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Official Mage class Discussion thread


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#276
Wolf_in_the_Meadow

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wowpwnslol wrote...

Wolf_in_the_Meadow wrote...

The most pressing issue for me with mages is how many talent points is it possible to get? 20 points (or 19 without respeccing)(20 If you're gonna take arcane). To get to the end talent of any chain, you need to invest a minimum of 8 points (for most.) Leaving you 4 for upgrades and or odd spells. I find this very limiting.

I'm going to play a mage first, I know this. But chances are I'll only be investing in one specialization given known progression. So why give us 2?


Why 20? For all we know you will end up at much higher level at the end of the game. Plus there might be plenty of skill books like in original DA to give us extra talent points.


I'm sure a dev said something about 20 being the expected end-game level somewhere around here...

I think it was in the thread with details on all the abilities.

#277
Taiyama

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This may or may not have been asked already (there's no way I'm going to read this whole thread to find out) but do blood mages still draw magical power by depleting their own hp? Or has that changed?

#278
Shepard Lives

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Oh man those beige robes look sweet. Star Forge Robe, anyone?

#279
2kgnsiika

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oops

Modifié par 2kgnsiika, 25 février 2011 - 01:29 .


#280
ReallyRue

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Um, I don't suppose anyone would be kind enough to give me the web address for that link in the first post, please? My computer won't open it.

#281
Shepard Lives

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ReallyRue wrote...

Um, I don't suppose anyone would be kind enough to give me the web address for that link in the first post, please? My computer won't open it.


class page - http://dragonage.bio...d/classes/mage/
Screenshots - http://dragonage.bio...om/da2/gallery/

#282
ReallyRue

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Shepard Lives wrote...

ReallyRue wrote...

Um, I don't suppose anyone would be kind enough to give me the web address for that link in the first post, please? My computer won't open it.


class page - http://dragonage.bio...d/classes/mage/
Screenshots - http://dragonage.bio...om/da2/gallery/


Thank you very much! Image IPB

#283
isdngirl

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When can Yuna or Lulu have their staff back :o)

#284
ACDimps

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Has the lack of a pet class been touched upon? I sort of feel that there are 3 classes in this game, and the skills are largely overlapping. it is now very difficult to make a truly unique-feeling class.



I might be talking out of my ass though.

#285
Gerudan

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ACDimps wrote...

Has the lack of a pet class been touched upon? I sort of feel that there are 3 classes in this game, and the skills are largely overlapping. it is now very difficult to make a truly unique-feeling class.

I might be talking out of my ass though.


So...mages and warriors play the same? What? :huh:

#286
ACDimps

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Gerudan wrote...

ACDimps wrote...

Has the lack of a pet class been touched upon? I sort of feel that there are 3 classes in this game, and the skills are largely overlapping. it is now very difficult to make a truly unique-feeling class.

I might be talking out of my ass though.




So...mages and warriors play the same? What? :huh:

just ignore what I wrote, it makes no sense on further thought :alien:

#287
Natlus

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I'm actually happy with what they did with the mage, I felt a semi-balanced experience with action/strategy ...that strategy being pause the game, and throw a big mother ****ing fireball at the hordes attacking my tank but I digress, it's a demo after all =p.

I see why they did it, but it still bites how Bethany is killed off if you pick a mage.


#288
Rimfrost

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Argh,



This preview is so frustrating. I want to know more about the specializations! oh and stats for all spells :-)




#289
Girl in the Box

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I can't wait to play...as a mage! :wizard:  IMO, best class ever.

#290
Aesieru

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Is there any chance that we can get some more spells and development of said spells outside of them just doing more damage or knocking people back more?

Come on, the advancement of a spell means new features... not just walls of fire and lightning that do more damage..

I was really hoping for them to have learned from the abysmal magic-tree and implementation that was Dragon Age's Mage (which I played a Warrior as my main class after I realized, and I hate melee and ranged... prefer magic) but it seems like they completely flopped on that.

I want a development tree of unique and powerful and creative lightning spells that I can advance and improve over time, not just two spells that require a tree I don't even want to waste points in..

Ugh...

Modifié par Aesieru, 25 février 2011 - 03:28 .


#291
LobselVith8

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Chris Priestly wrote...

Mages

Mages in Dragon Age II deal in raw power, whether sapping, bestowing, or inflicting it. They have incredible tactical potential, a fact underscored by how doggedly they are hunted by the Templars. Versatile and devastating, an apostate mage lives a dangerous life in Kirkwall, but he or she is more than capable of handling the risk posed by the over-tasked authorities.

After all, who doesn't love someone who can summon fire from the sky or the dead from the ground? Image IPB

Check out the new mage screenshots in the DA2 gallery



Image IPB


Those were some great screenshots. I'm anxious to see how the story unfolds with an apostate Hawke.

#292
Lord_Caledore

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Can't wait to play my Blood Mage / Force Mage! Laying absolute waste and destruction on all I meet sounds like a good time. Who needs support magic?

I just hope I don't get stuck in robes most of the time. Blech.

Modifié par Lord_Caledore, 25 février 2011 - 03:35 .


#293
Taleroth

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Aesieru wrote...

Is there any chance that we can get some more spells and development of said spells outside of them just doing more damage or knocking people back more?

Come on, the advancement of a spell means new features... not just walls of fire and lightning that do more damage..

I was really hoping for them to have learned from the abysmal magic-tree and implementation that was Dragon Age's Mage (which I played a Warrior as my main class after I realized, and I hate melee and ranged... prefer magic) but it seems like they completely flopped on that.

I want a development tree of unique and powerful and creative lightning spells that I can advance and improve over time, not just two spells that require a tree I don't even want to waste points in..

Ugh...

Have you looked at Entropy and its upgrades?

#294
4Aces

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Morroian wrote...
Tactics is glitch in the demo, Bioware have acknowledged this and have stated it is fixed in the release version.

I will believe that when I read player's reports on it (after release). I have heard that tune too many times. A demo is the showcase of what is great in the game. Bad robe mesh and texture aside, the worst thing I saw was an AI mage that could not hit anything with her fireball unless it was standing perfectly still (and that is with a near 0 casting time). I doubt that will be fixed between demo and release since it is not a simple vector calculation.

dangeraaron wrote...
So what is a Force Mage? And what kind of abilities will it have?

Think of the TK powers that Jedi have and you will probably be more right than wrong.

themageguy wrote...
anyone notice the kool red lines all over hawke in that screeny with anders and the desire demon/spirit. Im guessing its blood magic activated? Im hoping it is it looks AWESOME.

No it is something else, probably darkspawn blood activation (power rangers go!). The Ogres do it too right before they use a combat skill (smash, throw boulder, etc.). It a way of saying hit them with the
Pommel Strike or Freeze them now!

Perles75 wrote...
Frankly, is it really a mage what I saw in the demo? It looked to me just a warrior with ice bolts (or fireballs, etc.).

Everything in the game is now part-ninja. At least mages are not flipping around with spin-kicks as they counter balance on the staff (Matrix 3). That would have been really lame.

Noir_Skye wrote...
I'm loving the armor design for the mage. The demo has me wanting to play as a mage during my first playthrough.

Which one? The actual armor as seen on the character selection screen or the robes? Compare some of the screen pics to those from DAO of the robes and you will see what we mean. The armor on the other hand does look good.

The Lesser Evil wrote...
I pray that placing AoE spells works better in the full game. Had to find a tiny free spot in a mass of Darkspawn several times to place my AoE, because I couldn't just throw it on top of a mob.

I found it easiest to actually run into the mob, and then turn around and drop the silly thing right at my own feet, and then run back out. I agree the targeting was terribly done for the demo, but that is a very very easy fix. I am sure they already have it fixed.

exskeeny wrote...
Aveline: Hawke...... we need a fireball now!!!!!!
Hawke:(nose firmly in book) hush woman I'm reading.
Not the most exciting game......

More exciting but much less cerebral. I see little tactics in this game, just
hack&slash&blast with near infinite reserves. That can be fun too, but DAO was a Fantasy Tactical RPG and DA2 is a Super-Hero Action 1/2 RPG (no non-combat skills = 1/2). Totally different games under the same title which was quite a shock to the system. Some will adjust, some will not. The sales numbers will tell the story providing they do not artificially inflate them by dumping the game at 1/2 price one month after launch like another game company (right before Christmas - no it was not EA or Bioware). It is not enough to say it outsells DAO since Japan is now an open market, but if it hits +1.5M in sales over DAO we should expect all Bioware games to be like this from now on. It is just good business.

Shepard Lives wrote...
Oh man those beige robes look sweet. Star Forge Robe, anyone?

Wow, good catch! I knew they looked familiar. Wow, with Force Mage, they had better watch themselves. Lucas Arts is probably watching...

Modifié par 4Aces, 25 février 2011 - 03:48 .


#295
Aesieru

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Taleroth wrote...

Aesieru wrote...

Is there any chance that we can get some more spells and development of said spells outside of them just doing more damage or knocking people back more?

Come on, the advancement of a spell means new features... not just walls of fire and lightning that do more damage..

I was really hoping for them to have learned from the abysmal magic-tree and implementation that was Dragon Age's Mage (which I played a Warrior as my main class after I realized, and I hate melee and ranged... prefer magic) but it seems like they completely flopped on that.

I want a development tree of unique and powerful and creative lightning spells that I can advance and improve over time, not just two spells that require a tree I don't even want to waste points in..

Ugh...

Have you looked at Entropy and its upgrades?


Yes.

A poor excuse if you want to say that fits the bill...

Plus, I hate Entrophy.

I enjoy summoning and advancing said summons with new ablities, improvements, and features. I also enjoy aeromancy and the variable ways of influencing it apart from the generic "lightning bolt" and "lightning storm".

Modifié par Aesieru, 25 février 2011 - 03:53 .


#296
Kahlandra

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The dev comments in this thread have made me even more excited about my LadyHawke mage! The screenshots look good, I hope the female versions are hot, I always play a mage first anyway and enjoyed the DA approach to mana, hurry up 11th March!

#297
Addai

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Grumpy Old Wizard wrote...

Addai67 wrote...

Firestorm is random.  That is not better.  It is different.

I beg to differ.  There were maybe two or three times a game where I could effectively set off Inferno.  When I'd already had a group of enemies paralyzed somewhere- trapped in a room by Glyph of Repulsion or stuck in a Paralysis Explosion.  Otherwise they just run out of it, and then why did I spend all that mana for a pretty fire tornado that is absolutely useless?  Within the casting field, the new Firestorm is much deadlier.


Firestorm is random and you are going to have the same problem with Firestorm that you had with inferno, assuming you play on the only difficulty that has friendly fire (nightmare.)

I set off Firestorm on groups of archers.  They stood right where they were- which makes sense if it's random fire dropping- and got slaughtered.  No friendly fire risk.  I could have done the same with Fireball in Origins, but you would need a couple fireballs to finish off a pack of archers and you'd be a pincushion by the time you were done.  I speak from experience.  And it still reinforces the fact that Inferno and Cone of Flame were useless.  I won't miss them.

#298
Addai

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odin1999 wrote...

I don't understand why people are complaining about heal cooldown being so long in all honesty in the first one when did you ever use heal once your spell power got high you would just use regen and grp heal for aoe. As long as the spirit healer tree gets some type of heal over time we will be quite fine just make sure you use a tank style warrior for boss fights and I highly doubt we will have that much problems with keeping people alive. In the demo, I only had bethany heal and as a mage with just frostbolt and the aoe stun mindblast I single handedly kited down the ogre after my scrubs died but they made sure to take down the adds before they died so i only had the ogre and 3 hurlock grunts to kite down.

Well in Origins I hardly ever had a spirit healer along, nor a tank either.  I made everyone high DPS and since I usually had two mages in the party, we had no trouble keeping everyone healed using the simple Heal spell.  Now without being able to turn the warriors into DW killing machines and since Heal is much less useful, not sure if my playstyle will work in the new system.   I will probably keep Merrill along with my PC blood mage, as I usually had Morrigan with my PC as twin sisters of mayhem and destruction, and we'll see how it goes.

Modifié par Addai67, 25 février 2011 - 04:23 .


#299
KyrenCross

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I'm Loving My Mage


But I hope the animation wont get too repetetive and change as u become stronger (the main attack I mean). As usual it is also very challenging at first and get's extremely powerful at higher levels.

Modifié par KyrenCross, 25 février 2011 - 04:27 .


#300
Icy Magebane

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Rimfrost wrote...

Argh,

This preview is so frustrating. I want to know more about the specializations! oh and stats for all spells :-)

This.  I have the feeling that on my first run, I'm going to find out that all my build ideas suck because the specs threw a curveball at us...

Aside from that, can anyone tell me which spell trees Merril and Anders are missing?  Is this just a rumor, or what?