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Dragon Age 2 Final DRM and FAQ


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#401
TwistedComplex

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Jackalofdeath wrote...

yeah i love when news reports rag on PC gaming like no other, and people like jim sterling make a huge rant about how PC gaming sucks and blah blah blah, but then you see every single game ever released leaked on consoles well before release date, every single time. And there isnt one thing the developers or news sites ever do about it.


Leaks for consoles are CREATED on the PC...

#402
Ragadurn

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Games for consoles are created on the PC.

See, this leads nowhere.

#403
Mage One

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TwistedComplex wrote...

Leaks for consoles are CREATED on the PC...


No.  Leaks are not created on the PC.  They are acquired elsewhere and likely distributed through the use of a PC.  I assume you mean because the ripping of the discs is done on the PC that the PC is to blame, but that's like blaming PCs for a website being hacked.  Even so, let's assume you were right.  Let's assume there is instrisic blame to be laid at the PCs feet.  What does DRM on the PC version of the game do to stop it?

#404
Eurypterid

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While I, too, am pissed that PC gamers get hit with these bloody DRM schemes and nothing ever seems to be acknowledged about the piracy on consoles, this is off topic for this thread. So let's get back to discussing/asking about DA2's DRM.

#405
Mordaedil

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Ragadurn wrote...

Games for consoles are created on the PC.

See, this leads nowhere.

Heck, consoles are glorified Macintosh computers.

I just went and insulted both the Mac-community AND console-players!

But seriously, they are just overpriced pieces of hardware that graphic fidelity back.

In all earnest though, we are at the point where that stops to matter. Now they just need to release X-box's and Wii's with the latest in PC hardware and then we can focus on creating game experiences rather than concentrate on being the biggest graphics ****s.

#406
Oppopji

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Quick clarification:

Dragon Age 2 Release Control (non-Steam versions)

  • Does not use securom
(snip)

A PC review mentions Securom, what gives? 
  • All EA preview & review game builds sent to press use Securom which is where the assumption came from.  The Dragon Age 2 actual retail & download version of the game that you will play will not use Securom, it uses one of the systems above.

Has this changed? According to this thread it does use SecuROM, at least for the EADM version.

#407
ruthlesspride96

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I hope BioWare/EA are going to do something about those damn pirates because I'm really getting annoyed that there were no exclusives coming to PC and only to console.

Oh nice job on posting this info to us Mr. Priestly.

#408
Blze001

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Mordaedil wrote...

I just went and insulted both the Mac-community AND console-players!

Posted Image

But on a more serious note, DRM is understandable, yet still annoying. Especially when it thinks you're in a different country...

For the record, piracy is not stealing. 'Theft' is the act of taking something from someone, piracy only copies! :devil:

Modifié par Blze001, 04 mars 2011 - 08:22 .


#409
Phoenixblight

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Oppopji wrote...

Quick clarification:

Dragon Age 2 Release Control (non-Steam versions)

  • Does not use securom
(snip)

A PC review mentions Securom, what gives? 
  • All EA preview & review game builds sent to press use Securom which is where the assumption came from.  The Dragon Age 2 actual retail & download version of the game that you will play will not use Securom, it uses one of the systems above.

Has this changed? According to this thread it does use SecuROM, at least for the EADM version.


It only uses securom as a way to check for the release date. Thats it. As Priestly said after it checks for release date it removes it self and is not needed anymore. 

#410
Oppopji

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I know, but if you read the quoted text you'll see that Chris explicitly states that the release check does not use SecuROM; I would like it to be clarified so that everyone can be fully informed.

#411
Fernando Melo

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The release control software is also made by Sony DADC, the same team that makes securom.  But it is not the same product - for instance, it does not install anything etc just as we've stated before.  They have the same support site though which is the URL you're seeing.

#412
Jamesnew2

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see if ubisoft just used this type of drm thered be no real issue but the fact u need a permanant internet connection to play assassins f***ing creed. Thx bioware for actually putting some effort into this.

#413
R34P3RR3D33M3R

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Wait a second, so this means I'll have to wait 3 days longer, even if I already paid for the game and will be holding it in my hands before the EU release date, just because I don't live in the USA? That sure as hell feels like discrimination, and shouldn't be like that. I can't think of any purpose this could possibly serve. The release date for America and Europe should be the same.

#414
Yamsandjams

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Oh man, the reason I got the digital copy was so I didn't need the disk in the machine to play. Otherwise I probably would've bought a physical copy... Oh well. Not the end of the world.

#415
pkmn

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 Why doesn't Bioware punish console gamers with intrusive DRM?

I don't mind DRM that much, but it's insulting to be singled out and called a criminal.

#416
Herethos

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Hopefully we can play this on release day and the authorisation server can handle the flood with requests, nor it being down for maintenence, or ddosed, or ISP down for maintenence, or all dlc equipments vanishing due to connection hickup when playing.

#417
AlanC9

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pkmn wrote...

 Why doesn't Bioware punish console gamers with intrusive DRM?


Isn't console DRM solely in the hands of the console manufacturers?

#418
Spinifer

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About release control feature, this is what I've found:

"SecuROM™ Release Control places your executable and any other desired files inside a 128-bit key encrypted,
self-extracting container. When the container is launched, it first contacts the SecuROM™ Release Control
server to determine if the release date has been reached. After the release date, the server returns the key for
decryption and unpacking of the container.
The container decrypts and extracts its contents into the Windows temporary folder and subsequently overwrites
itself with the unpacked content. 
If the release date has not been reached, Release Control informs the user with an error message. The container
will remain unencrypted, and when started the next time, the release date check will be performed again. 


SecuROM™ Release Control consists of the following
components: 
•  128 bit encrypted self-extracting Release Control EXE
•  Application EXE’s (and possibly additional files) which are contained in the Release Control EXE and are
extracted after a successful Release Control check.
•  SecuROM™ Release Control temporarily stores some license info under
%ALLUSERSPROFILE%\\SecuROM\\DFA\\{[RCPROJECTID]}, which is deleted after exit of the Release
Control decryption.
In the windows temporary folder in the folder "mtka_tmp" also temporarily files are stored and deleted after the
Release Control process is finished. One executable and one log file in the “mtka_tmp” folder are deleted after
reboot. "


It's from offical factsheet found on : www2.securom.com/Pre-Load-Pre-Order.85.0.html


And then is this regarding "mtka_temp" folder (probably  nothing with this but who knows):
www.reclaimyourgame.com/content.php

#419
Oasis_JS

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IT HAPPEN its done. move on XD for me its good news that they will work with the pc gamer. u can log off and also install other pcs. so yeah i am grateful bioware went this way . unlike ubisoft once ur internet went bye bye. no more SCC. (yes their is a hack out now that can stop that) not the point. what matter is bioware is working with the pc gamer though.

Modifié par Oasis_JS, 05 mars 2011 - 11:28 .


#420
Akka le Vil

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Is there a way to completely disable the online check after the one-time check at install ?

Also, despite what is written in this thread, I've read from press reviewers that the game will require, like Starcraft II, a regular re-connection to the Net to "refresh" the activation. Is this true, or is it really possible to, say, install the game on a computer, validate it, and then remove the Internet connection for the next five years without problem ?

#421
MartinPham

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@ Fernando. I hope you understand the level of confusion surround this "Release Date Control" business and what it can mean for those who are concerned with its process. Right now there's a disconnect between what EA has stated (in its EULA RE: DA2), with what Chris Priestly has reconfirmed and with what you've said hours ago.

- EA's EULA, to date, does not mention SecuROM or Release Date Control.
- Chris Priestly has confirmed on page one of this thread that the Release Date Control implemented is not SecuROM
- You have now stated that this Release Date Control developed for DA2 was developed by Sony DADC: The makers of SecuROM.

Personally, all we have going is based on what Vahe has experienced via. EADM, which, to my recent knowledge, was going to use SolidShield (even that has fell through the cracks if it was true). And while it's too early to validate or confirm by other users, it does pose a serious issue and one that may hurt the brandname of EA, Bioware and Dragon Age.

My issue isn't with SecuROM or what it can/can't do. DRM, to me, isn't an issue at all. My issue is the lack of consistent information surrounding the DRM implementation of DA2.

With the game already gone Gold and will be in general release next week the question for you and for Bioware/EA is this: Will you come clean, advise all those who have pre-purchased the game or will purchase the game, whether DA2 is implemented with a secondary DRM layer and, if so, is it SecuROM?

Modifié par MartinPham, 05 mars 2011 - 11:37 .


#422
kgersen

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MartinPham wrote...
With the game already gone Gold and will be in general release next week the question for you and for Bioware/EA is this: Will you come clean, advise all those who have pre-purchased the game or will purchase the game, whether DA2 is implemented with a secondary DRM layer and, if so, is it SecuROM?


IMHO it's just a good old case of "It's SecuROM but they don't want to call it SecuROM because it's not marketing friendly"

SecuROM is not a single "entity" it's a whole range of "products" ranging from totally inoffensive to rather intrusive. Other EA games already used SecuROM as a release date check system (Dead Space 2) and something else as "standard" DRM, DA2 won't be the first one if it does too.

#423
mrbrian200

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Thank you Bioware. I read the initial release that mentioned periodic online checks and thought a better solution might be when www not available then revert to periodic CD check. I was willing to "tolerate" ME2 DRM (when away could login over dialup then free the phone line/continue playing) But this is even less restrictive. Good news I'm sure for gamers in far out places/low income/military service.
I own both a 360 and a gaming PC. I prefer playing on PC for several reasons: 1) Technical: graphics, frame rates, instant load times (comparitively). 2) Mods (when supported): STALKER SOC was a disaster until the modding community stepped in. If SOC were a console release the series would likely have died right there. 3) Certain games more suited to KB+M, though I do prefer a gamepad for any FPS/OTS-RPG. Sometimes GP+M (keyboard emulator, grab mouse for inventory management, minigames etc. as with DAO/A). Duck / dodge / block / surprise n hide / incoming GRENADE!!! ...really not KB friendly tactics, sorry.

Back to DRM: Again thank you Bioware. I will be quite comfortable buying DA2 for my preferred platform. Trolls from Ubi take note I have also adoped the following policy: If I don't buy a PC title due to DRM, I wait and buy the console version USED, as was the case with AC2/B.

pkmn asks "Why doesn't Bioware punish console gamers with intrusive DRM?"
Simplified explanation: Both consoles are similar (XBOX and PS3). Both systems have rather elaborate DRM as part of the licensed platform (This means Microsoft/Sony design the DRM). Game developers adhere to what MS/Sony design or risk having their games declared "illegal".

MS/Sony DRM is primarily concerned with preventing unauthorized copies. Individual license "keys" are prohibited under the premise that disc sharing/rental/resale strengthens console popularity by such a vast amount = more consoles = more discs sold overall. Im sure more than one short sighted, greedy accountant has full-blown-flipped-bipolar-out over this (at various game dev companies). MS/Sony execs have likely coined a term for them.

#424
AlexMBrennan

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It's from offical factsheet found on : www2.securom.com/Pre-Load-Pre-Order.85.0.html

Interesting - I'd have thought they'd have tried to at least get the advertising right. Did they not have any security engineers who could have had a look at that?

Modifié par AlexMBrennan, 05 mars 2011 - 01:35 .


#425
Sblade

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Fernando Melo wrote...

The release control software is also made by Sony DADC, the same team that makes securom.  But it is not the same product - for instance, it does not install anything etc just as we've stated before.  They have the same support site though which is the URL you're seeing.


Great the same team who made the "excellent" Securom solution is doing the Release Control for DA2.

Didn´t I already noticed some time ago that the Release Control technology is trademarked by Securom (SONY DADC)?

I´m sure Fernando, that people knowing that are far more less worried now.

/sarcasm


And another game launch shadowed by the same guys. 

I hope to be wrong (very little hope tbh). Expect a full test and report from me.