Friendly Fire?
#26
Posté 24 février 2011 - 09:28
#27
Posté 24 février 2011 - 09:32
F4d3s wrote...
well i hope that it will be a toggle option no matter what difficulty you chose and if not, at least SOME damage to your party..otherwise it'll just be 'spray and pray' type of casting and AOE abilities..
No toggle sadly.
Some people might turn on the toggle by "accident" and get angry dying and not knowing why so no toggle.
#28
Posté 24 février 2011 - 09:34
dearlyblvd wrote...
Jesus. The only point of friendly fire is to increase the game's difficulty and force you to make less mistakes. Just play on nightmare and stop complaining.
I really don't want to play on a difficulty where things are immune to most everything and have 1000% more health. And not everyone is complaining some are just wishing outloud.
#29
Posté 24 février 2011 - 09:35
F4d3s wrote...
ugh...thanks for the info..seems another example of 'dumbing' down the game
There is much more instances of friendly fire in this game than Origins. The combat system as a whole is more complex than Origins and you're an idiot if you think otherwise. Simple as that.
#30
Posté 24 février 2011 - 09:37
#31
Posté 24 février 2011 - 09:37
but i don't want every enemy to be super hard. i want however to have to plan out my AoEs in a way that i won't hurt my party, or have to take a risk and do an AoE even if my Party will take a hit from it.dearlyblvd wrote...
Jesus. The only point of friendly fire is to increase the game's difficulty and force you to make less mistakes. Just play on nightmare and stop complaining.
#32
Posté 24 février 2011 - 09:38
#33
Posté 24 février 2011 - 09:39
#34
Posté 24 février 2011 - 09:55
#35
Posté 24 février 2011 - 09:59
#36
Posté 24 février 2011 - 10:07
#37
Posté 24 février 2011 - 10:12
It's a simple toggle, to remain consistent with your vision of the difficulty levels, simply default FF to off.
#38
Posté 24 février 2011 - 10:15
Flakrat wrote...
BioWare, please make friendly fire an option for all difficulty levels (with exception of being mandatory for nightmare).
It's a simple toggle, to remain consistent with your vision of the difficulty levels, simply default FF to off.
They already said no. But I think its still in for the baddies. Go go enemy mages...fry your allies!
#39
Posté 24 février 2011 - 10:16
AtreiyaN7 wrote...
Really...they have friendly fire in, yet it's dumbed down? If you like friendly fire that much, then gee, play it on Nightmare after the game is released. Come back and tell us it's dumbed down after you try that.
I expect many people will come back after the game is out and say that they beat it on Nightmare and that it was dumbed down.
#40
Posté 24 février 2011 - 10:17
Maria Caliban wrote...
I expect many people will come back after the game is out and say that they beat it on Nightmare and that it was dumbed down.
Indeed, but I suspect that the OP won't be one of them. I could be wrong though.
Modifié par AtreiyaN7, 24 février 2011 - 10:18 .
#41
Posté 24 février 2011 - 10:18
Maria Caliban wrote...
AtreiyaN7 wrote...
Really...they have friendly fire in, yet it's dumbed down? If you like friendly fire that much, then gee, play it on Nightmare after the game is released. Come back and tell us it's dumbed down after you try that.
I expect many people will come back after the game is out and say that they beat it on Nightmare and that it was dumbed down.
If they truly made nightmare, nightmare I don't think I will even try it. I won't survive the intro area.
#42
Posté 24 février 2011 - 10:22
RinpocheSchnozberry wrote...
I'm torn... I only play on casual and I liked FF in DAO. It made magic more interesting. There were times I would keep my scrappers close by while my mage killed a dozen darkspawn by himself. Now... It's like "everyone run through the fire!"
On the good: That means the fights go quicker. On the bad: Not quite as much of a power trip to play a mage. Magic becomes a fancy form of archery.
They didn't have FF on casual in DA:O.
#43
Posté 24 février 2011 - 10:23
Maria Caliban wrote...
AtreiyaN7 wrote...
Really...they have friendly fire in, yet it's dumbed down? If you like friendly fire that much, then gee, play it on Nightmare after the game is released. Come back and tell us it's dumbed down after you try that.
I expect many people will come back after the game is out and say that they beat it on Nightmare and that it was dumbed down.
You could be right although the devs have asserted that DA:2 nightmare is noticeably harder than DA:O nightmare.
#44
Posté 24 février 2011 - 10:24
Maria Caliban wrote...
AtreiyaN7 wrote...
Really...they have friendly fire in, yet it's dumbed down? If you like friendly fire that much, then gee, play it on Nightmare after the game is released. Come back and tell us it's dumbed down after you try that.
I expect many people will come back after the game is out and say that they beat it on Nightmare and that it was dumbed down.
Yeah 'cause in origins, its not like you could just roll an arcane warrior and solo the game on nightmare or anything.
Auto-attacking everything in the game to death was not dumb.
Or 3 mage + shale and chain cast magic ward and spam AoE on every fight. Totally not mindless.
FF in origins was stupidly easy to negate, and even if you did damage, just heal it back up no prob.
In DA2 I got a feeling stupid use of AoE could kill your party on NMM, given the CD on heals and potions.
Modifié par Purgatious, 24 février 2011 - 10:25 .
#45
Posté 24 février 2011 - 10:31
Cozarkian wrote...
Definitely dumbed down.
Certainly. No friendly fire = dumbed down gameplay. It makes perfect sense. In fact the complexity of an rpg gameplay is based only on its context. Oh, wait, it isn't, what a shame! And here I thought you had a point...
Cozarkian wrote...
You make it sound like this was the only way to achieve their design decision, it's not.
And you make it sound as if the only way to do a challenging and good rpg gameplay is with it having FF. I'm sorry for you, but it's not so. Actually if it was so easy devs would gladly light a candle to the games' God.
Cozarkian wrote...
It's like trying to make the game of chess easier by removing the knights (dumbing down the rules) rather than by
taking less time to consider the optimum move.
A shame that FF in your analogy would be like starting from a different positon (as it could be Fischer chess) and not removing a knight. Friendly fire doesn't inherently change the complexity/technical aspect of a gameplay, it just change the context the gameplay work with. So, as in Fischer chess the quality of the game depends on the players, not on the starting position, so in an rpg the quality of gameplay depends on how it is structured and not on the context in which it is working.
Modifié par Amioran, 24 février 2011 - 10:36 .
#46
Posté 24 février 2011 - 10:36
#47
Posté 24 février 2011 - 10:45
Rainstorm01 wrote...
I am a big fan of FF personally. Makes you think more when engaging a fight and gives your gameplay much less of an impression of a hack'n slash game.
An hack and slash gameplay has nothing to do whatsoever with FF in itself. You can have an hack n' slash gameplay with FF as you can have totally the contrary without FF.
What can make a gameplay hack n' slash has nothing to do directly with FF, it is in the mechanics before the context. FF can add complexity in a certain type of gameplay, but this complexity can be achieved with other means if there isn't FF with another type of gameplay.
It is only that people are used to think rpgs with only a certain type of gameplay (that has at its source DnD) that requires FF to have complexity. This is the primary problem. However if you adjust the gameplay FF can be no more a required factor for achieving complexity.
As for a toggle indendent from difficulty it's already being debated much too well why it is too difficult to achieve. In short words: FF change the context and if you change the context the difficulty changes in unpredicatable ways.
Modifié par Amioran, 24 février 2011 - 10:46 .
#48
Posté 24 février 2011 - 11:05
SirJeal wrote...
Well, with how many threads about people being unable to beat the Ogre on normal I can't wait until people roll against it on Nightmare. XD
i think it'll be much easier with a full party and just being able to spam AOE carelessly and repeatedly imo..
#49
Posté 24 février 2011 - 11:09
F4d3s wrote...
i think it'll be much easier with a full party and just being able to spam AOE carelessly and repeatedly imo..
You know, this is why they are called Normal and Hard and not Nightmare difficulty. As for Hard I think it will be quite challenging also if there's FF. As I said FF count in the context to increase difficulty but a gameplay can be well complex and challenging without it with no probs.
#50
Posté 24 février 2011 - 11:23
However I will admit that taking it away makes the battles a whole lot easier. My mage can now drop a fireball on himself when surrounded and walk away.
Harold





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