Aller au contenu

Photo

Official Mage class Discussion thread


  • Veuillez vous connecter pour répondre
926 réponses à ce sujet

#376
Crocodiles

Crocodiles
  • Members
  • 796 messages
I was looking through the trees, and primal, elemental, and spirit all have mana regen. I hope they stack

#377
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

FlyingWalrus wrote...

Icy Magebane wrote...

FlyingWalrus wrote...

I desire a snappy hat for my mage, and not those god-awful cowls from DA:O. Also, what happened to lightning and earth spells? Elemental doesn't feel the same if only two out of the four classical elements are present. :(
Combat animations are vastly improved. Super yay for bludgeoning damage!

Lightning and Earth are in the Primal tree.

Edit:  I also hope for a few traditional, cone-shaped wizard hats.

Ahhhh thank you for clearing that up! I am much relieved.

Pardon my ignorance. It's not my fault Bioware made the font too small to be read on an SDTV. :(

Yeah, that is the same boat that I'm in.  Thankfully, all the skills and spells are listed in this thread:

http://social.biowar...index/6090138/1

#378
FlyingWalrus

FlyingWalrus
  • Members
  • 889 messages

Icy Magebane wrote...

FlyingWalrus wrote...

Icy Magebane wrote...

FlyingWalrus wrote...

I desire a snappy hat for my mage, and not those god-awful cowls from DA:O. Also, what happened to lightning and earth spells? Elemental doesn't feel the same if only two out of the four classical elements are present. :(
Combat animations are vastly improved. Super yay for bludgeoning damage!

Lightning and Earth are in the Primal tree.

Edit:  I also hope for a few traditional, cone-shaped wizard hats.

Ahhhh thank you for clearing that up! I am much relieved.

Pardon my ignorance. It's not my fault Bioware made the font too small to be read on an SDTV. :(

Yeah, that is the same boat that I'm in.  Thankfully, all the skills and spells are listed in this thread:

http://social.biowar...index/6090138/1

Thank you again!

#379
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages
Thanks goes to Naitaka for creating that... but I'm always happy to spread the word.



So yeah... on topic then, anybody else hoping that Blood Sacrifice can target hostiles? That's what I took from the description... and since Life Drain is gone... well, that's what it looks like to me. I just hope the specs aren't too difficult to discover. I would hate to only figure this out at like, level 12+...

#380
godlike13

godlike13
  • Members
  • 1 701 messages

RohanD wrote...

" They have incredible tactical potential, a fact underscored by how doggedly they are hunted by the Templars"

Seriously WTF does this sentence mean? 


Basically, that Templars ferociously chase them for a reason.

Modifié par godlike13, 26 février 2011 - 12:16 .


#381
standardpack

standardpack
  • Members
  • 373 messages

Chris Priestly wrote...

As poeple know who read the Warrior class discussion thread, I usually play warriors in fantasy games (and heavy gunners in shoter, etc). Whiel I appreciate having a mage with me for healing or (essentailly) artillery, I usually prefer having the weapon in my hand, wading in and smacking people around.

However, Dragon Age 2 has changed my opinion. As usual, I first played through with a warrior and had a great time, but along the way I would take over one of the party NPC mages (Merrill, Bethany, etc) and use them when needed in battle (or when my warrior died). They were much more fun to play than I was expecting. Sure, you can still rely on your party mahges for healing or support, etc but actually being the mage, selecting what spells I wanted, not to mention the much better mage outfits in DA2 made them a much more enjoyable experience than I was expecting.

Don't get me wrong, I still loves me my 2 handed berzerker warrior, but mages kick a lot of buttock in DA2. They also set them on fire, freeze them in place, rip them apart, etc. :wizard:



:devil:


This is why I like the arcane warrior so much, the ability to hack away with a weapon AND throw fire balls to melt your enemie's face off.  The possibilities with such a class where endless, especially since I used the essence glitch cheat, I was one hit killing people like no tomorrow!

#382
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
AHHHH!! I can't choose between a mage or warrior for my first playthrough!

#383
stlwtng4Dmdrxip

stlwtng4Dmdrxip
  • Members
  • 15 messages
does anyone have any news about the Force Mage spec?

#384
treknx01

treknx01
  • Members
  • 76 messages

Gibb_Shepard wrote...

AHHHH!! I can't choose between a mage or warrior for my first playthrough!


It will be a tough call, I think I will be sticking whit a mage build but I dont like the fact my (Hawkes) sister will get killed because I/Hawke will be a mage, I like her style more than the Brothers, But Oh well I guess you cant have your cake and eat it to.

Second play through will have to be a Ranged Rouge, on the play through on the demo with that style it rocked, so much better than DA:O ranged system.

But I have to say Kudos on the DA2 combat the mage finaly uses some hand to hand when needed, finally we get to whack someone with a BIG stick (well bladed stalf)

#385
Ramza_1

Ramza_1
  • Members
  • 59 messages
Healing mages are for wimps. I played nightmare mode origins with no mages whatsoever except when they were forced on me. Plus healing is boring.

#386
Reaverwind

Reaverwind
  • Members
  • 1 724 messages

Ramza_1 wrote...

Healing mages are for wimps. I played nightmare mode origins with no mages whatsoever except when they were forced on me. Plus healing is boring.


Well, yea, so why waste an entire spec on it?

#387
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages

Ramza_1 wrote...

Healing mages are for wimps. I played nightmare mode origins with no mages whatsoever except when they were forced on me. Plus healing is boring.


This^ I get that some people enjoy the constantly healing thing. But I prefer to help my allies kill the enemy than be a permanent wet nurse. That being said I do keep one healing spell for emergencies. 

#388
highcastle

highcastle
  • Members
  • 1 963 messages
I had a lot more fun playing a mage than I thought I would. I'm a hardcore rogue fan. Any game that lets me play somewhat stealthily wins points in my book. I played the demo twice, with a rogue first and a mage second. I actually had more fun hurling fireballs and freezing enemies where they stood. Plus, it feels like the main story will have a much deeper connection to a mage Hawke (at least from my impressions of the demo; I'm trying to avoid any other spoilers).

The only thing (and I know it's trivial) is that I'm not a huge fan of robes. So I'd definitely want to be in armor for all of my casting needs. But then I have to deal with not wearing the best gear for my class. *sighs* This is my dilemma. The power gamer and the ascetic are forever at war in me.

#389
Dr. Chaos

Dr. Chaos
  • Members
  • 40 messages
I'm very tempted to forego my plans for a warrior first playthrough and go for some magic action.



I love the idea of being able to play as an apostate blood mage that the chantry is desperately seeking the help of.



An illegal mage's rise to power as a champion and being able to throw that in the templar's faces seems too juicy a conflict to pass up.

#390
athist

athist
  • Members
  • 3 messages
Not to mention that mage Hawke is directly involved in the mag/templar conflict. I hope the choice to become a blood mage affects that part of the story, as well as the templar class for warriors.




#391
Phaelducan

Phaelducan
  • Members
  • 960 messages
Mage and Warrior were both fun, but man I couldn't get into the rogue. Maybe later on when they get higher crit rates and better specials, but they came with a serious side of weak sauce in the demo.



As to mages though, I really liked the looks of the passive sustains. I think Bethany is going to have a pretty small mana pool for my warrior playthrough.



Not as much fun to play a healer/support mage as a PC though, so fire ftw I guess.

#392
Sarielle

Sarielle
  • Members
  • 2 018 messages

treknx01 wrote...

Gibb_Shepard wrote...

AHHHH!! I can't choose between a mage or warrior for my first playthrough!


It will be a tough call, I think I will be sticking whit a mage build but I dont like the fact my (Hawkes) sister will get killed because I/Hawke will be a mage, I like her style more than the Brothers, But Oh well I guess you cant have your cake and eat it to.


I get the feeling being an apostate will be important to the plot, thus I want to be the mage for my first playthrough. I also like Bethany...but I'm actually thinking the Carver experience might be more fun. If you look at his character sheet you'll notice he's skewed more to the "rival" scale, which could be very interesting.

#393
Dr. Chaos

Dr. Chaos
  • Members
  • 40 messages

Mage and Warrior were both fun, but man I couldn't get into the rogue. Maybe later on when they get higher crit rates and better specials, but they came with a serious side of weak sauce in the demo.


I couldn't get past their stance while dual wielding. I know, it's a vain thing to complain about but I'm getting bad flashbacks to the hilarious way Sazh moved across the battle field in FFXII.

#394
Elanareon

Elanareon
  • Members
  • 980 messages

Addai67 wrote...

Grumpy Old Wizard wrote...

Addai67 wrote...

Firestorm is random.  That is not better.  It is different.

I beg to differ.  There were maybe two or three times a game where I could effectively set off Inferno.  When I'd already had a group of enemies paralyzed somewhere- trapped in a room by Glyph of Repulsion or stuck in a Paralysis Explosion.  Otherwise they just run out of it, and then why did I spend all that mana for a pretty fire tornado that is absolutely useless?  Within the casting field, the new Firestorm is much deadlier.


Firestorm is random and you are going to have the same problem with Firestorm that you had with inferno, assuming you play on the only difficulty that has friendly fire (nightmare.)

I set off Firestorm on groups of archers.  They stood right where they were- which makes sense if it's random fire dropping- and got slaughtered.  No friendly fire risk.  I could have done the same with Fireball in Origins, but you would need a couple fireballs to finish off a pack of archers and you'd be a pincushion by the time you were done.  I speak from experience.  And it still reinforces the fact that Inferno and Cone of Flame were useless.  I won't miss them.


I've been reading your post, and frankly if you found them useless fine but don't generalize it. Cone of flame is the highest DPS first tier spell there and i used it alot. For inferno, its situational, you described firestorm on archers well i used inferno like that as well. You just have to learn how to play those spells...

#395
Villedge

Villedge
  • Members
  • 107 messages
We want rogue specializations!

#396
Elanareon

Elanareon
  • Members
  • 980 messages

deathlord413 wrote...

nijnij wrote...

Taryn wrote...

Stardusk78 wrote...

The Lesser Evil wrote...

Stardusk78 wrote...

AOE spells can no longer lock in on single targets; is this only in the demo or confirmed in the full game as well?


I pray that placing AoE spells works better in the full game. Had to find a tiny free spot in a mass of Darkspawn several times to place my AoE, because I couldn't just throw it on top of a mob.


The devs should really answer this...


I think that this was done to balance the loss of friendly fire.  Or maybe friendly fire was taken out because placing AoE is less accurate. I was actually getting into trying to gage where to drop the yellow circle based on how fast the enemies move. 



The problem with that is that it makes AOE tactics fail (Bethany's fireball systematically misses its "target").


I never had an issue whit my AOE spells. I like that I have to gague where to drop the spell if the enemies are on the move it is a much more "realistic" scenario instead of having the ability to have some spell have a homing feature. Powerhouse spells should be directed to a point and then activate not target a specific person. If you hit your target though kudos to you. You have great aim.



The problem here is not that you can't target single enemies, but you can't target the ground under that single enemy... Get it? So if they are clumped together you can't target them even though they are the best target... Get it?

Then Kudos for getting it ^_^

#397
Ladybright

Ladybright
  • Members
  • 257 messages
I can't decide between mage and rogue, myself. On one hand, I almost don't want the plot to be *so* centered on Hawke. If she's a rogue she's still at the center of the conflict (all Hawkes are Champions of Kirkwall) but some of that conflict is on her sister's behalf, not hers, if that makes sense.



On the other, several party members have interesting ties to magery: Fenris, Merill, and Anders, to name a few. And mages look less silly this time 'round.



I'm a traditional rogue player. I don't usually find playing mages fun, but maybe the demo will change my mind when I play it.

#398
Elanareon

Elanareon
  • Members
  • 980 messages

Phaelducan wrote...

I ran it through as a Warrior, playing Bethany as a mage (heal, then heroic aura), and never got close to dying. I then ran as a mage myself (fireball and added damage) and got smoked on the Ogre.

It was late... and there may have been alcohol involved... but I think I was paying attention both times.

Anyone else find that Heroic Aura was a huge help?


I do use it, but i think its bug. Sometimes, when the mage who uses it gets too far, the effect is lost on the companions.

#399
Kryplixx

Kryplixx
  • Members
  • 128 messages
Why is the only healing spell on a 60 second CD? It didn't even heal that much.



I'm also in a bind.. I always play Warrior first. I love charging into battle wearing the flashy armor with the giant weapon... but seeing as they butchered the class... so bad in fact, it's hard to tell the difference between a Warrior and a Rogue... I don't know who to choose! Plus Rogue does far more damage then a 2H warrior.



Then there's the Mages... perhaps a little over the top casting animations... but fun none the less. Really love the way the spell trees work. Big problem though! You get Carver over the wonderful Beth! ><

#400
Addai

Addai
  • Members
  • 25 850 messages

Elanareon wrote...

I've been reading your post, and frankly if you found them useless fine but don't generalize it. Cone of flame is the highest DPS first tier spell there and i used it alot. For inferno, its situational, you described firestorm on archers well i used inferno like that as well. You just have to learn how to play those spells...

And what archers would not run out of it?  Only enemies that are fixed somehow, which is what I said.  Waste of mana and a talent slot.

As for the DPS of Flame Blast, if you've been following my posts then you saw that I questioned the wisdom of getting in an enemy's face and blowing fire on them with no CC and certainly not enough damage to take their health down enough to kill them.  So you gain aggro and get very little in return.  Use it to follow up Cone of Cold- why, when your melee fighters could eliminate those enemies in the time it takes for them to unfreeze?

If you find them useful, whatever.  Useless IMO.  Fireball was the only useful spell in that line.  Both Firestorm and the new Fireball are low mana cost, versatile and still do damage.  I'll take it.

Modifié par Addai67, 26 février 2011 - 03:47 .