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#351
Taryn

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Stardusk78 wrote...

The Lesser Evil wrote...

Stardusk78 wrote...

AOE spells can no longer lock in on single targets; is this only in the demo or confirmed in the full game as well?


I pray that placing AoE spells works better in the full game. Had to find a tiny free spot in a mass of Darkspawn several times to place my AoE, because I couldn't just throw it on top of a mob.


The devs should really answer this...


I think that this was done to balance the loss of friendly fire.  Or maybe friendly fire was taken out because placing AoE is less accurate. I was actually getting into trying to gage where to drop the yellow circle based on how fast the enemies move. 

#352
nijnij

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Taryn wrote...

Stardusk78 wrote...

The Lesser Evil wrote...

Stardusk78 wrote...

AOE spells can no longer lock in on single targets; is this only in the demo or confirmed in the full game as well?


I pray that placing AoE spells works better in the full game. Had to find a tiny free spot in a mass of Darkspawn several times to place my AoE, because I couldn't just throw it on top of a mob.


The devs should really answer this...


I think that this was done to balance the loss of friendly fire.  Or maybe friendly fire was taken out because placing AoE is less accurate. I was actually getting into trying to gage where to drop the yellow circle based on how fast the enemies move. 



The problem with that is that it makes AOE tactics fail (Bethany's fireball systematically misses its "target").

#353
deathlord413

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nijnij wrote...

Taryn wrote...

Stardusk78 wrote...

The Lesser Evil wrote...

Stardusk78 wrote...

AOE spells can no longer lock in on single targets; is this only in the demo or confirmed in the full game as well?


I pray that placing AoE spells works better in the full game. Had to find a tiny free spot in a mass of Darkspawn several times to place my AoE, because I couldn't just throw it on top of a mob.


The devs should really answer this...


I think that this was done to balance the loss of friendly fire.  Or maybe friendly fire was taken out because placing AoE is less accurate. I was actually getting into trying to gage where to drop the yellow circle based on how fast the enemies move. 



The problem with that is that it makes AOE tactics fail (Bethany's fireball systematically misses its "target").


I never had an issue whit my AOE spells. I like that I have to gague where to drop the spell if the enemies are on the move it is a much more "realistic" scenario instead of having the ability to have some spell have a homing feature. Powerhouse spells should be directed to a point and then activate not target a specific person. If you hit your target though kudos to you. You have great aim.

#354
Taryn

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nijnij wrote...

The problem with that is that it makes AOE tactics fail (Bethany's fireball systematically misses its "target").


That makes perfect sense, but I didn't notice her missing.  I suppose I was too caught up in the fighting when she was in my party.

Edit to put back the quote tag.

Modifié par Taryn, 25 février 2011 - 10:27 .


#355
Reaverwind

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Halo Quea wrote...

Taleroth wrote...

Lemniv wrote...

will arcane warrior class be removed from this 2nd episode?

Arcane Warrior is not present.


Neither is the Shapeshifting, and I REALLY liked that Specialization class.  I was really hoping Bioware would have expanded upon that specialization and allowed us to turn into different animals like Wolves, giant Eagles and yes.....turn into a Dragon like Flemeth.    What Mage wouldn't have liked that ability?



I would have preferred a beefed up shifter to the useless healer spec.

#356
Shepard Lives

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Halo Quea wrote...

Neither is the Shapeshifting, and I REALLY liked that Specialization class.  I was really hoping Bioware would have expanded upon that specialization and allowed us to turn into different animals like Wolves, giant Eagles and yes.....turn into a Dragon like Flemeth.    What Mage wouldn't have liked that ability?


Personally, I find turning into a dragon fairly useless when I can chuck fireballs at enemies (and do a crapload of other mind-blowing stuff) in my human form. And don't get me started on wolves and eagles.

#357
Eclipse_9990

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Shepard Lives wrote...

Halo Quea wrote...

Neither is the Shapeshifting, and I REALLY liked that Specialization class.  I was really hoping Bioware would have expanded upon that specialization and allowed us to turn into different animals like Wolves, giant Eagles and yes.....turn into a Dragon like Flemeth.    What Mage wouldn't have liked that ability?


Personally, I find turning into a dragon fairly useless when I can chuck fireballs at enemies (and do a crapload of other mind-blowing stuff) in my human form. And don't get me started on wolves and eagles.


I'd only like shapeshifting if it could be used in a non combat setting. Like turning into a bird to fly somewhere, or becoming a cat for stealth. But for combat, I'll just with my spirit spells in addition to my fire, lightning, and blood magic. Oh, and my bladed staff. 

Modifié par Eclipse_9990, 25 février 2011 - 10:38 .


#358
TheCreeper

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Turning into a Dragon would be awesome but not possible considering how open an area it would need to even fit in, much less more around.

#359
Ares_mito

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I'm only asking for more possibilities.Maybe with a DLC we can reach this objective or I hope so!

#360
Shinimas

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Reaverwind wrote...


I would have preferred a beefed up shifter to the useless healer spec.


Useless healer? Do you play on Casual or something?

#361
Ares_mito

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I would buy ANY DLC which introduce specialization like shapeshifter,arcane warrior and battle mage if theu'll be released.

I loved that classes.

#362
jamirflyd2

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Being a dragon would be the coolest thing I have ever seen in a game I think lol! ^_^

#363
CruserBoii

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After seeing the male mage robe in the 2nd part of the demo, I'm totally modeling my Mage M!Hawke after Jansen Friedh from Lost Odyssey; http://www.creativeu...sen-friedh1.jpg

#364
Reaverwind

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Shinimas wrote...

Reaverwind wrote...


I would have preferred a beefed up shifter to the useless healer spec.


Useless healer? Do you play on Casual or something?


I preferred control spells in DA:O. At any rate, have you noticed those long cooldown timers on the pots and Heal? Obviously, the name of the game is to avoid taking damage, rendering healing even more useless in DA2.

#365
Ignoble Fat Man

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Why do you need Arcane Warrior when you can already equip all the equipment a warrior equips just by adding the attributes for it. There is no fatigue in this game to screw with your spell casting.

#366
godlike13

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deathlord413 wrote...

nijnij wrote...

Taryn wrote...

Stardusk78 wrote...

The Lesser Evil wrote...

Stardusk78 wrote...

AOE spells can no longer lock in on single targets; is this only in the demo or confirmed in the full game as well?


I pray that placing AoE spells works better in the full game. Had to find a tiny free spot in a mass of Darkspawn several times to place my AoE, because I couldn't just throw it on top of a mob.


The devs should really answer this...


I think that this was done to balance the loss of friendly fire.  Or maybe friendly fire was taken out because placing AoE is less accurate. I was actually getting into trying to gage where to drop the yellow circle based on how fast the enemies move. 



The problem with that is that it makes AOE tactics fail (Bethany's fireball systematically misses its "target").


I never had an issue whit my AOE spells. I like that I have to gague where to drop the spell if the enemies are on the move it is a much more "realistic" scenario instead of having the ability to have some spell have a homing feature. Powerhouse spells should be directed to a point and then activate not target a specific person. If you hit your target though kudos to you. You have great aim.


That how i did them in Origins. I just lead a bit.

#367
Icy Magebane

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Reaverwind wrote...

Shinimas wrote...

Reaverwind wrote...


I would have preferred a beefed up shifter to the useless healer spec.


Useless healer? Do you play on Casual or something?


I preferred control spells in DA:O. At any rate, have you noticed those long cooldown timers on the pots and Heal? Obviously, the name of the game is to avoid taking damage, rendering healing even more useless in DA2.

That seems to be the case.  Rather than focusing on the Heal spell, keeping everyone standing on higher difficulties will most likely involve coordinating the various buffs and debufs.  Some of them are ridiculous... +50% damage resistance?  Sounds good to me.  Combine that with abilities from the other classes and healing will be less of an issue.

#368
godlike13

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Ignoble Fat Man wrote...

Why do you need Arcane Warrior when you can already equip all the equipment a warrior equips just by adding the attributes for it. There is no fatigue in this game to screw with your spell casting.


Really, no fatigue? I didn't know that. Interesting...

Modifié par godlike13, 25 février 2011 - 11:24 .


#369
FlyingWalrus

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I desire a snappy hat for my mage, and not those god-awful cowls from DA:O. Also, what happened to lightning and earth spells? Elemental doesn't feel the same if only two out of the four classical elements are present. :(

Combat animations are vastly improved. Super yay for bludgeoning damage!

#370
Kyriani Agrivar

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godlike13 wrote...

Ignoble Fat Man wrote...

Why do you need Arcane Warrior when you can already equip all the equipment a warrior equips just by adding the attributes for it. There is no fatigue in this game to screw with your spell casting.


Really, no fatigue? I didn't know that. Interesting...


Well specifically there is no fatigue from wearing armor.

There IS still fatigue from running sustained abilities.

Bioware just rightly decided to nix the additional penalty that armor wearers got saddled with just for wearing their gear.

#371
Phaelducan

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I ran it through as a Warrior, playing Bethany as a mage (heal, then heroic aura), and never got close to dying. I then ran as a mage myself (fireball and added damage) and got smoked on the Ogre.



It was late... and there may have been alcohol involved... but I think I was paying attention both times.



Anyone else find that Heroic Aura was a huge help?

#372
Icy Magebane

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FlyingWalrus wrote...

I desire a snappy hat for my mage, and not those god-awful cowls from DA:O. Also, what happened to lightning and earth spells? Elemental doesn't feel the same if only two out of the four classical elements are present. :(
Combat animations are vastly improved. Super yay for bludgeoning damage!

Lightning and Earth are in the Primal tree.

Edit:  I also hope for a few traditional, cone-shaped wizard hats.

Modifié par Icy Magebane, 25 février 2011 - 11:50 .


#373
Crocodiles

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Phaelducan wrote...

I ran it through as a Warrior, playing Bethany as a mage (heal, then heroic aura), and never got close to dying. I then ran as a mage myself (fireball and added damage) and got smoked on the Ogre.

It was late... and there may have been alcohol involved... but I think I was paying attention both times.

Anyone else find that Heroic Aura was a huge help?

Stonewall(?) on aveline was a huge help, I picked up fireball and winters grasp to take care of all the darkspawn, while aveline held aggro

#374
RohanD

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" They have incredible tactical potential, a fact underscored by how doggedly they are hunted by the Templars"

Seriously WTF does this sentence mean? 

#375
FlyingWalrus

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Icy Magebane wrote...

FlyingWalrus wrote...

I desire a snappy hat for my mage, and not those god-awful cowls from DA:O. Also, what happened to lightning and earth spells? Elemental doesn't feel the same if only two out of the four classical elements are present. :(
Combat animations are vastly improved. Super yay for bludgeoning damage!

Lightning and Earth are in the Primal tree.

Edit:  I also hope for a few traditional, cone-shaped wizard hats.

Ahhhh thank you for clearing that up! I am much relieved.

Pardon my ignorance. It's not my fault Bioware made the font too small to be read on an SDTV. :(