F4d3s wrote...
AtreiyaN7 wrote...
You used the phrase "dumbed down," not me, in reference to the loss of friendly fire at lower difficulty levels. Since friendly fire s still available, albeit on Nightmare, I hardly think that's accurate, but we can keep arguing over it for the next century if you want. Was I being snarky? Most definitely, and it's because I detest seeing that phrase thrown around all the time as a lazy description.
ok..ill rephrase then..it seems less cerebral, over simplified and trivialised. The basis of my commentary is that realism and difficulty levels are not correlated, as they weren't in DAO, and they are in DA2, that is all. And I have no problem with people choosing to play whichever way they want, im just hoping its an option across the board.
Much better - I approve of the rewording, even though I still disagree.

What I think, in all seriousness, is that it would be nice to have a toggle so that people at any level can turn it on or off, but because friendly fire is present on the (supposedly) most difficult and challenging difficulty level, it's still available as an option for anyone who wants it.
I, for one, like friendly fire. However, there were situations in which you had no control over "friendly" NPCs such as Avernus at Soldier's Peak. Most of the time, he ended up nuking my party because there wasn't much room to maneuver and get out of the way during the Sophia fight. Now if there are any situations like that in DA2, then I'm fine with FF being limited to Nightmare because it ticked me off to have an uncontrollable but "friendly" NPC kill my whole party. Again, I would certianly like them to put a toggle in, and maybe you'll see that in the future (they finally did give us a helmet toggle after all).
Modifié par AtreiyaN7, 25 février 2011 - 12:19 .