Concussive shot, why do people sleep on it?
#1
Posté 24 février 2011 - 07:31
I usually play as a soldier and put 1pt in it, which works good , and on 1 occasion have evolved it , I know people are going to say it has a 6sc cooldown but it has its uses , husk insta-kill , taking down barriers on eclipse vanguards and knocking down that mook that's a little to close while you were shooting something else, but recently I have started a Infiltrator run and while doing Thane's RM I wanted to do it as a bro fest(lol) so I took Garrus and Grunt and we mopped the floor with them to using Concussive shot and I don't know if its me but it seems that the power is based on the strength of the squad mate .
What I mean is it seems like Grunts CS was stronger than Garrus and I both had 2pts in both , often times it seems as if Zaeed's has a stronger CS than Sheps at the same level, so I was thinking does it go
Grunt's CS -strongest
Zaeed's CS - stronger
Garuss's CS -strong
Shep's CS - strong
Does anyone know?
#2
Posté 24 février 2011 - 07:35
As for how good it is... I'd just grab 1 point slam instead for a soldier. Half the cooldown and it gets a further cooldown reduction. Also instakills husks. CS is not completely useless, it's just outclassed by every other CC ability in the game, and as a soldier you are most likely better off just using Adrenaline Rush instead.
I do sometimes use CS if a squadmate has it. I never evolve it though.
Modifié par termokanden, 24 février 2011 - 07:38 .
#3
Posté 24 février 2011 - 07:43
Besides, it's not like I am using those points for anything else. Might as well get Concussion Blast and avoid using precious ammo on husks and abominations.
On the other hand, even with Commando, it is not that good against barriers, since it deals very little actual damage that the modifier against barriers is not very useful.
((And if your team mates have it, it is so much fun to use it and Throw against flying enemies mid-flight so that they fall into a chasm or something.))
#4
Posté 24 février 2011 - 07:53
jasonsantanna wrote...
Does anyone know?
The main reason is that it always has the same cooldown length and Combat Powers do not get bonuses like Tech and Biotic powers do, so that is a factor.
Garrus actually should have the strongest one from the squad because of his class Passive.
Grunt and Zaeed do not have a class Passive bonus for Power Damage.
A Shepard Commando should have a boost, and then with the Dragon Armor or the N7 Armor Pieces there is either a 30% or ~23% total power damage bonus respectively.
Lastly, Shep's CS works differently then the squad. Shep shots a projectile that can be slightly guided while the squad's version is instant.
When I've used it, I've either gone with one point or Concussive Blast, but now that I've figured out Squad Cryo, I've gotten better utility going with the three ammo powers, the passive and AR maxed.
And investing the one point into it has been a toss up with a BP and I've tended not to invest into CS.
#5
Posté 24 février 2011 - 08:01
termokanden wrote...
It really should be the same for all characters, except if they have +power damage. That might affect it.
As for how good it is... I'd just grab 1 point slam instead for a soldier. Half the cooldown and it gets a further cooldown reduction. Also instakills husks. CS is not completely useless, it's just outclassed by every other CC ability in the game, and as a soldier you are most likely better off just using Adrenaline Rush instead.
I do sometimes use CS if a squadmate has it. I never evolve it though.
I usually don't evolve it either but was curious to see how good it is , it just seems to work better for squad mates than Shep, like I said I was doing Infiltrator run with Grarus n Grunt and 2 mechs were coming up , had grunt CS on one but knock both down and I fin up with smg fire on both and he only had 2 skill pts in his CS, I don't recall that ever happening with my soldier Shep.
But I try to use all my combat powers I know they dulled down CS for soldier maybe to balance him better if it was stronger would it make the soldier class to strong?
#6
Posté 24 février 2011 - 08:05
#7
Posté 24 février 2011 - 08:10
Praetor Shepard wrote...
jasonsantanna wrote...
Does anyone know?
The main reason is that it always has the same cooldown length and Combat Powers do not get bonuses like Tech and Biotic powers do, so that is a factor.
Garrus actually should have the strongest one from the squad because of his class Passive.
Grunt and Zaeed do not have a class Passive bonus for Power Damage.
A Shepard Commando should have a boost, and then with the Dragon Armor or the N7 Armor Pieces there is either a 30% or ~23% total power damage bonus respectively.
Lastly, Shep's CS works differently then the squad. Shep shots a projectile that can be slightly guided while the squad's version is instant.
When I've used it, I've either gone with one point or Concussive Blast, but now that I've figured out Squad Cryo, I've gotten better utility going with the three ammo powers, the passive and AR maxed.
And investing the one point into it has been a toss up with a BP and I've tended not to invest into CS.
Thanks for the in site on CS , but I still at least like 2 use it with 1 pt , I know there are better bonus powers to use like my fav Reave and I have used all except Dominate and Neural shock , but lately I've been trying to play pure only what was given initially to the soldier , just to make it more challenging .
But I'm infiltrating and then starting a sentinel run next .
#8
Posté 24 février 2011 - 08:22
termokanden wrote...
The Concussive Blast evolution has a radius so it can knock down more than one. Otherwise that shouldn't happen.
Maybe it was a glitch the mechs were pretty close to each other
#9
Posté 24 février 2011 - 09:32
1) It has a 6-second cooldown, which interferes with Adrenaline rush (5-3 second cooldown). It is also a combat power and so it does benefit from any tech or biotic cooldown reductions.
2) It is a low-damage power (25 damage at level 1; 50 at level 2; 75 at level 3; and 100 damage for the Heavy evolution, 75 for the wide evolution).
3) When distributing a Soldier's talent points, players tend to max Adrenaline Rush, the passive, Incendiary Ammo, and Disruptor Ammo (40 points). This leaves 11 points left to distribute. Most players will then put 10 points in Cryo Ammo a bonus power, leaving 1 point left over.
Concussive shot does have it's uses, it is just that those uses are covered by other, better powers. For example:
1) It does extra damage versus barriers, something like 3.5 times the damage. So Heavy CS (100 damage) will do about 350 damage versus barriers. That is good, except a squadmates Heavy Warp (200 damage) will do 400 damage to Barriers and Armor.
2) It can knock unprotected enemies down (or up to the sky if they are affected by Pull). Except Throw does it better. And other powers such as Neural Shock, Slam, and Cryo Blast can also stop enemies with a shorter cooldown.
#10
Posté 25 février 2011 - 12:21
#11
Posté 28 février 2011 - 12:46
#12
Posté 28 février 2011 - 12:59
Locutus_of_BORG wrote...
CS is only really useful as an emergency stagger for those without access to one of the myriad of superior powers. That pretty much means it's only really good on Garrus/Grunt/Zaeed - just so you can have an instacast emergency power when you bring any one of them on your team.
^^This. I never use it on any of my Sheps unless I have leftover points to burn.
#13
Posté 28 février 2011 - 01:06
In my case, it's just how I used it. I never spammed the power but always used it tactically. I guess it's just the way I play.
Modifié par Omega_Spectre, 28 février 2011 - 01:07 .
#14
Posté 28 février 2011 - 05:21
Omega_Spectre wrote...
Well my original Shep is a Soldier, imported from Mass Effect, so I almost always play through with him. I use Concussive Shot religiously when I'm facing down various enemies. And if Garrus (Big G!), Grunt, or Zaeed is rolling with me, no one stands a chance. I will tell you, using CS during my first playthrough on Insanity made my life a lot easier.
In my case, it's just how I used it. I never spammed the power but always used it tactically. I guess it's just the way I play.
I use it the same way, you think like I think.
I've been trying to explain your same concept ,here and on other forums, but ppl say that it's useless
#15
Posté 28 février 2011 - 02:13
#16
Posté 28 février 2011 - 02:58
keboo wrote...
Why not use slam then or neural shock(doesn't work on synthetics though), it's the same thing really but with less cooldown.
No you are right , those do the same and have shorter cooldown and I have used every bonus power except dominate now.
But we are talking about being a soldier with pure combat specialist , by only using combat powers.
Just some ppl like only using tech bonus powers for their infiltrator or engineer Shep.
#17
Posté 28 février 2011 - 03:18
If you really want to use a combat power, Flashbang Grenade is much better.
#18
Posté 28 février 2011 - 03:28
#19
Posté 28 février 2011 - 03:36
Modifié par Simbacca, 28 février 2011 - 03:36 .
#20
Posté 28 février 2011 - 04:06
.Simbacca wrote...
I love using my squadmates' Concussive Shots. Instant staggers/knockdowns are very useful for players that like to get in close and stay in the red.
Me too, I'm not sure if you read the start of this thread but what's your take on CS for squad mates vs Shep, does the squad mates CS seem more powerful than Shep's on my next soldier run I'm going to evolve it and experiment more on its effectiveness, I did it once when I 1st got the game but some 20+ games later I've only 1pt it for myself but occasionally do it for squad mates .
I just recently on my infiltrator run evolved Garrus and Zaeed's and they have been very effective
#21
Posté 28 février 2011 - 04:19
The one thing that can make them different is the class passive ability. If someone has +power damage then obviously their powers do more damage. So look at the characters and check their class passive.
Modifié par termokanden, 28 février 2011 - 04:22 .
#22
Posté 28 février 2011 - 04:26
#23
Posté 28 février 2011 - 04:30
termokanden wrote...
It's likely then that you're better off not using it at all and just shooting some people with Adrenaline Rush. That's why CS fails. It's a huge cooldown where you can't use your main ability. And what do you get? Barely anything at all!
I don't think it's necessarily the fault of CS... it's more that AR is broken
#24
Posté 28 février 2011 - 04:34
#1: Insta-killing husks or flamethrower units once their armor is down.
#2: Knocking enemies I've hit with pull or singularity into orbit.
#3: Staggering an enemy for a second if I need some breathing room.
#4: Conserving ammo against husks since they don't drop ammo.
Personally I find it quite useful as a crowd control option for Garrus, Grunt, or Zaeed; but for a soldier I find that I'm usually better off firing up adrenaline rush and just outright killing my enemy with a few well placed shots.
#25
Posté 28 février 2011 - 04:37
I think it's a general problem in the game. Marginal powers like CS have no place because everyone else just has better abilities that share the same cooldown.
So to make it clear I think it's the fault of the universal cooldown. Marginal spells still have their use in most RPGs for example.





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