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Mass Effect Dialogue Wheel - DA2 Style


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#1
OrbitalWings

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The dialogue wheel is undergoing an interesting evolution in Dragon Age 2; now we have icons to denote the tone taken. While in Mass Effect it's accepted that paragon is at the top, renegade is at the bottom, a lot of people have complained about ninja-romances, and Shepard doing things they really weren't expecting.

I suppose the problem is that by paraphrasing the dialogue, until it's spoken, you're not 100% sure what will be said. DA2 seems to have fixed this problem, so I decided to see what Mass Effect would look like with a similar system.

Originally I kept the wheel orange, but the more I looked at the DA2 wheel, the more I liked the style of it. So I kept the distinct Mass Effect wheel shape, but gave it the slick black look of the DA2 version, as well as inheriting the highlighting style.

I may do some more tomorrow. Big thanks to everyone who likes them! :happy:

All done in Photoshop 7.0

http://pics.livejour...yu/pic/001ees6d

http://pics.livejour...yu/pic/001efpf8

http://pics.livejour...yu/pic/001egkg4

http://pics.livejour...yu/pic/001eh7e4

http://pics.livejour...yu/pic/001ek9yq

http://pics.livejour...yu/pic/001epf6y

http://pics.livejour...yu/pic/001eq3we

http://pics.livejour...yu/pic/001ertaq

Modifié par Metal-Dragon-Kiryu, 25 février 2011 - 12:29 .


#2
Tyrannosaurus Rex

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Nice work. But it will need more icons than just paragon/renegade/bland. And even then, some of the symbols would require further explaination. Because frankly, what the **** does gem represent?

#3
jlb524

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I think the Paragon/Renegade stuff is pretty obvious (top/bottom) but I guess having the flirt icon would help people avoid unwanted romance.

#4
OrbitalWings

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If anyone wants to suggest other dialogue tones I should make some for, go ahead :)

I just wanted to start with the basics to see how well the icon system translated to the ME wheel.

Modifié par Metal-Dragon-Kiryu, 24 février 2011 - 06:07 .


#5
Fiery Phoenix

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Am I the only one who finds "Thanks for resurrecting me." to be foolishly hilarious? :P

Other than that, this does look pretty neat.

#6
Tyrannosaurus Rex

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Wouldn't having only a few sets of catogories of responses limit what ways Shepard would talk? It would mean that Shepard would always have to response in a sarcastic/angry/polite/ way. Granted Bioware could just make loads of icons but that would sort of defeat the purpose.

I guess I don't need the icons that much anymore, so used to the lower option always representing a "negative" response and so on.

#7
kennyv217

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 For flirtatious/romanctic options, you should add this icon:

Posted Image

#8
Guest_Mash Mashington_*

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jlb524 wrote...

I think the Paragon/Renegade stuff is pretty obvious (top/bottom) but I guess having the flirt icon would help people avoid unwanted romance.


I think phrases like "I want you Thane" are much more obvious than any heart icons

#9
TheMarshal

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I'm not averse to the idea of the icons. I agree with jlb that the top/bottom layout is pretty easily understood, but it would be nice to avoid the ambiguity of some of the poorly-paraphrased options. Honestly I'd prefer better paraphrasing, but this is a decent compromise. Plus, it would also potentially allow multiple options with the same result (Paragon and two Renegade options, for example).

#10
OrbitalWings

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Lizardviking wrote...

Wouldn't having only a few sets of catogories of responses limit what ways Shepard would talk? It would mean that Shepard would always have to response in a sarcastic/angry/polite/ way. Granted Bioware could just make loads of icons but that would sort of defeat the purpose.

I guess I don't need the icons that much anymore, so used to the lower option always representing a "negative" response and so on.


I think the point of having the icons is that it actually allows for more dialogue tones. If there's no appropriate renegade response in a situation, they could replace that slot with something different, and the icon would tell you that selecting it won't lead to renegade dialogue.

It would mean we wouldn't neccesarily always be in a situation where top is always positive and bottom is always negative.

#11
OrbitalWings

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Mash Mashington wrote...

jlb524 wrote...

I think the Paragon/Renegade stuff is pretty obvious (top/bottom) but I guess having the flirt icon would help people avoid unwanted romance.


I think phrases like "I want you Thane" are much more obvious than any heart icons


Hehe, yeah that's the sort of thing I was thinking this would avoid. Rather than having head-deskingly stupid lines like that, they could have more subtle lines and still have the intent clear.

The Thane line was clearly done so bluntly to let the player know in no uncertain terms what they were saying.

#12
jlb524

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Mash Mashington wrote...

jlb524 wrote...

I think the Paragon/Renegade stuff is pretty obvious (top/bottom) but I guess having the flirt icon would help people avoid unwanted romance.


I think phrases like "I want you Thane" are much more obvious than any heart icons


You would think...

#13
TheMarshal

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Metal-Dragon-Kiryu wrote...

Lizardviking wrote...

Wouldn't having only a few sets of catogories of responses limit what ways Shepard would talk? It would mean that Shepard would always have to response in a sarcastic/angry/polite/ way. Granted Bioware could just make loads of icons but that would sort of defeat the purpose.

I guess I don't need the icons that much anymore, so used to the lower option always representing a "negative" response and so on.


I think the point of having the icons is that it actually allows for more dialogue tones. If there's no appropriate renegade response in a situation, they could replace that slot with something different, and the icon would tell you that selecting it won't lead to renegade dialogue.

It would mean we wouldn't neccesarily always be in a situation where top is always positive and bottom is always negative.


Okay, this feels like a much better way of looking at it.  I remember some of the lines in Mordin's LM which I thought would be more 'information-gathering' and they turned out to be 'brow-beating' instead.  It just so happens to work in my headcanon, but it still shocked me the first time through.  Something indicating tone instead of necessarily result (i.e. +5 Renegade) is something that I can get behind.

#14
Fiery Phoenix

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Mash Mashington wrote...

jlb524 wrote...

I think the Paragon/Renegade stuff is pretty obvious (top/bottom) but I guess having the flirt icon would help people avoid unwanted romance.

I think phrases like "I want you Thane" are much more obvious than any heart icons

I wish there was a like button for posts.

#15
Tyrannosaurus Rex

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Metal-Dragon-Kiryu wrote...

Lizardviking wrote...

Wouldn't having only a few sets of catogories of responses limit what ways Shepard would talk? It would mean that Shepard would always have to response in a sarcastic/angry/polite/ way. Granted Bioware could just make loads of icons but that would sort of defeat the purpose.

I guess I don't need the icons that much anymore, so used to the lower option always representing a "negative" response and so on.


I think the point of having the icons is that it actually allows for more dialogue tones. If there's no appropriate renegade response in a situation, they could replace that slot with something different, and the icon would tell you that selecting it won't lead to renegade dialogue.

It would mean we wouldn't neccesarily always be in a situation where top is always positive and bottom is always negative.


What I meant with lower option representing "negative" responses is because it often leads to.... Making fun of a serious situation (Samara's loyalty mission), making threats or commit violent actions (most renegade actions), sound cruel, harsh or uncarring, argreeing to morally questionable things (Mordin's LM).

In short. Picking the lower option often leads to Shepard doing/saying something that people might find inapropiate, unsymphatic or something else. Hence why I say picking the lower options leads to a "negative" response.

#16
OrbitalWings

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Few more...

http://pics.livejour...yu/pic/001epf6y

http://pics.livejour...yu/pic/001eq3we

http://pics.livejour...yu/pic/001ertaq

#17
Kim Shepard

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I think it would be a good idea, especially to avoid romance traps. Garrus and Thane have very obvious romance starter lines already (with Thane's being so obvious that if Shepard were to actually respond that way at that moment, it would have been totally inappropriate), but what about Jacob? All of FemShep's lines sounded flirty, and even though there must be a way to avoid his romance, it would be extremely hard to find judging by FemShep's tone. If there were speech icons, maybe I could talk to the poor guy with a FemShep who doesn't want to romance him. And it would have come in handy for ME1, where choosing "I'm not interested in you" is apparently taken as Shepard playing hard to get.

For the other icons, it would probably be best to have some that show if Shepard is going to agree or disagree with someone instead of Paragon/Neutral/Renegade (because that system is well known). Most of the time, it is obvious when Shepard is going to sound agreeable, but it's not always restricted to a Paragon and Renegade system. In the final discussion with TIM, a combination of all three sounded the most agreeable, and it can be hard to tell which one to choose when Shepard has long responses that you have to choose based on a few words.

#18
MB617

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Good job. I like the recolor of the original speech-circle-thingy, it looks so much better as black with white lines. Out of curiosity, what romance was it that you used for the three most recent pics?

#19
OrbitalWings

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Gyro458 wrote...

Good job. I like the recolor of the original speech-circle-thingy, it looks so much better as black with white lines. Out of curiosity, what romance was it that you used for the three most recent pics?


Heh, made it up :whistle:

I was going to go find a proper one, but I just wanted something to show off three more potential icons, so I wrote the stuff myself.

The screen in the background is just FemShep talking to Miranda.

#20
AdmiralCheez

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Ooh, me like.

#21
havoc546

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Haha, i like for the main character to have a voice.

#22
Pedro Costa

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I'd definitely like to see the DA2's approach to the dialogue wheel implemented into Mass Effect.



Good work.

#23
Sailears

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Good stuff, that could work really well.

#24
Null_

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Bioware please... get that wheel in ME3...
I didnt talk to Ashley or Liara at all on first 2 of my ME1 playthroughts(Paragon) just to avoid romance trap
And I didnt talk to Jack in ME2 for the same reasons (Miranda was obvious enough to avoid romance trap)

Beign Paragon is hard... sometimes I have to click something other than the top right option damnit

Modifié par Null_, 25 février 2011 - 12:06 .


#25
Shadow_Soul

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This....could actually work. I like it, nice idea, MDK.