Concussive shot, why do people sleep on it?
#76
Posté 06 mars 2011 - 02:23
#77
Posté 06 mars 2011 - 04:11
DxWill10 wrote...
sleep? am i the only one who has never heard 'sleep' being used to replace the word 'hate'? When i read this title, I thought you were somehow stating something like people hold off on using concussive shot until later. Generally, that's what it means someone says 'sleep on it'
I'm using the slang term meaning : to dislike , hate , shun or to not be aware of its greater.
#78
Posté 06 mars 2011 - 06:18
It's true that Jedi Guardians had an
ability like this. It makes a big difference though that this is a
shooter. I would also say that the shielding when you charge gives it a
different role. In KotOR I certainly don't remember there being any
point in jumping as often as possible. Just a neat little trick you
could do, nothing really class-defining. The whole Vanguard gameplay on
the other hand is based on Charge.
[quote]
Well, the point in
jumping all the time is self-evident - KOTOR's combat model was horribly
unbalanced in the direction of melee'ing, with a single lightsaber
melee attack being equal in damage to several volleys of shots from the
best blaster cannons in the game. Jumping essentially allowed you to do
max damage quickly while ignoring the primary issue with melee'ing i.e.
you needed to be right up in an opponent's face.
This isn't, as I
said, particularly different to how Charge works - allowing you to take
advantage of effectively melee-range combat while ignoring the big
downside of having to hotfoot it to the target. Obviously Charge feels a
lot more central to the Vanguard class than Force Jump did for the
Guardian because 1) shooting is far more effective in ME2 and 2) The
vanguard basically doesn't have anything else to do other than Charge
and shotgun-in-the-face. Pretty much the only other thing the Vanguard
can do is experience how gameplay would have been if the Adept had half
the powers.
EDIT: This forum software is seriously god-awful... what's with all these damn dash-lines?
Modifié par JaegerBane, 06 mars 2011 - 06:20 .
#79
Posté 06 mars 2011 - 06:23
Bozorgmehr wrote...
I do like Cryo Ammo, but not for Vanguards. I think it's a bit pointless to give a shotgun in the face class a CC ammo power. There are few enemies who can survive a point blank shotgun blast which makes Cyro Ammo's effect pretty redundant. It's also not very biotic power friendly. It's nice to give to the squad, but investing 10 points into something Shep him/herself won't use doesn't seem right.
I do love Cryo Ammo with the Infiltrator class though.
Precisely my feelings on the matter. I seriously hope Bioware think the Vanguard through properly for ME3 - it's got the most redundant set of class features of any class in ME2. You basically only use Inferno and Charge throughout the entire game. I can't even play the Vanguard any more, as I get bored of it after the first recruitment mission. Rubbish.
#80
Posté 06 mars 2011 - 07:15
JaegerBane wrote...
I seriously hope Bioware think the Vanguard through properly for ME3 - it's got the most redundant set of class features of any class in ME2. You basically only use Inferno and Charge throughout the entire game. I can't even play the Vanguard any more, as I get bored of it after the first recruitment mission. Rubbish.
And this brings us to the global cooldown debate again. Charge is so attractive that the other powers don't warrant much use. At least Cryo Ammo is useful for squadmates.
Freezing effects shouldn't hamper Biotics though. That's just sloppy.
#81
Posté 06 mars 2011 - 08:00
jasonsantanna wrote...
DxWill10 wrote...
sleep? am i the only one who has never heard 'sleep' being used to replace the word 'hate'? When i read this title, I thought you were somehow stating something like people hold off on using concussive shot until later. Generally, that's what it means someone says 'sleep on it'
I'm using the slang term meaning : to dislike , hate , shun or to not be aware of its greater.
Still, nowhere have I or anyone else in the known usiverse ever heard of 'sleep' being used as a coloqialism for hate. And the TL;DR version of why people don't like concussive shot - anything it does, AR does better. So what if it instagibs unarmored husks, I can one shot 4 or five under AR with cryo ammo.
#82
Posté 06 mars 2011 - 08:42
So your say you have traveled everywhere and know all lauganges, cultures and all slang.chester013 wrote...
jasonsantanna wrote...
DxWill10 wrote...
sleep? am i the only one who has never heard 'sleep' being used to replace the word 'hate'? When i read this title, I thought you were somehow stating something like people hold off on using concussive shot until later. Generally, that's what it means someone says 'sleep on it'
I'm using the slang term meaning : to dislike , hate , shun or to not be aware of its greater.
Still, nowhere have I or anyone else in the known usiverse ever heard of 'sleep' being used as a coloqialism for hate. And the TL;DR version of why people don't like concussive shot - anything it does, AR does better. So what if it instagibs unarmored husks, I can one shot 4 or five under AR with cryo ammo.
So have you ever heard of the term (slang) for slip 'n , because thats what your doing , SLIP'N
#83
Posté 06 mars 2011 - 09:36
lazuli wrote...
And this brings us to the global cooldown debate again. Charge is so attractive that the other powers don't warrant much use. At least Cryo Ammo is useful for squadmates.
I don't think it's truly a question of Charge being 'better' than other powers - it's just the way it's used doesn't really fit with the way the other powers are used. Obviously that does have something to do with global cooldown but it's also to do with poor design. It's not like Charge is in Adrenaline Rush's boat of being universally applicable, with a shorter cooldown than anything else.
Freezing effects shouldn't hamper Biotics though. That's just sloppy.
True. Its a bit weird that, given Cryo's semi-incompatibility with biotics, that two of the biotic classes in the game have Cryo abilities as well. You'd have thought it would have come up in testing.
#84
Posté 07 mars 2011 - 02:14
jasonsantanna wrote...
So your say you have traveled everywhere and know all lauganges, cultures and all slang.chester013 wrote...
jasonsantanna wrote...
DxWill10 wrote...
sleep? am i the only one who has never heard 'sleep' being used to replace the word 'hate'? When i read this title, I thought you were somehow stating something like people hold off on using concussive shot until later. Generally, that's what it means someone says 'sleep on it'
I'm using the slang term meaning : to dislike , hate , shun or to not be aware of its greater.
Still, nowhere have I or anyone else in the known usiverse ever heard of 'sleep' being used as a coloqialism for hate. And the TL;DR version of why people don't like concussive shot - anything it does, AR does better. So what if it instagibs unarmored husks, I can one shot 4 or five under AR with cryo ammo.
So have you ever heard of the term (slang) for slip 'n , because thats what your doing , SLIP'N
No I don't know all languages, but I do know English pretty well. If you use a slang term in your native language (quite obviously isn't English or your just a ******) that doesn't, when directly translated, make any sense, then native English users or others who use English as a second language have no idea what you are talking about. Best if you just stick to plain English. Also "slip'n" never heard of it so luv' a duck and heavenly bliss my tijuana brass you bacon bonce, I'm going for a jack dash.
Modifié par chester013, 07 mars 2011 - 02:25 .
#85
Posté 07 mars 2011 - 03:32
JaegerBane wrote...
I don't think it's truly a question of Charge being 'better' than other powers - it's just the way it's used doesn't really fit with the way the other powers are used. Obviously that does have something to do with global cooldown but it's also to do with poor design. It's not like Charge is in Adrenaline Rush's boat of being universally applicable, with a shorter cooldown than anything else.
It's not that far from the truth though. When you are doing CQC you'll often end up in a situation where the only thing that will save you is to charge again. Of course you could restrict yourself to charging when it's absolutely safe, but then Vanguard gets pretty boring to play and you'll be less efficient.
#86
Posté 07 mars 2011 - 04:51
What are you talking about at the beginning of the thread , it explains what the term meant , it was done that way to invite the curiosity of ppl to read it and find out about it, but instead of you taking from it that you learned something new, you want to be ugly about it , so you learned a new term , be it slang or english , you learn something new , just because you didn't understand it does not make it wrong , you seem to be from your comments , like a one sided person , like what you wrote at the end of your comment I don't know what you were trying to say , but like I said I did explain in the start of the thread what it meant if you go back and read it again , I'm not the 1st nor the last person to written a thread with an unusual title , most ppl do it to grab your attention or curiosity.chester013 wrote...
jasonsantanna wrote...
So your say you have traveled everywhere and know all lauganges, cultures and all slang.chester013 wrote...
jasonsantanna wrote...
DxWill10 wrote...
sleep? am i the only one who has never heard 'sleep' being used to replace the word 'hate'? When i read this title, I thought you were somehow stating something like people hold off on using concussive shot until later. Generally, that's what it means someone says 'sleep on it'
I'm using the slang term meaning : to dislike , hate , shun or to not be aware of its greater.
Still, nowhere have I or anyone else in the known usiverse ever heard of 'sleep' being used as a coloqialism for hate. And the TL;DR version of why people don't like concussive shot - anything it does, AR does better. So what if it instagibs unarmored husks, I can one shot 4 or five under AR with cryo ammo.
So have you ever heard of the term (slang) for slip 'n , because thats what your doing , SLIP'N
No I don't know all languages, but I do know English pretty well. If you use a slang term in your native language (quite obviously isn't English or your just a ******) that doesn't, when directly translated, make any sense, then native English users or others who use English as a second language have no idea what you are talking about. Best if you just stick to plain English. Also "slip'n" never heard of it so luv' a duck and heavenly bliss my tijuana brass you bacon bonce, I'm going for a jack dash.
So with that if I have offended you or anyone I apologize for trying to be creative or witty
#87
Posté 07 mars 2011 - 04:58
Can we get back to arguing about Concussive Shot instead?
#88
Posté 07 mars 2011 - 05:04
termokanden wrote...
JaegerBane wrote...
I don't think it's truly a question of Charge being 'better' than other powers - it's just the way it's used doesn't really fit with the way the other powers are used. Obviously that does have something to do with global cooldown but it's also to do with poor design. It's not like Charge is in Adrenaline Rush's boat of being universally applicable, with a shorter cooldown than anything else.
It's not that far from the truth though. When you are doing CQC you'll often end up in a situation where the only thing that will save you is to charge again. Of course you could restrict yourself to charging when it's absolutely safe, but then Vanguard gets pretty boring to play and you'll be less efficient.
That's kind of what I'm getting at - "...when you are doing CQC". The problem is the other powers and abilities don't really function well in CQC (at least not on Insanity), but Pull in particular tends to function better at longer ranges, which is largely redundant on a Charging Vanguard. As I say, it's down to the simple impression that the Vanguard was just used as a dumping ground for powers that didn't fit any other class.
#89
Posté 07 mars 2011 - 05:27
What's there to argue? This thread's gone so OT, I think it's become pretty clear that CS just isn't that good.termokanden wrote...
I just asked out of curiosity.
Can we get back to arguing about Concussive Shot instead?
Modifié par Locutus_of_BORG, 07 mars 2011 - 05:28 .
#90
Posté 07 mars 2011 - 05:35
termokanden wrote...
I just asked out of curiosity.
Can we get back to arguing about Concussive Shot instead?
Sorry , Termokanden , my frustration and comments , were not aimed toward you but were for chester013, and yes let us get back to the discussion on CS
#91
Posté 07 mars 2011 - 05:45
Locutus_of_BORG wrote...
What's there to argue? This thread's gone so OT, I think it's become pretty clear that CS just isn't that good.
You're right. But anyway I'm hoping they rethink the idea of having combat abilities that receive no upgrades whatsoever in ME3. If you have for example a tech ability and a combat ability that do the same thing, the tech ability will eventually become much better. It's a bit silly.
Furthermore I think the cooldown on some combat abilities is a bit harsh without the possibility of getting a cooldown reduction.
#92
Posté 07 mars 2011 - 05:49
#93
Posté 07 mars 2011 - 06:15
termokanden wrote...
Locutus_of_BORG wrote...
What's there to argue? This thread's gone so OT, I think it's become pretty clear that CS just isn't that good.
You're right. But anyway I'm hoping they rethink the idea of having combat abilities that receive no upgrades whatsoever in ME3. If you have for example a tech ability and a combat ability that do the same thing, the tech ability will eventually become much better. It's a bit silly.
Furthermore I think the cooldown on some combat abilities is a bit harsh without the possibility of getting a cooldown reduction.
Actually, I'd prefer it if they did away with the kind of 'combat powers' they have in ME2 full stop, as they don't really make any sense. I can understand a character having to undergo large amounts of neural and muscular conditioning to eventually learn how to generate biotic fields via their nervous system and eezo nodes, or a character learning advanced hacking and computer skills to be able to short circuit shields or override enemy mech IFF sensors, but the idea that a character somehow needs to train gradually to press a button on his gun to activate ammo or be able to shoot an explosive round just seems a bit silly.
I'd rather 'combat abilities' emphasise specific moves and maneuvers like Adrenaline Rush or Krogan Charge or at most use special grenades, though in the case of the former, with a little more balance.
#94
Posté 07 mars 2011 - 06:19
But I always thought Flashbang Grenade should have been a tech power anyway.
#95
Posté 07 mars 2011 - 06:30
termokanden wrote...
It's just that when you have something like grenades, either they have to start out more powerful than tech/biotic powers or they will lag behind because of a lack of upgrades.
But I always thought Flashbang Grenade should have been a tech power anyway.
It's definitely got a lot more in common with the good ole' tech mines from ME1. I don't necessarily mind the soldier being deployed with hyper-specialised prototype explosives (along the lines of Inferno grenades/Flashbangs), which could increase in power via payload etc, but yeah, 'combat' in ME2 isn't really something that works properly as a power in ME2 like it does with biotics or techs. Most of the 'combat' powers in the game were just elements of gear than any idiot with two hands could use.
That's one of the few good things about Adrenaline Rush - it made sense that only the soldier would have it, as it was a product of implanted cybernetics and advanced training rather than button on the gun that apparently required intense training to learn how to press.
Modifié par JaegerBane, 07 mars 2011 - 06:31 .
#96
Posté 07 mars 2011 - 06:36
Keeping with the theme of ammo powers you could charge CS to drop flaming napalm,
EMP CS for shields and synthetics, or AP CS that drops shrapnel , or a warped charged CS that a bioitic in the group would have to tag along to charge it , etc. I think everyone understands where I'm going with it , your squad mates after you have evolved CS, would be able to charge your CS as long as they accompany you on that mission or you could charge it with your own ammo powers as I stated earlier. Thoughts?
Modifié par jasonsantanna, 09 mars 2011 - 04:57 .
#97
Posté 09 mars 2011 - 04:20
Give ARush and Flashbangs the same treatment however, they would become supercrazyinsanemegaawesomewtfbbq.
#98
Posté 11 mars 2011 - 02:02
Locutus_of_BORG wrote...
^If CS Simply became a tech power, it would suddenly and instantly become *pretty good*.
Give ARush and Flashbangs the same treatment however, they would become supercrazyinsanemegaawesomewtfbbq.
What's do you thinks bad with FB?
#99
Posté 11 mars 2011 - 02:49
Flashbang would become super OP with upgrades. You'd essentially nerf every enemy in sight, and escape 'battles' untouched..jasonsantanna wrote...
Locutus_of_BORG wrote...
^If CS Simply became a tech power, it would suddenly and instantly become *pretty good*.
Give ARush and Flashbangs the same treatment however, they would become supercrazyinsanemegaawesomewtfbbq.
What's do you thinks bad with FB?
#100
Posté 11 mars 2011 - 03:30
N7Infernox wrote...
Flashbang would become super OP with upgrades. You'd essentially nerf every enemy in sight, and escape 'battles' untouched..jasonsantanna wrote...
Locutus_of_BORG wrote...
^If CS Simply became a tech power, it would suddenly and instantly become *pretty good*.
Give ARush and Flashbangs the same treatment however, they would become supercrazyinsanemegaawesomewtfbbq.
What's do you thinks bad with FB?
So what do you think about if CS had the upgrades I mentioned a few post back , do you think that it would improve its usefulness?





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