wizardryforever wrote...
ezrafetch wrote...
wizardryforever wrote...
As for concussive shot, I find it to be an underappreciated power (Soldier exclusive too). If you don't make cheesy bonus power choices, CS is your go-to power for crowd control on a Soldier. It's designed to give you a break when someone is breathing down your neck, like krogan or geth hunters. It's not designed for anything more than that really, and compared to class powers, it isn't much to write about. People seem to like spamming adrenaline rush (as though it's necessary to do so, hmph) and anything that interferes with that ruins the easy mode that adrenaline rush provides. That's all there is to it really.
Well...it is necessary to spam Adrenaline Rush. The fact of the matter is that the Soldier is a DPS-oriented class. It's not meant to even have "sufficient" crowd control capabilities. If you're going to include one skill for crowd control, Concussive Shot is most certainly not the answer. The cooldown is far too long and Slam/Neural Shock can disable just as well with half the cooldown. Casting a Concussive Shot generates a 6s cooldown, which equates to one Adrenaline Rush cycle (duration + cooldown) which therefore equals a significant chunk of DPS lost. At least Slam/Neural Shock have only a 3s cooldown, which is only half of an Adrenaline Rush cycle, so you lose much less DPS.
I'm the kind of guy that prefers to bring crowd control squadmates, though, because it makes little sense for me to be interrupting my juicy Adrenaline Rush cycles for something as petty as crowd control. With a Soldier, a dead enemy is a crowd-controlled enemy. So there's that.
Yeah, that's kinda why I said "cheesy bonus power choices." Slam on a Soldier? How does that make sense? Neural Shock isn't much better, and anything that does make sense doesn't crowd control the same way that concussive shot does. Furthermore, people act like the only way to play a soldier is to spam AR. Now maybe it's just me, but I find the game easy enough, without having that magical "I win" button. The bullet time actually interferes with my targeting, because I'm used to people moving faster, and I target accordingly. When they slowdown, I end up overshooting because they aren't moving as fast. It's because of this that I frequently don't use AR when I decide to play Soldier (on Insanity even), and just take advantage of the guns and the ammo powers. So the whole "it interferes with AR" argument is one of subjectivity, which was my whole point to begin with, since it is perfectly possible (and enjoyable) to play Soldier while rarely using AR.
I think people need to realize that there are more ways (and possibly more fun) to play a given class than spamming their class power. Soldiers are not all about AR anymore than Vanguards are not all about Charge. If they were, Bioware wouldn't have bothered to give them other powers.
Cheesy bonus power??? What do you consider acceptable bonus powers to choose on a soldier?
AP ammo, Warp Ammo, Flashbang?





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