Darkspawn's new look
#101
Posté 25 février 2011 - 06:18
#102
Posté 25 février 2011 - 06:23
Lol, But srsly, the new ogre looks like someone overly sterroided a Genlock
#103
Posté 25 février 2011 - 06:25
#104
Posté 25 février 2011 - 06:39
What we have now...these aren't the marauding monsters the Warden stopped in Origins/Awakening. They are fidgety, bald, albino, squealing monkies. They don't look massive and impossing, they look fragile and pathetic. That is what the new Darkspawn look is, a bunch of pathetic putties that serve the only purpose as things to hit or catch on fire. The old Darkspawn look like you could contract the taint just by standing too close to them, these guys just look like bald chimps with shiney armor that shows off their slim but toned backs and legs...bah! Hogwash I say!
And I hope there are actually Genlocs in this game. This is a demo so they could be in the final game. That or all the Genlocs decided to go on vacation in Orlais, or got fed up with their cousins being turned from their larger, bullying cousins to these pathetic putties.
Ogres look cool though, and the Emissaries look cool as well.
But those Hurlocs man...I wouldn't be supprised if they started chirping like those Martians from "Mars Attacks" film.
#105
Posté 25 février 2011 - 07:04
Purgatious wrote...
Yeah, I don't see orc at all. Actually I see more of Reptile from MK but kinda burnt/charred. Even the teeth are extremely disturbing the way they dont seem to have lips and they grow right out of the front of the face...
These new Putty-Hurlocks look like they have dentures or are really, really, good at brushing their teeth and flossing....

Also, don't forget to vote one which darkspawn you like more here:
social.bioware.com/37020/polls/15727/
Modifié par AtomRobot87, 25 février 2011 - 07:12 .
#106
Posté 25 février 2011 - 12:32
These Darkspawn Hurlocks are from a Human turned into a Broodmother. And these new Hurlocks look more human than the old Darkspawn Hurlocks.
You mightn't like the artstyle choice, but it kinda.. fits more.
Modifié par IEatWhatIPoo, 25 février 2011 - 12:32 .
#107
Posté 25 février 2011 - 12:41
IEatWhatIPoo wrote...
Remember though that Darksporn are born from Broodmothers, and the Darkspawn born are based on the species of the woman who was turned into a Broodmother.
These Darkspawn Hurlocks are from a Human turned into a Broodmother. And these new Hurlocks look more human than the old Darkspawn Hurlocks.
You mightn't like the artstyle choice, but it kinda.. fits more.
The old Darkspawn looked like twisted and "enhanced" humans. The new ones look like they're the refugees.
Modifié par nijnij, 25 février 2011 - 12:55 .
#108
Posté 25 février 2011 - 12:49
#109
Posté 25 février 2011 - 01:00
#110
Posté 25 février 2011 - 01:01
#111
Posté 25 février 2011 - 01:01
#112
Posté 25 février 2011 - 01:01
#113
Posté 25 février 2011 - 01:04
#114
Posté 25 février 2011 - 03:13
#115
Posté 25 février 2011 - 04:08
#116
Posté 25 février 2011 - 04:14
What are these creatures with their pearly white flat teeth, stub noses, and pale skin that lack the taint. That don't have a sinister knowing look to them, that now jump around and act unsure and with lack of confidence so much like the putty patrol? It's a shame what they've done IMO.
Modifié par AtomRobot87, 25 février 2011 - 04:15 .
#117
Posté 25 février 2011 - 04:26
#118
Posté 25 février 2011 - 04:29
#119
Posté 25 février 2011 - 04:32
#120
Posté 25 février 2011 - 04:34
#121
Posté 25 février 2011 - 04:34
I think it's a net improvement, but there are some serious drawbacks.
#122
Posté 25 février 2011 - 04:36
#123
Posté 25 février 2011 - 04:38
#124
Posté 25 février 2011 - 04:39
#125
Posté 25 février 2011 - 04:42
SonvarTheMighty wrote...
The new look for the darkspawn is good. They have a more unique look that also makes more sense. I would expect that creatures who don't see much light would be albinos.
Yes and they do look like that but they are beastial and covered with blood and dirt most of the time so you don't see the skins so white most of the time look at the hurlock above.





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