Friendly Fire?
#1
Posté 24 février 2011 - 05:23
is friendly fire off in the demo, overall or will it be an option in the full game? I really liked Friendly fire in DAO because it made it more realistic and you had to strategize be more tactical in your battles.
#2
Posté 24 février 2011 - 05:24
#3
Posté 24 février 2011 - 05:24
#4
Posté 24 février 2011 - 05:24
#5
Posté 24 février 2011 - 05:27
Rimfrost wrote...
It will only work on nightmare mode so only in full release
aww im bummed..is nightmare mode an unlockable?
#6
Posté 24 février 2011 - 05:30
F4d3s wrote...
Rimfrost wrote...
It will only work on nightmare mode so only in full release
aww im bummed..is nightmare mode an unlockable?
Nightmare mode is available from the start, it is however punishing.
Sadly it is the only place to find friendly fire.
Alodar
#7
Posté 24 février 2011 - 05:33
Alodar wrote...
F4d3s wrote...
Rimfrost wrote...
It will only work on nightmare mode so only in full release
aww im bummed..is nightmare mode an unlockable?
Nightmare mode is available from the start, it is however punishing.
Sadly it is the only place to find friendly fire.
Alodar
ugh...thanks for the info..seems another example of 'dumbing' down the game
#8
Posté 24 février 2011 - 05:33
Modifié par F4d3s, 24 février 2011 - 05:34 .
#9
Posté 24 février 2011 - 05:38
F4d3s wrote...
ugh...thanks for the info..seems another example of 'dumbing' down the game
How so?
It's a design decision.
One that neither of us agree with.
But the folks who have played the game and tested the game had the following goals:
Casual : Able to completed by suboptimal control of one character
Normal: Able to be completed by optimal control of one character
Hard: Able to be completed by sub-optimal control of whole party.
Nightmare: Able to be completed by optimal control of whole party.
The system they came up with meets their design goals.
I may not like it. You may not like it. But it has nothing to do with dumbing down.
Alodar
#10
Posté 24 février 2011 - 05:43
#11
Posté 24 février 2011 - 05:43
On the good: That means the fights go quicker. On the bad: Not quite as much of a power trip to play a mage. Magic becomes a fancy form of archery.
#12
Posté 24 février 2011 - 05:43
#13
Posté 24 février 2011 - 05:47
Alodar wrote...
F4d3s wrote...
ugh...thanks for the info..seems another example of 'dumbing' down the game
How so?
It's a design decision.
One that neither of us agree with.
But the folks who have played the game and tested the game had the following goals:
Casual : Able to completed by suboptimal control of one character
Normal: Able to be completed by optimal control of one character
Hard: Able to be completed by sub-optimal control of whole party.
Nightmare: Able to be completed by optimal control of whole party.
The system they came up with meets their design goals.
I may not like it. You may not like it. But it has nothing to do with dumbing down.
Alodar
i think it does along with dialogue choices seem very basic and 'good', 'bad' or 'neutral' with colored symbols just in case people are too lazy or unable to read. If we're talking about 'realism' and 'role playing', friendly fire should not be an option nor should the knowledge of potential dialogue choices. Granted some dialogue choices in DAO were obvious but not as obvious as this..
#14
Posté 24 février 2011 - 05:49
RinpocheSchnozberry wrote...
I'm torn... I only play on casual and I liked FF in DAO. It made magic more interesting. There were times I would keep my scrappers close by while my mage killed a dozen darkspawn by himself. Now... It's like "everyone run through the fire!"
On the good: That means the fights go quicker. On the bad: Not quite as much of a power trip to play a mage. Magic becomes a fancy form of archery.
exactly, made you think about battles, party placement (not that it worked really well in DAO lol), spells to use, tactics and even gear..Now it seems everything except in nightmare mode is fairly inconsequential..
#15
Posté 24 février 2011 - 05:52
RinpocheSchnozberry wrote...
There were times I would keep my scrappers close by while my mage killed a dozen darkspawn by himself. Now... It's like "everyone run through the fire!"
Now you can play as a kamikazee pyromaniac! Just run into a group of enemies, cast a fireball on your left toe and watch your foes flying away!
#16
Posté 24 février 2011 - 05:53
This is the only reason I can see in favor of the current situation. It is a bit more difficult; not impossible, but more difficult.Haussier wrote...
friendly fire is going to be a beast with the camera setup. It's going to take me a while to adjust.
That said, I think there should be a toggle in the gameplay settings for Friendly Fire at the lower difficulty settings (perhaps something that can be included in a patch?).
#17
Posté 24 février 2011 - 05:53
F4d3s wrote...
RinpocheSchnozberry wrote...
I'm torn... I only play on casual and I liked FF in DAO. It made magic more interesting. There were times I would keep my scrappers close by while my mage killed a dozen darkspawn by himself. Now... It's like "everyone run through the fire!"
On the good: That means the fights go quicker. On the bad: Not quite as much of a power trip to play a mage. Magic becomes a fancy form of archery.
exactly, made you think about battles, party placement (not that it worked really well in DAO lol), spells to use, tactics and even gear..Now it seems everything except in nightmare mode is fairly inconsequential..
i'm not sure about inconsequential but it does take away an aspect of planning for those who play on easier difficulties.
#18
Posté 24 février 2011 - 05:55
Khayness wrote...
RinpocheSchnozberry wrote...
There were times I would keep my scrappers close by while my mage killed a dozen darkspawn by himself. Now... It's like "everyone run through the fire!"
Now you can play as a kamikazee pyromaniac! Just run into a group of enemies, cast a fireball on your left toe and watch your foes flying away!
It's not just magic. I thought also part of the reason is 2-handers do aoe and that would hurt your party. It still will on nightmare but I think a Dev said at 1/10th the damage or something like that.
#19
Posté 24 février 2011 - 05:58
FieryDove wrote...
Khayness wrote...
RinpocheSchnozberry wrote...
There were times I would keep my scrappers close by while my mage killed a dozen darkspawn by himself. Now... It's like "everyone run through the fire!"
Now you can play as a kamikazee pyromaniac! Just run into a group of enemies, cast a fireball on your left toe and watch your foes flying away!
It's not just magic. I thought also part of the reason is 2-handers do aoe and that would hurt your party. It still will on nightmare but I think a Dev said at 1/10th the damage or something like that.
well i hope that it will be a toggle option no matter what difficulty you chose and if not, at least SOME damage to your party..otherwise it'll just be 'spray and pray' type of casting and AOE abilities..
#20
Posté 24 février 2011 - 08:05
Khayness wrote...
RinpocheSchnozberry wrote...
There were times I would keep my scrappers close by while my mage killed a dozen darkspawn by himself. Now... It's like "everyone run through the fire!"
Now you can play as a kamikazee pyromaniac! Just run into a group of enemies, cast a fireball on your left toe and watch your foes flying away!
Muahhahahahah! This is so true. My mage was flinging ice swaths with the right hand and fire balls with the left.
#21
Posté 24 février 2011 - 09:02
#22
Posté 24 février 2011 - 09:07
Nah, it's definitely being dumbed down. This is coming from someone who agrees with nearly every change.Alodar wrote...
F4d3s wrote...
ugh...thanks for the info..seems another example of 'dumbing' down the game
How so?
It's a design decision.
One that neither of us agree with.
But the folks who have played the game and tested the game had the following goals:
Casual : Able to completed by suboptimal control of one character
Normal: Able to be completed by optimal control of one character
Hard: Able to be completed by sub-optimal control of whole party.
Nightmare: Able to be completed by optimal control of whole party.
The system they came up with meets their design goals.
I may not like it. You may not like it. But it has nothing to do with dumbing down.
Alodar
#23
Posté 24 février 2011 - 09:23
Alodar wrote...
How so?
It's a design decision.
One that neither of us agree with.
But the folks who have played the game and tested the game had the following goals:
Casual : Able to completed by suboptimal control of one character
Normal: Able to be completed by optimal control of one character
Hard: Able to be completed by sub-optimal control of whole party.
Nightmare: Able to be completed by optimal control of whole party.
The system they came up with meets their design goals.
I may not like it. You may not like it. But it has nothing to do with dumbing down.
Alodar
Definitely dumbed down. You make it sound like this was the only way to achieve their design decision, it's not.
For example, Hard: Able to be completed by sub-optimal controll of whole-party can be achieved in at least two
ways. Option 1, dumbing down Nightmare by removing the requirment to make tactical decisions regarding
friendly fire. Option 2, rebalancing the difficulty and number of enemies so that the player must still consider all
available tactical decisions, including those regarding friendly fire, but does not need to make perfect choices
to succeed.
It's like trying to make the game of chess easier by removing the knights (dumbing down the rules) rather than by
taking less time to consider the optimum move.
#24
Posté 24 février 2011 - 09:24
#25
Posté 24 février 2011 - 09:27
By these standards, the demo is set on Casual.Alodar wrote...
Casual : Able to completed by suboptimal control of one character
Normal: Able to be completed by optimal control of one character
Hard: Able to be completed by sub-optimal control of whole party.
Nightmare: Able to be completed by optimal control of whole party.





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