Oh goodness me, you are just precious!
Amioran wrote...
Sure there are many modders that would do that, in fact I specified SERIOUS modders. I would never post a mod that breaks gameplay balance in certain unpredictable occasions so that users installing it will have a broke experience in many cases. I will never post a mod that destroys the balance between difficulties with unpredictable spikes that cannot be anticipated.
You can think it a thing having to do only with the user, but it's not so easy. Doing a mod should be like releasing a patch addressing some things. If you break others what would be the purpose? Sure, as I said there are many who do just that but those I don't call modders at all.
Who the hell are you to decide who gets to call themselves modders or not? Also, the difference between a serious modder and a regular modder is... What, the amount of scripting they write?
Mods aren't the same thing as a patch you know, they are always optional user-created content and anyone treating them like official patches that everyone should use is probably too full of themselves to see their own mistakes and incapbility to produce anything valuable.
Amioran wrote...
Sorry, but this is exactly the motive why you see so many mods around that causes more problems than they are worth, and also the motive that the very good mods around are much better than those and those authors you are sure about their work.
If you want to just remove FF without caring for any other consequence you can do it in one minute. Everybody can do it, you don't need someone doing it for you. If you want to break your game do it for yourself.
I guess I haven't really been deep into Dragon Age modding, but usually a mod that is "more trouble than it is worth" probably isn't worth looking at even the label of.
As for "anyone can do it", you can say that about almost any mod, besides the ones that take actual talent, like new models packs that aren't ripped from another game or conversion mods or whatever. The difference is that not everyone knows enough scripting to do it, understand computer systems well enough to do it and even if they did, they probably wouldn't like to look into how you go about doing it.
Also, we're talking about implementing friendly fire, not removing it. Removing it just makes everything really easy.
Amioran wrote...
Really? I was the creator of Better Archery and Better Combat for DAO, two of the most endorsed mods at the time. It is very easy to remove FF in the DA engine. There's a condition (coming from a core include) that you can change that changes the behaviour when selecting targets. Do you really think that for Nightmare difficulty they created different scripts for the abilities or different routines all the time? LOL.
You have no idea of what you are talking about, as it is many times the case here it seems.
Haha, so I was not only wrong, but I was wrong in that you consider yourself a serious modder because you've worked on making balance mods that I can't find no matter where I search for it. But from Google, it looks like your entire view on BALANCE is horribly skewed, seeing as you see "better archery" as machine gun nests.
As for friendly fire in Dragon Age 1, we got it on a developer notice that friendly fire works differently from that in Dragon Age 2, and got told that he would need to look into where it checks for targets to hit determining friendly fire incidents in the game. I don't know if we heard from him again, but Sylvius would know, I think, since he specifically requested it.
As for creating different scripts for nightmare mode, no, they don't, that'd be stupid, but they obviously have controllers that check for difficulty for determining whether a target gets hit or not, but if that is located in an included script or as a check in the script for the specific spell itself, I don't know. They did some really stupid scripting in both Mass Effect and Neverwinter Nights, before the expansions released.
Amioran wrote...
Beep... wrong. Thanks for participating.
Okay, tell me, what is the difference between a serious modder and a scripter without a paycheck?
EDIT: Removed improper sillieness out of respect for Cordyte. I don't mean offense here.
Modifié par Mordaedil, 25 février 2011 - 11:46 .