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Character Customization in today's RPGs


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#1
I Ryukage I

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(This was originally in the General Discussion forum. Quickly made an account and hopped in without seeing this forum ) :pinched:

With all the resources available to make a character of your liking innot only Dragon Age, but also other PC and console RPGs, are you all satisfied with the physical character creators ? How they all onlyallow you to change the face, but not height, weight, muscle non-muscle etc ?  If so, is the reason for having a preset body the
result of technical/graphical purpose?

In Dragon Age there are a few characters that are fat, and others slightly muscular (at least within the human race that I know of), the main reason I could see not being able to change up the bodies of each race is probably a technical difficulty, in a sense that in wrestling games, if you make a character too short, during cutscenes no one is in eye contact with you, or if you're too tall. Same goes for being extremely skinny or big, and with
long hair etc.

Hair going through armor and any of the interaction(giving items, kneeling etc.)/sexual scenes, I can see the reason for having a preset body, if that is indeed the reason for it. But would anyone mind such things or is everyone ok with preset bodies? And if so, why aren't we allowed to change it?

Modifié par I Ryukage I, 15 novembre 2009 - 12:15 .


#2
Tikkidew

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People with fat characters would complain that after a year of running around Ferelden, their characters were still fat. You can't please everyone. Plus, you would have to make custom armor for all the fat characters in game. Too much work involved.

#3
Wintermist

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I bet the reason is the usual, they would have problems with cameras for the in-game cutscenes. Aion Online had a fantastic character generator, best one I've ever seen. But using something like that would make it harder for BioWare to make the cutscenes, sadly. I really think that's the main reason. Although, making a fat PC should still be possible.

#4
The Demonologist

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The body thingi s largely a company/game by company/game issue. Some games are able to do this kind of thing better. Generally, in RPGs by the likes of Bethesda or Bioware? For the sake of technical difficulties you have to keep the body to a certain visual preset.



I generally LOVe character customization, but I feel like Dragon Age fell a tiny bit short. It's got plenty of customization, but it feels and seems far less versatile than other character creators, such as Mass Effect's or Oblivion's. Not to compare.



Don't misunderstand, I love it. I just, like any poor dreaming fool, wish for more. :)

#5
I Ryukage I

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I figured it was more of a technical thing with clipping, but not only fat or muscular characters, also those with long hair and what not. I love the game too, not a complaint just curious.

#6
The Demonologist

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Those are indeed technical issues. To make a long story short, until they develop very manageable and realistic hair physics, do not expect long hair. It'd be the clipping some people somehow accepted in their Oblivion Mods.

#7
I Ryukage I

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Tikkidew wrote...

People with fat characters would complain that after a year of running around Ferelden, their characters were still fat. You can't please everyone. Plus, you would have to make custom armor for all the fat characters in game. Too much work involved.



I do agree that it would be alot of technical work to create taller/fatter etc. characters, but I don't think someone whom willingly created a certain character would complain about them 20+ hours in the game.

#8
NaclynE

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I Ryukage I wrote...

(This was originally in the General Discussion forum. Quickly made an account and hopped in without seeing this forum ) :pinched:

With all the resources available to make a character of your liking innot only Dragon Age, but also other PC and console RPGs, are you all satisfied with the physical character creators ? How they all onlyallow you to change the face, but not height, weight, muscle non-muscle etc ?  If so, is the reason for having a preset body the
result of technical/graphical purpose?

In Dragon Age there are a few characters that are fat, and others slightly muscular (at least within the human race that I know of), the main reason I could see not being able to change up the bodies of each race is probably a technical difficulty, in a sense that in wrestling games, if you make a character too short, during cutscenes no one is in eye contact with you, or if you're too tall. Same goes for being extremely skinny or big, and with
long hair etc.

Hair going through armor and any of the interaction(giving items, kneeling etc.)/sexual scenes, I can see the reason for having a preset body, if that is indeed the reason for it. But would anyone mind such things or is everyone ok with preset bodies? And if so, why aren't we allowed to change it?


Well honestly what I would like to see more of is full body morphing like in most MMO's instead of 'head/skin' creation. like seriously, I was trying to make the guy I have iconed into a really decent muscle bounded dude and not a thin looking dude  but oh well.

Also two things: 1)if they aren't goig to do 'nudity' at least let me pick the underwear colors and 2)do nudity Posted Image

#9
Legion-001

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Tikkidew wrote...

People with fat characters would complain that after a year of running around Ferelden, their characters were still fat. You can't please everyone. Plus, you would have to make custom armor for all the fat characters in game. Too much work involved.


Unless the armour is morphed as well.

#10
HighlandBerserkr

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Why is clipping with hair an such still such an issue in gaming today? this was an issue back in the PS 1 DAYS! you would think they would have figured it out by now:P

#11
Never

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Maybe they could do something like have 3 or so preset body shapes/heights. For each race, i mean. Of course that would probably take a few more months of work... It's easy to suggest as someone playing, not working on it XD

#12
I Ryukage I

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mynameisdanza wrote...

Maybe they could do something like have 3 or so preset body shapes/heights. For each race, i mean. Of course that would probably take a few more months of work... It's easy to suggest as someone playing, not working on it XD


This was another idea I thought of, if sliders would produce too much of a problem. As for clipping, I personally wouldn't mind it too much since its at the expense of me wanting to create characters to my liking fully, but the attention to detail during character interactions/movements with the current preset bodies is something of quality.

#13
CausaDennis

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Fable, GTO: San Andreas, Saint Row and many more managed to make clothing & armour change with fat/muscles so why can outdated engines do something a new engine cant?

#14
Vioitty

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The one main grip I have with the character creator, is that the origin stories (minus the mage story, really) restrain the choices you have if you're dead serious in keeping continuinty.



Just try and make a dark-skinned human noble, only to find out that your family are white. It's quite off-putting to say the least. The Dwarf commoner's family being white red-heads, I think that it would have been nice to have some sort of variation in the skin of your family (even if they get killed off) so you don't feel like you've stepped out of the orphanage or you're mutated xD.



Otherwise it's fine, I wish the elf ears were more... elfy.... like in the toolset, but otherwise it's great.

#15
The Demonologist

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A mod to change it so your family bears a slight resemblance to you would be nice. Rather simple, too. I'd think. It'd just modify hair color and skin tone.

#16
Xzenorath

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CausaDennis wrote...

Fable, GTO: San Andreas, Saint Row and many more managed to make clothing & armour change with fat/muscles so why can outdated engines do something a new engine cant?


Because a T-Shirt or a Hoodie isn't quite a full body plate with set sizes to fit around the body.
Those games you mentioned use "pasties" not actual polygons. They're just more or less painted on, they're stiff, don't move with the flow of the character, they just stretch textures. They also don't have hundreds and hundreds of different items and colors.

It's just not worth the effort. As far as I'm concerned, unless you're trying to make a topless berserker barbarian kind of guy... it really doesn't matter what your body shape's like, the armor is so bulky it makes you look beefy anyways.

As for being fat, feel free to create a mod that allows for a fat character and then have fun remodeling every single pieces of armor available in-game while leaving the current items as well for the regular shapes characters.

#17
I Ryukage I

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I play on the 360 so no modding for me. Just asking what others "take" on the subject is, and yes GTA and Saints Row do have pasted bodies, for example if you were to go to another city, the PCs would be a lighter or darker shade of skin, same size they were in the other city, and different colored gear from their counter-parts.



Saint's Row's graphics looked pretty good with smaller or larger characters, but there's still a bit of clipping and no "deep" interaction during cutscenes so I can still see where the quality of the game could be dropped.



But then again I've played for about 50 hours taking care of sidequest/exploring a bit/collecting items and armor, and I've yet to see extremely unique gear within each armor set. Mainly massive gear and helmets seem a bit more unique than say heavy/medium/light armor. Same for the mages/chasind robes. Each of the armor looks detailed, but I doubt they wouldn't be able to do it for bodies, or at least have preset body types as someone earlier explained.



Once again, not complaining, just making for discussion, obviously me playing DA:O for 50+ hours on one character, and 38 on another should show that I love the game.

#18
ReubenLiew

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HighlandBerserkr wrote...

Why is clipping with hair an such still such an issue in gaming today? this was an issue back in the PS 1 DAYS! you would think they would have figured it out by now:P


They have. It simply takes far too much resources to use those generated hair on a computer game. As it is getting  hair requires using lots of planes with textures to create the feeling of clumps of hair, some games do it better than others (APB is a good example of this, anyone interested should youtube it. I would've loved if they just released the character creation kit for it, it looks like a right hoot). Hair clipping happens because it would be far, far, FAR too hard to make sure every plane has a collision detection with... whatever it is you're worried about, because then you'd have to make sure the planes know what and where the detection is, and that eats up a lot of memory because it counts by vertices calculations.
I'm not sure if you understand what I just said, but  basically they don't do it because it takes too much resources out of your computer to do it. They do have simple bending solutions, but it can only do so much when the head turns too far. This takes far far less resources than the alternative.