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Official Mage class Discussion thread


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#451
Black-Xero

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Arcainzor wrote...

I dont like the mage class at all, i was hoping for another melee mage like Arcane Warrior :/

Well,at least you're able to hit them with the blade on the end of you stick.

Orchid-Haze wrote...

Actually, anyone know if you can
again choose 2 specialisations like in DA:O? I want to be a
damage/healer, due to the bad tactic healing in DA;O I do not want to
leave it to the AI healer again.

You get a spec point on level 7 and level 14 so yes,you can pick 2.

Teacake wrote...

Mage class has always been my favourite,
but I'm struggling as to what tree to specialize in, in Origins I was
mainly spirit damage, but I'd love to try something different in DA2, as
the mage spells seem to have been knocked up a gear, loving Mindblast
in the demo. I'm so going to need to grab a guide for this, hopefully
they'll be a respec tome or something.

I always go with Entropy first as it has that more...evil feeling but I was going to go with Primal and Elementral in DAII.You might want to try out Primal(earth and lightning) or elemental(fire and ice) if you like.

Modifié par Black-Xero, 26 février 2011 - 02:44 .


#452
Reaverwind

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PsychoWARD23 wrote...


And I wish that mages had a little more abilities, in the demo I was doing too much hacking and slashing.


I've taken a look through the spell trees, and a lot of the talents are upgrades, passive abilities, or sustained spells. Considering the longer cooldown timers combined with fewer activated talents, it's looking like playing a mage is going to be all about spamming staff attacks in between casting a few spells here and there - in other words, extremely boring.

#453
PsychoWARD23

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Reaverwind wrote...

PsychoWARD23 wrote...


And I wish that mages had a little more abilities, in the demo I was doing too much hacking and slashing.


I've taken a look through the spell trees, and a lot of the talents are upgrades, passive abilities, or sustained spells. Considering the longer cooldown timers combined with fewer activated talents, it's looking like playing a mage is going to be all about spamming staff attacks in between casting a few spells here and there - in other words, extremely boring.

Yeah, I noticed this too....

#454
Shinimas

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The start of the demo as a Mage wasn't boring and you will have even more spells by the time you get to max level.

#455
Reaverwind

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Shinimas wrote...

The start of the demo as a Mage wasn't boring and you will have even more spells by the time you get to max level.


It was really boring for me. Fancy animations don't make staff attacks any more interesting than they were in DA:O. Sure, the mage will have more talents at higher levels, but too few are the activated sort.

Modifié par Reaverwind, 26 février 2011 - 02:53 .


#456
Eternally Faithful

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Wow, the mage spells look really good.



I'm thinking that my Hawke will have Primal, Spirit, and Entropy magic mastered, with Mind Blast/Crushing Prison on the side. And either Force Mage or Blood Mage as my spec. I'm only curious about one thing: were spells like Chain Lightning improved? The ones that sounded really cool in Origins but ended up really lame.



<--does not have the demo :(

#457
Rasputin

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I would like to take my 2 copper on this thread and donate it to the Lament for the loss of Arcane Warrior.<br />
<br />
*bows head*<br />
<br />
It would have been EPIC if BW had taken the time to give AW a few fighting moves, have them wear cloth or medium armor only w/o shield, and let us play them again!<br />
<br />
*Lament off*<br />
<br />
Thanks for listening.

EDIT: Yes, people, I'm aware of the lore of AW.  I'm lamenting the fact that I don;t get to play one, is all.. sheeesh ..
=-).  I played an elf AW with ancient elven chain and then reaper vestment ..no shield... I would say he was probably more lore-centric than many AW out there....

Modifié par Rasputin, 27 février 2011 - 03:00 .


#458
Nept1

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im a little disappointed also that arcane warrior isnt in the game but forcemage/bloodmage should fill my empty void

#459
Reaverwind

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Just saw the Now Playing video spot on DA2 on Gamespot - and could not believe my eyes. The first spell for the Spirit Healer spec is a sustainable that disables offensive spell casting?!

Modifié par Reaverwind, 26 février 2011 - 04:45 .


#460
Stardusk78

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Reaverwind wrote...

Just saw the Now Playing video spot on DA2 on Gamespot - and could not believe my eyes. The first spell for the Spirit Healer spec is a sustainable that disables offensive spell casting?!


Because in DAO people would spam heal all the time; on Nightmare this game will be a real challenge now!

#461
Reaverwind

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Stardusk78 wrote...

Reaverwind wrote...

Just saw the Now Playing video spot on DA2 on Gamespot - and could not believe my eyes. The first spell for the Spirit Healer spec is a sustainable that disables offensive spell casting?!


Because in DAO people would spam heal all the time; on Nightmare this game will be a real challenge now!


You don't spam a sustainable. And why in hell do you care about how other people play a single-player game?

#462
Seagloom

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Reaverwind wrote...

Shinimas wrote...

The start of the demo as a Mage wasn't boring and you will have even more spells by the time you get to max level.


It was really boring for me. Fancy animations don't make staff attacks any more interesting than they were in DA:O. Sure, the mage will have more talents at higher levels, but too few are the activated sort.


I have to agree with Reaverwind here. That saddens me. Not because I have anything against Reaverwind, but rather I am a long time fan of the mage class. Constantly resorting to autoattacks during the flight from Lothering was boring as hell. I found the excessive staff twirling got old fast. Most of all, few of the spells the demo included felt powerful or appealed to me visually. The odd part is I felt the exact opposite about archery; which featured visually blander autoattacks and less variation in abilities. Something about it just made it fun--whereas I kept feeling like mages were missing something I could not place my finger on. It was surreal.

I have a very real fear that higher levels will not solve this problem for me. The epic Hawke Varric kicked off with was no more entertaining than the early game or Isabela segment version.

#463
Kryplixx

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Why is the only heal on a 60 second CD?

#464
Le Diable

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Rasputin wrote...

I would like to take my 2 copper on this thread and donate it to the Lament for the loss of Arcane Warrior.

*bows head*

It would have been EPIC if BW had taken the time to give AW a few fighting moves, have them wear cloth or medium armor only w/o shield, and let us play them again!

*Lament off*

Thanks for listening.


If for any reason Bioware stands better than most rpgs is because their story line is less faulty.

the arcan warrior is a lost legacy and is discovered by the Warden Champion of  Ferelden that you play and unearth it in the elven ruins.

Since Hawke climb to power as the champion of kirkwall's story is running parallel, getting the AW specialzation would bring inconsistency into the story line.. and so i believe the shape shifter too is missing and i am guessing none of your party members are shape shifters and hence it cannot be taught or obtained and i am sure the merchants would not be having a manual too... for that is the route Hawke seems to have chosen...

We march towards kirkwall while the DAO champion is running about all the map of ferelden with the treaties.

I have also heard from Gaider that each of your party members will have spells or abilities which are specific to  them and some of which are specific to hawke unlike in DAO we choose from the common pool available to us

for eg: Fenris is supposedly having an ability to induct or induce lyrium into him so that he does more damage to spirits or shades and also dishes out magical damage during his melee damage...

#465
Le Diable

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Seagloom wrote...

Reaverwind wrote...

Shinimas wrote...

The start of the demo as a Mage wasn't boring and you will have even more spells by the time you get to max level.


It was really boring for me. Fancy animations don't make staff attacks any more interesting than they were in DA:O. Sure, the mage will have more talents at higher levels, but too few are the activated sort.


I have to agree with Reaverwind here. That saddens me. Not because I have anything against Reaverwind, but rather I am a long time fan of the mage class. Constantly resorting to autoattacks during the flight from Lothering was boring as hell. I found the excessive staff twirling got old fast. Most of all, few of the spells the demo included felt powerful or appealed to me visually. The odd part is I felt the exact opposite about archery; which featured visually blander autoattacks and less variation in abilities. Something about it just made it fun--whereas I kept feeling like mages were missing something I could not place my finger on. It was surreal.

I have a very real fear that higher levels will not solve this problem for me. The epic Hawke Varric kicked off with was no more entertaining than the early game or Isabela segment version.


 I am a bit mixed up here as to how the mage would prevail in the higher levels if not dead curious

I am crossing my fingers for
Mana Clash
Blood Wound and Blood Control
Raise Dead

and that Awesome ability of Dragon Claws that shred the enemies apart into halves
and also hoping
the Spirit healer having some ability to reduce the cool down of the heal

but with a say in the end the spells are pretty mightier in damage as compared to DAO but we do have less number of spells to experiment and have fun with

I would somehow miss the Inferno as it does all round damage unlike the firestorm doing random damage
I would miss the blizzard and the electrical storm  with spell might ability "Storm of the century"

#466
Grumpy Old Wizard

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Reaverwind wrote...

Just saw the Now Playing video spot on DA2 on Gamespot - and could not believe my eyes. The first spell for the Spirit Healer spec is a sustainable that disables offensive spell casting?!


Yeah, that pretty much sucks. Adding to the suckage is that Group Heal has a 40 seconds cooldown and can only be cast when Healing Aura is active. So it'll hard to do an emergency heal to save the party. That makes the Spirit Healer suck for anything other than the NPC. And then, with such long cooldowns on the helaing spells it would probably be better to have the NPC mage set up for crowd control and additional damage anyways to avoid party damage.

#467
DKJaigen

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Reaverwind wrote...

PsychoWARD23 wrote...


And I wish that mages had a little more abilities, in the demo I was doing too much hacking and slashing.


I've taken a look through the spell trees, and a lot of the talents are upgrades, passive abilities, or sustained spells. Considering the longer cooldown timers combined with fewer activated talents, it's looking like playing a mage is going to be all about spamming staff attacks in between casting a few spells here and there - in other words, extremely boring.


i think you need to wait till you get the full game before you make a judgement before you post this kind of nonsense. yeah you had more spells in dao but a lot of them where worthless because lack of scaling. lighting bolt spirit bolt lighting storm , chain lighting and even inferno quickly became useless. most play through as a mage was me spamming fireballs and blood wound. rinse and repeat. i daresay that i have been more busy with a da 2 mage then with a dao mage.

#468
FieryDove

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I know this must seem silly but…
I do not want to play a mage until a toolset arrives or if I can find some plain clothes to wear or something. I saw from the demo my female mage in Kirkwall was stuck in Wynne type grandma robes. I will NOT wear these. I would have liked Beth’s simple frock even with 0 stat boosts. Yes silly, but that is the only reason I went AW in dao.

I do like what I have seen otherwise so far. I think mages may be leagues above warriors, at least early on.
Ok carry on…

#469
Razored1313

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Looks like my hawke will be going blood Mage and force Mage, personally think they dropped the ball with spirit healing this time around (and all healing be it potions or spell.)

#470
Reaverwind

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DKJaigen wrote...

Reaverwind wrote...


I've taken a look through the spell trees, and a lot of the talents are upgrades, passive abilities, or sustained spells. Considering the longer cooldown timers combined with fewer activated talents, it's looking like playing a mage is going to be all about spamming staff attacks in between casting a few spells here and there - in other words, extremely boring.


i think you need to wait till you get the full game before you make a judgement before you post this kind of nonsense. yeah you had more spells in dao but a lot of them where worthless because lack of scaling. lighting bolt spirit bolt lighting storm , chain lighting and even inferno quickly became useless. most play through as a mage was me spamming fireballs and blood wound. rinse and repeat. i daresay that i have been more busy with a da 2 mage then with a dao mage.


And how is spamming staff attacks an improvement? If  I wanted to play a FPS, I'd get the real deal.

#471
shastboy

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FieryDove wrote...

I know this must seem silly but…
I do not want to play a mage until a toolset arrives or if I can find some plain clothes to wear or something. I saw from the demo my female mage in Kirkwall was stuck in Wynne type grandma robes. I will NOT wear these. I would have liked Beth’s simple frock even with 0 stat boosts. Yes silly, but that is the only reason I went AW in dao.


you know that that's only the default robes right? I doubt that those would be the only option.

#472
FieryDove

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shastboy wrote...

you know that that's only the default robes right? I doubt that those would be the only option.


I was hoping we could have the trailer/demo type robes...again 0 stat boosts is fine to me. But yes, you are right I should wait and see what we can find/buy in-game.

#473
DKJaigen

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Reaverwind wrote...

DKJaigen wrote...

Reaverwind wrote...


I've taken a look through the spell trees, and a lot of the talents are upgrades, passive abilities, or sustained spells. Considering the longer cooldown timers combined with fewer activated talents, it's looking like playing a mage is going to be all about spamming staff attacks in between casting a few spells here and there - in other words, extremely boring.


i think you need to wait till you get the full game before you make a judgement before you post this kind of nonsense. yeah you had more spells in dao but a lot of them where worthless because lack of scaling. lighting bolt spirit bolt lighting storm , chain lighting and even inferno quickly became useless. most play through as a mage was me spamming fireballs and blood wound. rinse and repeat. i daresay that i have been more busy with a da 2 mage then with a dao mage.


And how is spamming staff attacks an improvement? If  I wanted to play a FPS, I'd get the real deal.


what where you doing last game? now get out and dont come back till you made some valid points

p.s. i doubt you know what fps means

#474
Black-Xero

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Reaverwind wrote...

And how is spamming staff attacks an improvement? If  I wanted to play a FPS, I'd get the real deal.

But it's third person? I'm lost...

#475
Grumpy Old Wizard

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Black-Xero wrote...

Reaverwind wrote...

And how is spamming staff attacks an improvement? If  I wanted to play a FPS, I'd get the real deal.

But it's third person? I'm lost...


I think he simply meant when playing a mage he does not want to be constantly shooting with his staff or he feels like he is playing a shooter. I think 99.9% of everyone playing their main character as a mage wants to be casting spells, not shooting. Anyways, he can clarify if that was not he intention.