Vicious wrote...
Does this really matter? The silent protagonist lost.
He's currently sidelined. I see no reason why he can't come back.
Merced652 wrote...
We all know they won't make another rpg without a VO'd protag.
I certainly don't know that.
JrayM16 wrote...
You asked if one could lie with a question. Assuming the man was NOT beating his wife, the question would be a lie.
But that's not true. The question even still makes sense for a man who isn't beating his wife. He hasn't stopped.
That people will misinterpret the response doesn't tell us anything about whether the question actually makes false claims.
Lies are necessarily assertions.
gingerbill wrote...
not true , one thing you forget is that now the main character is voice acted you cannot have the full sentence on the screen because that doesnt work . Reading a sentence and then seeing someone say it again doesnt work . It's nothing to do with console's , it just a system that works better with voice acting .
I disagree. I think that would work considerably better than what's being done now.
BioWare isn't doing that, though, because they think it will encourage people to skip the voiced line if they already know what it says. And maybe they do. I just don't see how that's a problem - I routinely skip the voiced NPC lines in both games because I've already read the subtitles.
You wouldnt want ot watch a film and read what they were going to say before they said it .
That's not even vaguely analogous. In a film you didn't choose the line. If you were writing the screenplay, would you not want the characters to say what you want them to say, rather than having the actors ad-lib everything?
Elvoria wrote...
The game is fully voiced now so rather than lines of text on the screen it's spoken, you still have 3 choices and a fourth to investigate further.
But because of the obfuscatory paraphrase system, we don't know what those options are. So we're not really choosing among them.
So many complain about them speeding things up to release a game yet they go the extra mile to voice over the player character and you still complain.
The voice is a bad idea. It was a waste of effort, and it damages the game.
BobSmith101 wrote...
Heres one of my "faves" from the middle path.
Bro dies- up comes option "He won't be alone" Click this thinking that it will probably result in "By the time I'm done he'll have a Legion of DarkSpawn for company. 
Instead I get to kick mom in the teeth by reminding her that my father is dead too....The line is something like "Well at least Father will have company" 
That was exactly what I expected, as well.
And worse, I didn't know Hawke's father was dead, so there's no way I would have had Hawke claim his father was dead. What if he'd been wrong? He'd look like a total idiot.
In Exile wrote...
There are reasons to be critical of the paraphrase, but ''not intelligent enough'' is a failing on your part.
Poorly implemented would be better (though DA2 does look much better than either ME game in this regard - I wonder how close DA2 has come to the ceiling).
How would you reconcile the confusion described by BobSmith above? He and I expected the same thing from the paraphrase option, and we were both very wrong.
In Exile wrote...
This is the same problem that silent VO has without tone indicators. I might want to pick ''Good idea, Alistair.'' but I can't know if the option is going to be ''Good idea, Alistair. :happy:'' or ''Good idea, Alistair.<_<''
Here is my prototypical DA:O example:
- It’s not “human” society. You’re in Ferelden. (Humans only)
- I have no idea. I'm not human. (Elf and Dwarf)
- Touching? Like a handshake?
- Were you upset by all the bad touching?
- Yet here you are.
(-1) (end) - You can go back, if you like.
(-4) (end) - I guess the joke’s on you, then. (end)
- Well, I’m glad it worked out this way, at least.
(+1) (end)
Morrigain says something like ''What's up with all the touching?'' I took the bold option to be sarcasm, i.e. ''Oh gods, noe! Morrigust be subject to touching! The pain! The horror!'' But Morrigain is essentially like, ''That kind of touching I can totally understand 
''.
Absolutely no connection with the intent of what I thought the line was, and no way to know how it was delivered.
I'm the guy who loves full text options with no tone indicators, and even I thought that one was poorly done. I didn't know what it meant, and even after I saw the response I still didn't know what it meant.
Either system can be badly implemented. The question, I think, is whether the paraphrase system
can be well implemented. We haven't seen it yet (though again, DA2 is the best I've yet seen).