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Official Mage class Discussion thread


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#326
Dr. Chaos

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Mage attire design seems to have improved some, thankfully. I like the white robe Male Hawke was sporting during the latter portion of the demo.



It was really hard to create a cool looking mage in Origins.

#327
WarBaby2

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LexXxich wrote...
You get no choice in the matter. Hawke can only be human. Elves and Dwarves can't be Champions, apparently.


Yea, I know. That's just because they dialog would have taken up double the space.^^

What I meant was, most games, even though you had the choice, where somehow geared towards male human warriors... quest/dialogue wise, gear wise, etc.

#328
Trefecka

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I don't suppose we could get a dev comment about spell resistance (if any) on nightmare difficulty?

#329
Dr. Chaos

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I was impressed with the spells in the prologue where you get to mess around with more advanced skills. Particularly cone of cold and the spell that rains fire from the sky (I forget the name).



Looking forward to seeing how blood magic has improved aswell, loved it in Origins. I can only imagine how fierce it will be here.

#330
Ignoble Fat Man

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4Aces wrote...


Morroian wrote...
Tactics is glitch in the demo, Bioware have acknowledged this and have stated it is fixed in the release version.

I will believe that when I read player's reports on it (after release). I have heard that tune too many times. A demo is the showcase of what is great in the game. Bad robe mesh and texture aside, the worst thing I saw was an AI mage that could not hit anything with her fireball unless it was standing perfectly still (and that is with a near 0 casting time). I doubt that will be fixed between demo and release since it is not a simple vector calculation.

dangeraaron wrote...
So what is a Force Mage? And what kind of abilities will it have?

Think of the TK powers that Jedi have and you will probably be more right than wrong.

themageguy wrote...
anyone notice the kool red lines all over hawke in that screeny with anders and the desire demon/spirit. Im guessing its blood magic activated? Im hoping it is it looks AWESOME.

No it is something else, probably darkspawn blood activation (power rangers go!). The Ogres do it too right before they use a combat skill (smash, throw boulder, etc.). It a way of saying hit them with the
Pommel Strike or Freeze them now!

Perles75 wrote...
Frankly, is it really a mage what I saw in the demo? It looked to me just a warrior with ice bolts (or fireballs, etc.).

Everything in the game is now part-ninja. At least mages are not flipping around with spin-kicks as they counter balance on the staff (Matrix 3). That would have been really lame.

Noir_Skye wrote...
I'm loving the armor design for the mage. The demo has me wanting to play as a mage during my first playthrough.

Which one? The actual armor as seen on the character selection screen or the robes? Compare some of the screen pics to those from DAO of the robes and you will see what we mean. The armor on the other hand does look good.

The Lesser Evil wrote...
I pray that placing AoE spells works better in the full game. Had to find a tiny free spot in a mass of Darkspawn several times to place my AoE, because I couldn't just throw it on top of a mob.

I found it easiest to actually run into the mob, and then turn around and drop the silly thing right at my own feet, and then run back out. I agree the targeting was terribly done for the demo, but that is a very very easy fix. I am sure they already have it fixed.

exskeeny wrote...
Aveline: Hawke...... we need a fireball now!!!!!!
Hawke:(nose firmly in book) hush woman I'm reading.
Not the most exciting game......

More exciting but much less cerebral. I see little tactics in this game, just
hack&slash&blast with near infinite reserves. That can be fun too, but DAO was a Fantasy Tactical RPG and DA2 is a Super-Hero Action 1/2 RPG (no non-combat skills = 1/2). Totally different games under the same title which was quite a shock to the system. Some will adjust, some will not. The sales numbers will tell the story providing they do not artificially inflate them by dumping the game at 1/2 price one month after launch like another game company (right before Christmas - no it was not EA or Bioware). It is not enough to say it outsells DAO since Japan is now an open market, but if it hits +1.5M in sales over DAO we should expect all Bioware games to be like this from now on. It is just good business.

Shepard Lives wrote...
Oh man those beige robes look sweet. Star Forge Robe, anyone?

Wow, good catch! I knew they looked familiar. Wow, with Force Mage, they had better watch themselves. Lucas Arts is probably watching...


I realize I am feeding a troll when I post a response to you but I just can't help myself.  The mage skills in DA:O were really quite lame.  You had to pick up a bunch of useless spells to get the 4-5 spells in the game that had any noticable effect.  They don't appear to have done away with the RPG aspect of the game to make it an action game like the Mass Effect franchise did.  You don't like having a bit faster pace to the fighting sequences...I don't understand why not but you are entitled to that opinion.

I played DA:O with every class and every race and the best most efficient class in the game was the dual weild warrior.  You could just pack on the armor and up your defense and never need a heal.  Mages had some cool abilities but were really just superfeulous as most of their major spells only affected minions and not bosses.  

Yes it looks like there may be a few less spells but they are more tactically useful as they don't take longer to cast than the enemies take to die.  That is what I call tactical improvements.  Frankly mages were boring in DA:O and this at least makes me want to play a mage as my first play through.

Now I hear your robes complaint but I think the outfits looked more like peasant clothes than robes which would be fitting for someone fleeing a blight.  As for Arcane warrior spec tree.....Chris has already stated that it will be possible for mages to wear real armor and not have fatigue as fatigue is no longer in the game....why then would there need to be a spec that allowed for armor wearing?  I really am at a loss as to why people would want a spec that would in fact add nothing to your characters base abilities.

Anyways the demo was fun and the game looks great.  Count me excited.

#331
Lemniv

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will arcane warrior class be removed from this 2nd episode?

#332
Taleroth

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Lemniv wrote...

will arcane warrior class be removed from this 2nd episode?

Arcane Warrior is not present.

#333
WarBaby2

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Lemniv wrote...

will arcane warrior class be removed from this 2nd episode?


Yes, well... you can use staffs in close quaters now and we don't know how strong robes will get in this (champion robes look like they provide decent protection).

#334
Nerd-In-Denial65

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It looks…It looks…I’m not even going to get technical about it. It looks pretty sweet. ;]

#335
Guest_iOnlySignIn_*

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Dr. Chaos wrote...

Mage attire design seems to have improved some, thankfully. I like the white robe Male Hawke was sporting during the latter portion of the demo.

It was really hard to create a cool looking mage in Origins.

Yeah, he looks like a soldier from the Red Army in WWII. Bet it's freezing cold in Kirkwall - Oh wait, Isabella would have frozen into a popsicle then.

Modifié par iOnlySignIn, 25 février 2011 - 08:19 .


#336
Spanishcat

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By two pennies worth: I've always loathed spellslingers in every game, almost profoundly so.. ;-) But femme-Hawke mage? Utterly kicks ass. It feels unique, responsive, and dynamic.



I kinda disagree with some peoples comments on the mages in Origins, though. When I DID get around to slingin' spells in Origins, I found them to be very rewarding and enjoyable, with the most varied gameplay of all classes. Supressive magic in Origins was excellent, and enjoyable to use.



But in general, yeah, I'd take DA2's mages over Origins anyday. Though a few more basic attack animations would be very welcome.

#337
Morroian

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tommo223 wrote...
So we can wear heavy looking armor, but is it becouse of high strength or high magic?

Strength and con the devs have said. Armour is not restricted by class, we just have to meet the stat requirements. Note that if you want to make a blood mage you'll have to put points into con anyway so an armour wearing mage dovetails nicely with blood mage.

Taleroth wrote...

darklordpocky-san wrote...
so any talk of a Spellsword/Mage Knight build in DA, Bioware?

No.  There are no relevant abilities, unless Force Mage completely defies it's description.

We can't equip swords but staves do damage in melee (damage based on magic stat) and we can wear armour so thats close to a spellsword like build.

Addai67 wrote...

Aesieru wrote...
I'd be more happy if mages weren't always relegated to healing...

That's what the NPCs are for.  I never played a healer/ buff mage.  Destruction is too much fun.

And death :devil:

Modifié par Morroian, 25 février 2011 - 08:30 .


#338
Guest_PurebredCorn_*

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The staff that Hawke is wielding in the image gallery, the orange and white one, is really cool looking. Very impressive pics. Anders has cracks now... how interesting. I can't wait for this game!!

#339
Morroian

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4Aces wrote...

Morroian wrote...
Tactics is glitch in the demo, Bioware have acknowledged this and have stated it is fixed in the release version.

I will believe that when I read player's reports on it (after release). I have heard that tune too many times. A demo is the showcase of what is great in the game. Bad robe mesh and texture aside, the worst thing I saw was an AI mage that could not hit anything with her fireball unless it was standing perfectly still (and that is with a near 0 casting time). I doubt that will be fixed between demo and release since it is not a simple vector calculation..

Fireball is AOE and thus has to be aimed at the ground not at an enemy.

Nevertheless thats not what I was talking about. The tactics menu is glitchy it doesn't work properly in setting atctics, the devs have said outright that it is fixed ni the release version, no dancing around the issue, no being disingenuous.

4Aces wrote...

dangeraaron wrote...
So what is a Force Mage? And what kind of abilities will it have?

Think of the TK powers that Jedi have and you will probably be more right than wrong.

More the biotic powers from ME.

4Aces wrote...

exskeeny wrote...
Aveline: Hawke...... we need a fireball now!!!!!!
Hawke:(nose firmly in book) hush woman I'm reading.
Not the most exciting game......

More exciting but much less cerebral. I see little tactics in this game, just
hack&slash&blast with near infinite reserves. That can be fun too, but DAO was a Fantasy Tactical RPG and DA2 is a Super-Hero Action 1/2 RPG (no non-combat skills = 1/2).  

You need to play around with pausing and giving order, the tactical side is still there. It will be far more prevalent on the higher levels than the demo.

4Aces wrote...

Shepard Lives wrote...
Oh man those beige robes look sweet. Star Forge Robe, anyone?

Wow, good catch! I knew they looked familiar. Wow, with Force Mage, they had better watch themselves. Lucas Arts is probably watching...

Yeah well they look better than standard mage robes so who's complaining.

Modifié par Morroian, 25 février 2011 - 08:38 .


#340
Kravents

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So what about armor? will they release any pictures of later-game armor? or will i have to wait until the end of the game so we will (hopefully) get the champion armor the mages use. since it's amazing looking. but i'd hate to actually have to play the entire game with tacky robes.

#341
Grumpy Old Wizard

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Ignoble Fat Man wrote...

I realize I am feeding a troll when I post a response to you but I just can't help myself. 


It is sad that fanbois have to insult anyone that critisizes any aspect of the game. The poster you flamed made several excellent points.

The spells were weakened from DA:O and up you to burn another spell pick to "upgrade" the spell to get close to the original spell. Cone of Cold for instance does not freeze unless you spend 2 spell picks on it. And yes, there are certainly fewere spells in the game. There's less choice in pretty much every area other game actually.

#342
shinobigoomba

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so when you become champion of kirkwall...is that gonna be late game?

#343
Ares_mito

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 Who wouldn't be a shapeshifter like Flemeth? In Neverwinter Nights there were many forms you could choose end dragon was between them!!! It would be really interesting in high level have a character that bring the terror on the battleground!!!

#344
Wissenschaft

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I feel they made the mages more balanced. Their cool down and casting times have decreased a lot but to get the full potential out of your spells your going to have spend points on upgrades which you can only get at high levels. This stops the mage from being OP right from the start of the game and allows the other 2 classes to shine in their intended roles, Rogues for DPS, warriors for crowd control (whether by tanking or extra AoE damage).

Modifié par Wissenschaft, 25 février 2011 - 08:56 .


#345
Morroian

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Grumpy Old Wizard wrote...

The spells were weakened from DA:O and up you to burn another spell pick to "upgrade" the spell to get close to the original spell. Cone of Cold for instance does not freeze unless you spend 2 spell picks on it. And yes, there are certainly fewere spells in the game.

So what?

#346
Ares_mito

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But they couldn't think to going backward I think they could make something like a half way between NWN2 and DA:O it could be interesting and give us many more hours to play!

#347
lost lupus

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mages are even cooler  hell yes but it presents a problem which path do i go down first? force mage looks cool and i really want to try it out, However blood mages description makes i sound like it my be more awesome this time round.

plus it works really well on how i spec my companions batteries. Posted Image

#348
Addai

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Grumpy Old Wizard wrote...

Ignoble Fat Man wrote...

I realize I am feeding a troll when I post a response to you but I just can't help myself. 


It is sad that fanbois have to insult anyone that critisizes any aspect of the game. The poster you flamed made several excellent points.

The spells were weakened from DA:O and up you to burn another spell pick to "upgrade" the spell to get close to the original spell. Cone of Cold for instance does not freeze unless you spend 2 spell picks on it. And yes, there are certainly fewere spells in the game. There's less choice in pretty much every area other game actually.

So you insult someone because supposedly they insulted someone.  Irony alert.

From what I can see, they kept the useful spells and allowed you to get them earlier.  I like variety, too, but not when it means I have to waste 2 or 3 slots to get to something useful.

#349
deathlord413

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I posted this on a different thread but I meant to put it here:



I was looking at the skills they have on the main DA2 site and honestly I don't see why people are complaining about the whole lack of skills thing. All they did was streamline the abilities and remove those that were either not used very often or just had no real merit, the shape-shifting abilities for example. Then they gave some of those abilities upgrades so that you could make them stronger. I think if you were to actually organize the skill trees in a similar way to DA:O people would see that there are in fact quite a few choices available. The only problem is that by separating them out into individual sections and letting you only view those abilities makes it seem like there are less choices.

#350
Halo Quea

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Taleroth wrote...

Lemniv wrote...

will arcane warrior class be removed from this 2nd episode?

Arcane Warrior is not present.


Neither is the Shapeshifting, and I REALLY liked that Specialization class.  I was really hoping Bioware would have expanded upon that specialization and allowed us to turn into different animals like Wolves, giant Eagles and yes.....turn into a Dragon like Flemeth.    What Mage wouldn't have liked that ability?