David Gaider wrote...
You may not like that the layout is different from Origins, but it's truly not as different as some people seem to want everyone to believe.
I was actually expecting it to be "not as different" based on the earlier dev comments, but must say that in practice --at least as far as the glimpse we get in the demo-- it
feels quite different and somewhat more limited.
Maybe it's because i was making pretty liberal use of what would be equivalent of "neutral" option and this one isn't really present in DA2, and instead i'm given option to be a wisecracking jackass who generally fails to make anyone in Thedas as much as smirk at his/her antics

For example, encounter with Duncan in CE origin right from the start has:
Duncan:
Good day. I understand congratulations are in order for your impending wedding.
1: You're not wanted here. This is a private ceremony.
2: Let's talk about your impending beating.
3: Thanks, but please go. I'd rather avoid any unpleasantness.
4: Do you have business here, human?
while it's similar, right from the start this deviates from the DA2 model, because rather than polite, snarky, aggressive (+ investigate) you have polite, aggressive and neutral. And that neutral is quite believable line to pick, given the situation. In DA2 however this option would seemingly be gone and if i didn't want the character to be snarky i'd only have option of kissing butt or seeking trouble. Neither being very appealing.
Part of it could be also, being able to read the choices exactly as they were i didn't have to choose based on the vague summary. In the DA2 demo i catch myself constantly second-guessing and stalling before i actually commit, and in the end just clicking the lines based on the tone icon because the paraphrases confuse me more about what the character is going to say, than help. For some unexplained reason this is quite more frustrating in DA2 than in ME, where the paraphrases didn't really give me that problem.
edit: on second thought, i suppose these three options in the example could be interpreted differently -- 1 as aggressive, 2 snarky and 3 polite. That
would match the DA2 model (if i overlook that "snarky" is also pretty aggressive, something the icon wouldn't really warn me about) but then i suspect the paraphrase thing would bite me in the back as it happens in DA2 demo, and i'd wind up getting too influenced by the "aggressive" icon for the option 1 and as result hesitate to pick it.
Modifié par tmp7704, 24 février 2011 - 05:15 .