Drake Sigar wrote...
Sherana wrote...
How horrible of them to try and put in some way of getting people that play their games to actually be customers.
Remember: If you buy it used, you are a customer of the reseller, *not* of the people that made the game.
Your sarcasm is not needed. I despise second-hand game stores which rake in fortunes for products they had no hand in creating. In my eyes these stores and their business practices rank amongst the greediest and most monopolistic in the gaming industry, which is quite a feat considering the disreputable trash lurking out there. I’m simply pointing out that developers need to stop citing piracy as the primary reason for their DRM when it clearly isn’t, and that I don’t like being shafted with intrusive software or forced subscriptions just because someone else is either too poor or too cheap to buy a game new.
Used purchasers are stil customers of the company's product, whether they see any profits or no. This is significant in a number of ways. First, though, I feel compelled to say that, if the right of first sale didn't kill the book, movie, music, or car industries (as three out of four of them, as far as I am aware, claimed it would/is) somehow I don't think it'll suddenly kill the game industry, which has survived for more than thirty years, second-hand sales and all. You can claim it leeches profits, but claims that it does to significant and harmful effect are dubious so long as the game in question is good. If it's not, that's the developer's fault, not the consumer's.
Many people who buy used cannot afford new, and every used sale is a chance at attracting new customers who will later buy new when they can afford it. If used was not an option, I probably would have never played Baldur's Gate or KoTOR, the games that respectively made me first a fan of Bioware and were critical to selling me on their continued ability through to Mass Effect and Dragon Age. (I liked NWN and JE well enough, but I mostly just thought they were pretty okay with a handful of redeeming features) Also, there are some games you just can't find used easily or at a reasonable price, because the percentage of owners willing to sell their copy relative to the number of people looking to buy it used is so small. If nothing else, this indicates to me the best way to prevent the used game market from hurting ongoing sales is to make a good game, a game that people won't unload en masse into the used market but will instead leave them hungry for more. Remember, throttling used game sales hurts not only outlets like gamestop, but also the individual going on Ebay or Amazon to sell a game they no longer want (as is their right) or gifting it to a curious friend after they've upgraded to the Ultimate Edition.