tmp7704 wrote...
It's quite different, i think -- without the tone indicator about the only confusion you can have when it comes to the full sentences is whether they're meant to be 'straight' or a case of irony (since irony requires meaning the opposite of what you actually say, something the text itself by definition cannot convey)
There are three problems with this view. The first is by saying "the only". This minimizes how significant the problem is. Since you try to offer a way that silent VO could handle this, I'll put this objection aside.
The other problem is that, in fact,
statements are ambiguous.
A sentence, in isolation from the intention and thought that went into composing it, isn't actually sufficient in disambiguating meaning.
It is not just irony that's hard to get - happiness, anger.. emotions in general are hard to catch with silent text, which is why you don't really ever get to express anything other than open-ended question and then these narrow 3 paths, like Gaidner explained.
The third point (and here is where I argue for the value of VO and by extension the paraphrase) is by allowing for an active and dynamic PC instead of a passive one. I understand that there are people here who want to play a passive character, or a personality that sticks in the background. That's fine. But silent VO doesn't allow you to go from passive to active. That's an incredible loss.
That said, there's ways to indicate irony in text.
e.g. You're so "smart" Alistair. makes it rather obvious this line isn't intended to be actual praise.
Like I said: of course you can do this (it would be like adding an intent icon). Som might just object to the fact that it gives the dialogue a tone by neccesity.
On the other hand the paraphrase can roughly match the full line, but shift the tone by some margin making it appear softer or more harsh than the full line; not really complete opposite. Though of course, without the intent icon the paraphrase/full text system on top of that inherits the irony problem of the full text approach.
Like I said in my original post: the debate over intent icons is a debate over whether each line ought to have a fixed tone (it always does with VO) but my argument is that it neccesarily should in full text silent RPGs, so the fact that VO gives us a fixed voice isn't actually a problem.
My other argument is that there is no value in matching the line entirely. What matters is whether the general effect is the same in the world; the inexact matching is a bonus because it avoids the "reading twice" problem, which reduces enjoyment.
I don't consider the full text without the intent indicator to be universal solution (mainly due to the mentioned irony problem). I'm just noting that the paraphrase brings its own set of problems, which in the end makes the system for me personally more difficult to use.
On the issue of the paraphrase being problematic for you personally, I grant that without question. On the paraphrase having its own set of problems, again, I agree.
Where we disagree is that the paraphrase