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Friendly Fire?


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#76
AtreiyaN7

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Sylvius the Mad wrote...

AtreiyaN7 wrote...

I, for one, like friendly fire. However, there were situations in which you had no control over "friendly" NPCs such as Avernus at Soldier's Peak.

I don't recall Avernus actually fighting anything.  He just closed the veil while I fought things, and after everything was dead he reported that the veil was now closed.


You didn't have the confrontation with Sophia? I engaged Avernus in dialogue, and eventually I think he said we should confront her or something to that effect. Then we went to see her together. It ultimately ended up being a rather unplesant fight due to the tight quarters and Avernus "helping" me with his fireball spell.

I believe it might depend on the dialogue responses you choose. I remember pretending to agree with Sophia about killing him (said yes to her offer), but I also chit-chatted with Avernus in detail. Then fast-forward to that confrontation in the office, heh.

Modifié par AtreiyaN7, 25 février 2011 - 12:37 .


#77
FieryDove

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AtreiyaN7 wrote...

You didn't have the confrontation with Sophia? I engaged Avernus in dialogue, and eventually I think he said we should confront her or something to that effect. Then we went to see her together. It ultimately ended up being a rather unplesant fight due to the tight quarters and Avernus "helping" me with his fireball spell.

I believe it might depend on the dialogue responses you choose. I remember pretending to agree with Sophia about killing him (said yes to her offer), but I also chit-chatted with Avernus in detail. Then fast-forward to that confrontation in the office, heh.




I always killed her before I even met avernus so he never fought anything in my games.

#78
Sylvius the Mad

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FieryDove wrote...

I always killed her before I even met avernus so he never fought anything in my games.

Same here.  I've never made it through the conversation with Sophia without killing her.

#79
Alseif

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FieryDove wrote...

Alseif wrote...

I think, they should have a separate option to turn on/off friendly fire no matter what difficulty it is, and just make it so if its on for easy its like 20% damage, normal its 50% damage, Hard its 100% and nightmare full 100% damage and cannot be turn off or somewhere along those line. this why people get to enjoy the hardness/easiness of the difficulties and if they want they can turn FF on or off. of course this will make easy, normal, hard more harder but hey its a choice.


They can't do that. It would be no different than a toggle if so many people turn it on not knowing what it does, die repeatedly and quit the game.


Wow, really? this game is rated MA 15+/PEGI 16/bbfo 15/rated R (umm dont know others) right? Also, even if kids did play this game... and in the game menu button its say Firendly Fire on/off with a discribtion  box saying "if on, skill and spell can cause ....% Firendly Fire" or something along thoese line. One would assume they understand what is going on. And another idea also not only in menu but when you first start the game and choose your difficuties, they can have a popup box when you click 'STARTS' that ask you if you would like to turn Friendly Fire on or Off, Explain what it will do and say can be turn on or off in option menu.  Then if they still dont understand... well i dont think it will matter on or off, they are not going to finish the game lol.

#80
AtreiyaN7

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FieryDove wrote...

I always killed her before I even met avernus so he never fought anything in my games.


Ah, well that might explain it. Considering the blood magic research, I didn't trust Avernus because of the visions and the notes, so I decided to keep my options open and play along with Sophia for a bit. That way, if I found out Avernus was completely off his rocker, I'd have another way to close the tears in the Veil. I was also hoping to get Levi some answers from Sophia - what can I say, I wanted to help the guy out since he was a friend of Duncan's, heh.

Modifié par AtreiyaN7, 25 février 2011 - 12:45 .


#81
Sylvius the Mad

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AtreiyaN7 wrote...

Ah, well that might explain it. Considering the blood magic research, I didn't trust Avernus because of the visions and the notes, so I decided to keep my options open and play along with Sophia for a bit.

I never thought my opinion of Avernus had much to do with it.  Sophia was still dangerous either way.  I killed her before deciding to let Avernus live.

#82
haroldhardluck

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Sylvius the Mad wrote...

No, the point of friendly fire is to have the game make sense.

If I drop a fireball in a crowd of people, everyone in that crowd should get burned.


The problem is the FB only affects combatants. Bystanders are not affected which always amuses me and there is also no damage to property. Fruits stands remain untouched unlike the movies where fruits stands are always destroyed.  I always get a chuckle when fighting the fanatics in the Orzammar Commons because I can throw fireballs around and nobody other than the combatants notice that there is a fight going on. :lol:

FF should be a switch of its own rather always being on as in DAO or being part of a difficulty level.

Harold

#83
Cymaniel

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I really hope friendly fire affects all the classes just not mages. I mean why should mages be the only class unfairly treated.



That warrior just swung his two handed weapon head through my head!!



That rogue just threw a burning flask at my feet!! And then rushed and slaughtered all the mobs around me.



Hail of arrows? Hello Im standing right there!!



It time to stop the mage hate!!

#84
Savber100

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F4d3s wrote...

ugh...thanks for the info..seems another example of 'dumbing' down the game  :crying:


...dumbed down? I rather call it giving us choices.

You want to play actiony gameplay, play Casual and Normal.

You want hardcore? Go play Nightmare. :P

#85
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I'd rather they used DA:O's system of having increasing levels of friendly fire as difficulty increases.

THAT would be giving me a CHOICE.

As it is now with DA2, I have no frigging CHOICE but to play nightmare because Elemental Mage/Archer Rogue are incredibly OP without friendly fire.

A design decision, yes. But also a puzzlingly bad design decision as well.

#86
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I don't understand why this is such a difficult topic. 

             The statement "if you want FF play on nightmare" makes no sense to me. Is it not believable that someone would want to deal with FF but not the increased health, damage output or number of enemies from Nightmare mode? 

             Just because you want to play and deal with FF, to create a more tactical. thoughtful type of play. Does NOT mean you want to deal with super powered enemies who can take 3 times the amount of damage. You can desire a tactical game, but not want buffed upped enemies.

              Ie DAO normal or hard mode. The enemies were balanced, and the FF made you think but not have to game the system to do well. You just had to be a bit more situationally aware. Where as on nightmare mode you HAVE to game the system, and that's fine there are alot of people who like min/maxing finding that perfect build and party make up.

             Basically some people want tactics but not have to min/max or game the system. The two things do not always go together. That being said I can see a case for the reverse, ie someone who wants the tougher enemies of nightmare but does not want to deal with FF. It goes both ways.

Modifié par Cordyte, 25 février 2011 - 05:59 .


#87
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I'm still pissed about the friendly fire restriction. It was a bad call.



My real worry is that they limited it because they didn't have time to balance it -- and so they've just stuck an unbalanced version into Nightmare because if it turns out it's broken, well, Nightmare is supposed to be frustrating.



Grr.


#88
Echoes

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I'd hate to jump to any conclusions about this topic, I'm sure they put some thought into it or maybe looked at surveys or did focus tests. But those things do not account for everyone, usually only those who didn't like it. Since those of us who liked the difficulty where it is, probably didn't say anything.

Again though this is why I prefer things to be an option, just default it to off and put in a warning that this may increase the difficulty significantly. All who play this game are presumably adults and I'd like to think we are capable of dealing with the consequences of our decisions. And if not, the option to turn FF back off would always just be a few clicks away.

At this point I'd be ok with it being in the ini somewhere, Im not adverse to poking around inside those things to tweak things just the way I like it. I've been PC gaming since the 80s, it comes with the territory.

Of course some of those who share my opinion on FF may not want to do that, so a check box in the menu is probably best. That way everyone who would like FF, or try FF without the rest of the difficulty spike from Nightmare (because I'm assuming there is more to Nightmare's difficulty than FF) could easily do so, and easily turn it back off.  Even though I dont mind it, poking through INIs is not fun.

Modifié par Cordyte, 25 février 2011 - 06:06 .


#89
Zalocx

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Are people really saying FF being restricted to "Nightmare" is a case of dumbing down?



If I recall correctly FF in NWN was restricted to "Hardcore D&D Rules" setting (which also perma-killed you if you got petrified regardless of health, Basilisks in SoU. . . ah good times) and I don't recall many complaints about that.



Unless you guys would like to argue that NWN was "dumbed down for the console kiddies" despite being released only on PC during what many Doomsayers on these boards call the Golden Age of CRPGs

#90
F4d3s

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Savber100 wrote...

F4d3s wrote...

ugh...thanks for the info..seems another example of 'dumbing' down the game  :crying:


...dumbed down? I rather call it giving us choices.

You want to play actiony gameplay, play Casual and Normal.

You want hardcore? Go play Nightmare. :P


having 1 option is not a choice..

#91
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Zalocx wrote...

Are people really saying FF being restricted to "Nightmare" is a case of dumbing down?

If I recall correctly FF in NWN was restricted to "Hardcore D&D Rules" setting (which also perma-killed you if you got petrified regardless of health, Basilisks in SoU. . . ah good times) and I don't recall many complaints about that.

Unless you guys would like to argue that NWN was "dumbed down for the console kiddies" despite being released only on PC during what many Doomsayers on these boards call the Golden Age of CRPGs


Don't put words in my mouth, I never said that. Never even implied it.

I'm just saying some people want FF but not the rest of the nightmare difficulty spike, the two things do not necessarally go together. I personally think DA2 is perfectly deep, I just like friendly fire without the super powered enemies of Nightmare.

Modifié par Cordyte, 25 février 2011 - 06:11 .


#92
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Cordyte wrote...
At this point I'd be ok with it being in the ini somewhere, Im not adverse to poking around inside those things to tweak things just the way I like it. I've been PC gaming since the 80s, it comes with the territory.


Well, clever old you. I'm stuck with the XBox -- like a majority of DA players.

Cordyte wrote...Of course some of those who share my opinion on FF may not want to do that, so a check box in the menu is probably best.


It does seem like the obvious solution, doesn't it? Unless of course you were on a rushed schedule and didn't have time to balance everything.

#93
F4d3s

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Zalocx wrote...

Are people really saying FF being restricted to "Nightmare" is a case of dumbing down?

If I recall correctly FF in NWN was restricted to "Hardcore D&D Rules" setting (which also perma-killed you if you got petrified regardless of health, Basilisks in SoU. . . ah good times) and I don't recall many complaints about that.

Unless you guys would like to argue that NWN was "dumbed down for the console kiddies" despite being released only on PC during what many Doomsayers on these boards call the Golden Age of CRPGs


then why was it on every difficulty level in DAO and not in this one. I would understand your argument if it werent there to begin with but what other logical reason besides trivializing (since people get offended by 'dumb down') it do you have?

#94
Zalocx

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Cordyte wrote...

Zalocx wrote...

Are people really saying FF being restricted to "Nightmare" is a case of dumbing down?

If I recall correctly FF in NWN was restricted to "Hardcore D&D Rules" setting (which also perma-killed you if you got petrified regardless of health, Basilisks in SoU. . . ah good times) and I don't recall many complaints about that.

Unless you guys would like to argue that NWN was "dumbed down for the console kiddies" despite being released only on PC during what many Doomsayers on these boards call the Golden Age of CRPGs


Don't put words in my mouth, I never said that. Never even implied it.

I'm just saying some people want FF but not the rest of the nightmare difficulty spike, the two things do not necessarally go together. I personally think DA2 is perfectly deep, I just like friendly fire without the super powered enemies of Nightmare.


I was not actually quoting you. . . On the first page there are a few posts that imply it ie

F4d3s wrote...

ugh...thanks for the info..seems another example of 'dumbing' down the game  [smilie]../../../images/forum/emoticons/crying.png[/smilie]


Its them I was responding to :?

#95
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distinguetraces wrote...

Cordyte wrote...
At this point I'd be ok with it being in the ini somewhere, Im not adverse to poking around inside those things to tweak things just the way I like it. I've been PC gaming since the 80s, it comes with the territory.


Well, clever old you. I'm stuck with the XBox -- like a majority of DA players.


Cordyte wrote...Of course some of those who share my opinion on FF may not want to do that, so a check box in the menu is probably best.


It does seem like the obvious solution, doesn't it? Unless of course you were on a rushed schedule and didn't have time to balance everything.


Well that's why I suggested to default it to off and have a tool tip explain what it is, so if it's not balanced it would not hurt anyone who didn't specifically want to deal with it.

Also I didn't mean to sound all elitest with the 80s comment, I'm just saying INI editing is a comprimise I'm willing to accept.

#96
atheelogos

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Fenn wrote...

Only on nightmare difficulty.

this

#97
Echoes

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Zalocx wrote...

Cordyte wrote...

Zalocx wrote...

Are people really saying FF being restricted to "Nightmare" is a case of dumbing down?

If I recall correctly FF in NWN was restricted to "Hardcore D&D Rules" setting (which also perma-killed you if you got petrified regardless of health, Basilisks in SoU. . . ah good times) and I don't recall many complaints about that.

Unless you guys would like to argue that NWN was "dumbed down for the console kiddies" despite being released only on PC during what many Doomsayers on these boards call the Golden Age of CRPGs


Don't put words in my mouth, I never said that. Never even implied it.

I'm just saying some people want FF but not the rest of the nightmare difficulty spike, the two things do not necessarally go together. I personally think DA2 is perfectly deep, I just like friendly fire without the super powered enemies of Nightmare.


I was not actually quoting you. . . On the first page there are a few posts that imply it ie

F4d3s wrote...

ugh...thanks for the info..seems another example of 'dumbing' down the game  ../../../images/forum/emoticons/crying.png


Its them I was responding to :?



My bad, your post was directly below mine so I assumed. My apologies.

#98
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Speaking for myself, I know nothing about Neverwinter Nights.



This is a feature I enjoy that they chose to remove from one Dragon Age game to another.

#99
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distinguetraces wrote...

Speaking for myself, I know nothing about Neverwinter Nights.

This is a feature I enjoy that they chose to remove from one Dragon Age game to another.



Fair enough, NWN ironically enough was more "dumbed down" than DA. Since you only have 1 other companion and you cannot control them or access their inventory. At least in vanilla NWN, they fixed this after some patches and expansions. Also alot of mods fixed it. Still, Baldur's Gate 2 to NWN was more of a simplification job than DAO to DA2 could possibly be judging from the demo.

That being said I still love me some NWN, if you've got a decent pc and 10$ on gog.com. NWN Diamond edition, NWN + all the expansions.

Modifié par Cordyte, 25 février 2011 - 06:23 .


#100
Kerilus

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Friendly fire should be a toggle regardless of difficluty.