I love the dialogue wheel. Console users can pick choices without tapping DownDownDownDown and PC users can pick with a mouse or number keys as usual. No longer will I insult people when I tried to be funny (or, perhaps even worse, the other way around) due to me and the writers apparently not imagining the line in the same way.
Not only that, I get to enjoy what my protagonist says as if I'm watching a film. I get to pick what she should or shouldn't talk about and what tone I want, but I don't actually feel familiar with the line until I hear it.
In a way it's similar to how a lot of rpg groups tend to sometimes (or for some, always) have their in-character dialogue not said literally, but rather "I politely ask the guard for directions." Only now, we get to watch and hear our character speak it out for us instead of the game master immediately replying "The man gives you a bored look as he explains how X is on the other side of town opposite to the local tavern."
EDIT: Yeah I kinda went into paraphrasing as well here. If you don't want my opinion on paraphrasing, simply stop reading after the two first sentences. It's not any more advanced an issue than that.
Modifié par KiddDaBeauty, 25 février 2011 - 09:48 .