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Official Mage class Discussion thread


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#301
Tayto60

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does anyone know if you get the blood mage specialisation straight off the bat or if you have to learn it from someone?? I ask as when I played the demo it wasn't on there :P



I love mages :)

#302
Addai

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LobselVith8 wrote...

Those were some great screenshots. I'm anxious to see how the story unfolds with an apostate Hawke.

I do hope there's some good reaction, from both followers and world NPCs, to you based on being a mage.  Since I'll be playing a blood mage, I'm hoping for some dialogue responding to that since no one comments on it at all in Origins.

I'm probably dreaming, but it would also be great to learn spells through RP and not just leveling up.  You could sort of do that in Origins by learning specializations from followers, but since it was tied to approval and carried over in replays, it's not quite the same.

#303
Aesieru

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LivingInTheSixties wrote...

does anyone know if you get the blood mage specialisation straight off the bat or if you have to learn it from someone?? I ask as when I played the demo it wasn't on there :P

I love mages :)


Definitely going to have to do something to get it.

100% chance of that.

#304
tommo223

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I see there is no Arcane warrior, so can a mage equip higher-level weapons and armor using the magic stat by defult, like we can with Arcane warriors. or is it based on strength. I ask becauce hawke as a mage at the start of the demo is wearing heavy looking armor.



So we can wear heavy looking armor, but is it becouse of high strength or high magic?

#305
Aesieru

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It might just be a type of champion armor.

#306
ladyofpayne

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Bio should get new spec- Warrior- mage. It will be very good choice with dance around staffs.

#307
Tayto60

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Aesieru wrote...

LivingInTheSixties wrote...

does anyone know if you get the blood mage specialisation straight off the bat or if you have to learn it from someone?? I ask as when I played the demo it wasn't on there :P

I love mages :)


Definitely going to have to do something to get it.

100% chance of that.

thanks for the info Image IPB
Ah nuts I thought as much, hopefully Merril will teach it I want to be a blood mage BAAAAAD Image IPB (she is a blood mage if I remember correctly).

#308
darklordpocky-san

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so any talk of a Spellsword/Mage Knight build in DA, Bioware?

#309
lameduckie

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"Aside from that, can anyone tell me which spell trees Merril and Anders are missing? Is this just a rumor, or what?"



I remember it being said that Merril will have trouble being the party healer so I'm guessing she's missing creation.


#310
Icy Magebane

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lameduckie wrote...

"Aside from that, can anyone tell me which spell trees Merril and Anders are missing? Is this just a rumor, or what?"

I remember it being said that Merril will have trouble being the party healer so I'm guessing she's missing creation.

Thanks for that... I'm having a heck of a time getting an answer to this question, so any hints are useful at this point.

#311
Taleroth

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darklordpocky-san wrote...

so any talk of a Spellsword/Mage Knight build in DA, Bioware?

No.  There are no relevant abilities, unless Force Mage completely defies it's description.

#312
MasterSamson88

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Chris Priestly wrote...

As poeple know who read the Warrior class discussion thread, I usually play warriors in fantasy games (and heavy gunners in shoter, etc). Whiel I appreciate having a mage with me for healing or (essentailly) artillery, I usually prefer having the weapon in my hand, wading in and smacking people around.

However, Dragon Age 2 has changed my opinion. As usual, I first played through with a warrior and had a great time, but along the way I would take over one of the party NPC mages (Merrill, Bethany, etc) and use them when needed in battle (or when my warrior died). They were much more fun to play than I was expecting. Sure, you can still rely on your party mahges for healing or support, etc but actually being the mage, selecting what spells I wanted, not to mention the much better mage outfits in DA2 made them a much more enjoyable experience than I was expecting.

Don't get me wrong, I still loves me my 2 handed berzerker warrior, but mages kick a lot of buttock in DA2. They also set them on fire, freeze them in place, rip them apart, etc. :wizard:



:devil:


This is pretty much exactly what I expect to do Chris.

I mean I'll still play warrior, but I feel like because I enjoy mage so much I'll be switching to my mage party member (Merrill, Anders) an aweful lot to dish out the pain. 

#313
darklordpocky-san

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Taleroth wrote...

darklordpocky-san wrote...

so any talk of a Spellsword/Mage Knight build in DA, Bioware?

No.  There are no relevant abilities, unless Force Mage completely defies it's description.


kinda sucks if they really scale it back like that

I was hoping they would do away with the Arcance Warrior and replace it with a less tank-like Spellsword o 3o

#314
MasterSamson88

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I never really found things like Arcane Warrior or Battlemage to be very fun in Origins.



I mean yeah I could wear armor and use a weapon, but I couldn't use weapon skills or anything. Plus I had to sheath the weapon in order to use magic. So it was slightly underwhelming.



I mean sure they could update these classes and include them in DAII, but I think the reason they didn't was to put more definition between all the classes while at the same time drastically improving all of them.

#315
Wivvix

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Healing abilities. At present we have 1 healing spell for sure, and it has a 1 minute cd.

What's the likelihood of the spirit talent tree redeeming the mage in regards to healing abilities?

I'll be pretty disappointed if the mage can't play an effective support role. Seriously limits the scope of the class and party composition options.

#316
Aesieru

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I'd be more happy if mages weren't always relegated to healing...

#317
SomeBug

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Wivvix wrote...

Healing abilities. At present we have 1 healing spell for sure, and it has a 1 minute cd.
What's the likelihood of the spirit talent tree redeeming the mage in regards to healing abilities?
I'll be pretty disappointed if the mage can't play an effective support role. Seriously limits the scope of the class and party composition options.


All classes now have support utility and front line abilities. Their design decisions have been to make it more of a party mechanic, with cross-class combos a prime example. I seriously doubt you would have or need one guy at the back just healing.

#318
WarBaby2

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I have to admit, DA2 will be the first game I will NOT play a human, male warrior the first time through... from seeing the first trailers I knew I want to play a blood mage, and thankfully mages are actually fun to play!



Can't wait to wade into battle with champion armor and blade-staff.^^

#319
Wivvix

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Aesieru wrote...

I'd be more happy if mages weren't always relegated to healing...

If you want to play a damage mage, balance your party to have a dedicated healer w/tactics.
What you're implying is that mages shouldn't be responsible for healing.
Well who/what then exactly? Potions? lol you've just removed a vital function of RPG party mechanics. :?

SomeBug wrote...
All classes now have support utility and front line abilities. Their design decisions have been to make it more
of a party mechanic, with cross-class combos a prime example. I seriously doubt you would have or need one guy at the back just healing.

Not implying you should have "one guy at the back just healing". I'd like the option to be effective in doing that, if I want or needed to though. Potions are so generic. Anyone can chug back a potion. Healing abilties are class defining abilities for the mage, in the same sense rogues and warriors have damage mitigation (rogues evade/dodge, tanks soak).

Modifié par Wivvix, 25 février 2011 - 06:37 .


#320
Grumpy Old Wizard

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My mage refuses to be the party healer so a second mage in the party has to pick up that role. Mage (me), Mage (healer/buffer), Tank, rogue.

Modifié par Grumpy Old Wizard, 25 février 2011 - 06:35 .


#321
Addai

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Aesieru wrote...

I'd be more happy if mages weren't always relegated to healing...

That's what the NPCs are for.  I never played a healer/ buff mage.  Destruction is too much fun.

#322
Addai

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Wivvix wrote...

Healing abilities. At present we have 1 healing spell for sure, and it has a 1 minute cd.
What's the likelihood of the spirit talent tree redeeming the mage in regards to healing abilities?
I'll be pretty disappointed if the mage can't play an effective support role. Seriously limits the scope of the class and party composition options.

We have yet to see how the rest of the Creation tree works out.  Defensive buffs like Heroic Aura may be more important this time around.  Enemy archers are deadlier, as they were also getting to be in Awakening.

#323
LexXxich

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WarBaby2 wrote...

I have to admit, DA2 will be the first game I will NOT play a human

You get no choice in the matter. Hawke can only be human. Elves and Dwarves can't be Champions, apparently.

Addai67 wrote...
We have yet to see how the rest of the
Creation tree works out.  Defensive buffs like Heroic Aura may be more
important this time around.  Enemy archers are deadlier, as they were
also getting to be in Awakening.

Those defensive buffs
give meager +8% of Defence. Arcane Wall gives another +5%. Bubble lasts 6
seconds for 45 seconds of cooldown (and Warriors have Stonewall which
gives the same effect for 5 seconds every 10 seconds).
Only significaltly useful buff is Haste, but it's on 60 seconds cooldown.

Modifié par LexXxich, 25 février 2011 - 07:24 .


#324
BeastMTL

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After playing the demo a couple of times as a mage, Creation seems to have been severely nerfed into oblivion. 60s cooldowns  ? Battle is over by then.  

Since Spirit healer spec is just more of creation, I expect it to be as useless as Creation now. So Force/Blood specs for me! :devil:

Modifié par BeastMTL, 25 février 2011 - 07:29 .


#325
scpulley

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I still hope there are more robe options that look like the half armor looking thing he has in the trailer and less like a dress :/ The hood we get looks cool for robes, but still like the mage armor look rather than plain robes.