Is there any way to stop squadmates behaving like lemmings?
#26
Posté 26 février 2011 - 01:20
#27
Posté 26 février 2011 - 01:32
#28
Posté 26 février 2011 - 01:37
Grunt is overpowered aswell.Just switch between Claymore and Mattock depending on distance.
Modifié par Null_, 26 février 2011 - 01:38 .
#29
Posté 26 février 2011 - 01:46
#30
Posté 26 février 2011 - 01:49
#31
Posté 26 février 2011 - 02:04
Actually I think my time record on SM was on Engineer with Tali/Legion squad.Tripple Drone ftw.
Modifié par Null_, 26 février 2011 - 02:06 .
#32
Posté 26 février 2011 - 03:11
Bozorgmehr wrote...
LeandroBraz wrote...
I have only one problem: sometimes I go through a door but they don't come with me. If I don't realize that they are stuck, I keep giving orders to they for nothing. Then I have to go back and "rescue" they, It really sucks.
No need to do that. Squadmates are teleported when Shep gets to far ahead. Just keep moving on and they'll be back in no time.
I forget! If you press C, they teleport next to you, just like if you go far ahead. But I learn that only befora a lot of sufering.
#33
Posté 26 février 2011 - 03:26
DxWill10 wrote...
First off, each squadmate has the same potential for screwing up. One squaddie isn't more prone to being a bad AI than any other. With that said, I generally let them do their own thing. If they're getting shot, I pop up and try to grab all the aggro.
Their movements don't bother me. Their dumb decisions don't bother me. What bothers me more than anyhting else is their insane tendency to just crouch behind cover instead of leaning against it. I see this ALL the time. When their crouched, they just shoot into the cover their behind, rendering their weapon damage worthless. I always try and keep an eye out for this. When I see it, i generally do the call squad to me button, then once they receive fire they automatically duck back into cover; the right way, leaning against it instead of crouching.
So imo, it's not their movements or decisions you need to watch out for. It's when they crouch behind cover instead of leaning against it so they can pop up and shoot. when they're just crouched behind it, their bullets almost always just end up going into the cover they're behind, instead of into enemies. So be on the look out for this, and try ordering them away from their current position. as long as they get up from being crouched, they should get behind cover normally, and be capable of resuming firing into enemies, instead of into their cover.
This really sucks, I really hope they fix that in ME3. Usually I try to press Q or E the closest possible of the cover, Mosty of the time it works and they don't give me problems. But sometimes they insist in stand there like a duck, shooting the cover instead of the enemies. Again, nothing that micromanagement don't fix. But it only work if your playstyle is more strategical than runing and shooting. I like to stop the game and give orders all the time. This disguise most of the squad IA problems, after all, I'll be babysiting they all the time..
#34
Posté 26 février 2011 - 03:37
thisisme8 wrote...
I rarely have an issue I don't create myself. I am constantly micromanaging my squad (except as a Vanguard or in my vids in genereal where I'm twice as aggressive as usualy). Look here to see what I've learned.
really good strategy. Often you hear the squad saying things like "out of my line of view" when you put them in one bad position and ask to shoot someone. So there's a system on the IA to keep them in places they can shoot the enemies. Someday I'll try to play in a more agressive way, making less micromanagement and trying to take advantage from this system. Its a really good idea..
#35
Posté 26 février 2011 - 03:42
Null_ wrote...
I usualy run Legion/Tali. drone really is amazing. and 2 drones are better than 1. 2 drones can stop a scion from doing ANYTHING at all. 2 drones can slow Pretorian by allot. Tali with Geth Pulse Shotgun strips Barriers/Shields like a pro and Legion destroys armor/health.
Actually I think my time record on SM was on Engineer with Tali/Legion squad.Tripple Drone ftw.
Tripple drone is the deadliest combination you can get. Use it and AI hacking against Geths or Mechs and you will be able to sit and play card with Tali an Legion while the enemies fight against the drones and themselves. It's cowardice.
#36
Posté 26 février 2011 - 03:49
#37
Posté 26 février 2011 - 05:16
thisisme8 wrote...
I rarely have an issue I don't create myself. I am constantly micromanaging my squad (except as a Vanguard or in my vids in genereal where I'm twice as aggressive as usualy). Look here to see what I've learned.
I really like this video. It's not just one of the random look how awesome I am at the game things, it is instructional. Thanks for putting this up.
#38
Posté 26 février 2011 - 10:15
#39
Posté 27 février 2011 - 12:01
#40
Posté 27 février 2011 - 02:35
Actually, there should be an Assign Target key instead. The squadmate AI should automatically take cover upon use of the existing positioning command, as it already does. A specific targeting key should be added instead so the AI won't go charging out of said cover when it should really just stay where it is and shoot. Such a key would basically work like the Powers Menu/Bar already does, except that the AI would focus its gunfire instead.camirish1 wrote...
There needs to be 1 more squad command: take cover (one of the thumb sticks for Xbox?). So many times a squad mate dies because they just want to unleash hell when they should be taking cover and healing. I love the enthusiasm but they are better to me alive.
Modifié par Locutus_of_BORG, 27 février 2011 - 02:38 .
#41
Posté 27 février 2011 - 02:45
[SFXGame.SFXConsole]
SquadReformRange=3400
Changing that figure should at least allow you to move about more freely without your squaddies breaking cover to follow you.
I havent tried it myself yet, its still on my list of things to try.
#42
Posté 27 février 2011 - 03:09
Locutus_of_BORG wrote...
Actually, there should be an Assign Target key instead. The squadmate AI should automatically take cover upon use of the existing positioning command, as it already does. A specific targeting key should be added instead so the AI won't go charging out of said cover when it should really just stay where it is and shoot. Such a key would basically work like the Powers Menu/Bar already does, except that the AI would focus its gunfire instead.
Doesn't that happen when you bracket a target and press the squad member button? I assign targets to my squad all the time after assigning cover and they attack the target from cover.
I'll have to check this again to be sure, but from memory they fire off whatever power the ai deems appropriate first then fire upon the target until it's dead... is this not what happens for you?
#43
Posté 27 février 2011 - 06:14
#44
Posté 27 février 2011 - 08:26
It does, but one of the ideas going around is that the current one-button control might be too general, leading to the AI sometimes making some dumb interpretations as to the player's intentions. The guy I was responding to said there should be a separate take cover command, while I was saying that a separate assign target would be better, since cover and position are closely tied.RGFrog wrote...
Locutus_of_BORG wrote...
Actually, there should be an Assign Target key instead. The squadmate AI should automatically take cover upon use of the existing positioning command, as it already does. A specific targeting key should be added instead so the AI won't go charging out of said cover when it should really just stay where it is and shoot. Such a key would basically work like the Powers Menu/Bar already does, except that the AI would focus its gunfire instead.
Doesn't that happen when you bracket a target and press the squad member button? I assign targets to my squad all the time after assigning cover and they attack the target from cover.
I'll have to check this again to be sure, but from memory they fire off whatever power the ai deems appropriate first then fire upon the target until it's dead... is this not what happens for you?
I suppose the AI does already designate fire decently, but a separate command key could allow for more elaborate manuevers. For example, one might be able to command squadmates to move to specific locations while attacking/suppressing specific targets, or when they are free roaming, to fight towards a specific objective more efficiently (kind of like an 'attack-move' command rather than just 'move').
Modifié par Locutus_of_BORG, 27 février 2011 - 08:27 .
#45
Posté 27 février 2011 - 08:36
Korjyan wrote...
The AI is pretty stupid unfortunately. But usually if I command them to a certain location they stay there. Very often that position is just away from the battlefield so they can't fire at the enemies and thus dying because they are too stupid to time popping out of cover correctly - and so they can't steal my frags. So basically I just take them with me for their powers - if I take them at all, because playing without squadmates at all is just more fun for me now and makes the game challenging again at certain parts.
That's another thing that annoys me - the squadmates tend to target whoever you're currently throwing a power at. I often intentionally give Grunt his claymore specifically so that if he is going to shoot at a target, he's either close enough it doesn't matter or he doesn't kill them b4 I warp explosion them...
#46
Posté 27 février 2011 - 08:48
#47
Posté 27 février 2011 - 11:49
A big thing I've noticed too is that they pause for every order you give them. So if they're moving to cover and you order them to use a power or change weapons, they'll sit out in the open and get shot trying to process the last command.
It's also really annoying when they're behind solid cover but they pop out to shoot regardless of their health or incoming fire.
#48
Posté 28 février 2011 - 03:32
JaegerBane wrote...
Korjyan wrote...
The AI is pretty stupid unfortunately. But usually if I command them to a certain location they stay there. Very often that position is just away from the battlefield so they can't fire at the enemies and thus dying because they are too stupid to time popping out of cover correctly - and so they can't steal my frags. So basically I just take them with me for their powers - if I take them at all, because playing without squadmates at all is just more fun for me now and makes the game challenging again at certain parts.
That's another thing that annoys me - the squadmates tend to target whoever you're currently throwing a power at. I often intentionally give Grunt his claymore specifically so that if he is going to shoot at a target, he's either close enough it doesn't matter or he doesn't kill them b4 I warp explosion them...
This is why i no longer use squad cryo... ruins all my adept'ng fun [smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]
Modifié par RGFrog, 28 février 2011 - 03:32 .
#49
Posté 28 février 2011 - 03:37
#50
Posté 28 février 2011 - 04:27
termokanden wrote...
Only the 3 combat classes can get Cryo Ammo. So unless you modded your game, it couldn't ever ruin anything for your adept.
Not ammo maybe, but this was why I set my squadmate powers to manual activation after one to many missions with Mordin....





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