wizardryforever wrote...
Then perhaps you should alter your interpretation of what Vanguards are all about? They are an in-your-face biotic class, and their powers reflect that playstyle. Spamming Charge is not the only way to play a Vanguard. Maybe the most efficient (debatable), but definitely not the only one. Strategic use of pull and shockwave along with the sterotypical charge and ammo powers are what make the class, not just their class power.
Vanguards are about Charge, that's the power that defines the class. Their name also implies being a CQC character and their distinctive weapon (shotguns) are awesome up close, but very weak beyond short range. Using powers like Pull and Shockwave is not favorable to either Charge (you can't, due to cooldown) and Shotguns (Pull and Shockwave are powers that need to be used at range or in relative safety).
Of course you can play any class in whatever way you like, but I select a class for their distinctive power. Sentinels can be reasonable casters, but playing them in that way means you're not using the Sentinel's unique ability effectively. Tech Armor is why Sentinels are powerhouses, being hard to kill and the explosion when TA collapses are not only very powerful - they define Sentinels and it gives them their unique playstyle (tanking).
Both the Sentinel and the Vanguard have to rely on one power almost exclusively. Pressing the Charge button and/or going in hard using TA means you've crossed a point of no return. Those powers need to be spammed simply to stay alive, leaving little to no room to use other powers. That's the point I've made before. When I feel like casting (which I do most of the time), I play Adept or Engineer. They're not only better casters, but their unique powers do have good synergy with the other abilities and they've plenty of time and opportunity to use their other powers too.
jasonsantanna wrote...
I agree with , it is not the holy grail of powers but it has its uses , and sometimes it works better to use CS in an emergency than to hit AR, atleast in my case , there has been times where my health is @ the tail end of the red line and I have hit AR and have died , but in that same situation have used CS either mine or squad mates , to stop that mook that caught me by surprise.
You cannot use CS in your example. Shep still has to leave cover to fire the CS. If you can use CS (and live), you can also use ARush (twice). In your example it's more effective to use ARush either to kill the imminent threat or get somewhere more secure fast. Using CS wouldn't have helped at all btw, knocking down a Krogan is nice, but he will be back on his feet in no time (well before powers become available) i.e. you're only postphoning the inevitable.