'm complaining about.
Second, the icon does not make up for the paraphrase. In some respects it actually makes the problem worse by removing ambiguity.
Modifié par Sylvius the Mad, 25 février 2011 - 07:36 .