Modifié par Vuitton, 26 février 2011 - 08:46 .
Official Mage class Discussion thread
#476
Posté 26 février 2011 - 08:45
#477
Posté 26 février 2011 - 08:48
Reaverwind wrote...
I've taken a look through the spell trees, and a lot of the talents are upgrades, passive abilities, or sustained spells. Considering the longer cooldown timers combined with fewer activated talents, it's looking like playing a mage is going to be all about spamming staff attacks in between casting a few spells here and there - in other words, extremely boring.
Each school has 3-4 activated spells. All the main activated spells from DAO are there bar one. And Force mage will probably have another 4 and Blood mage another 2-3.
#478
Posté 26 février 2011 - 08:51
Do we know whats in the spirit healing class yet?froogle345 wrote...
Looks like my hawke will be going blood Mage and force Mage, personally think they dropped the ball with spirit healing this time around (and all healing be it potions or spell.)
#479
Posté 26 février 2011 - 08:54
Morroian wrote...
Reaverwind wrote...
I've taken a look through the spell trees, and a lot of the talents are upgrades, passive abilities, or sustained spells. Considering the longer cooldown timers combined with fewer activated talents, it's looking like playing a mage is going to be all about spamming staff attacks in between casting a few spells here and there - in other words, extremely boring.
Each school has 3-4 activated spells. All the main activated spells from DAO are there bar one. And Force mage will probably have another 4 and Blood mage another 2-3.
I'm not sure what you call "main" spells but there are a lot fewer spells in DA2 than in DA:O. Spin it however you want. Plus most of the returning spells were nerfed so that if you want them to do anywheres near what they did in DA:O you have to burn an additional spell pick to "upgrade" the spell. And the longer cooldown times were noted.
#480
Posté 26 février 2011 - 08:56
Morroian wrote...
Do we know whats in the spirit healing class yet?froogle345 wrote...
Looks like my hawke will be going blood Mage and force Mage, personally think they dropped the ball with spirit healing this time around (and all healing be it potions or spell.)
We know "Healing Aura" and "Group Heal." HA has to be activated to use Group Heal (a 30% heal with 40 second cooldown.) When HA is activated no offensive spells can be cast.
#481
Posté 26 février 2011 - 09:02
Grumpy Old Wizard wrote...
Black-Xero wrote...
But it's third person? I'm lost...Reaverwind wrote...
And how is spamming staff attacks an improvement? If I wanted to play a FPS, I'd get the real deal.
I think he simply meant when playing a mage he does not want to be constantly shooting with his staff or he feels like he is playing a shooter. I think 99.9% of everyone playing their main character as a mage wants to be casting spells, not shooting. Anyways, he can clarify if that was not he intention.
Spot on. I don't like the "gun-staff" in DA anymore than I liked it in Oblivion, and I would love to see that concept dead and buried.
#482
Posté 26 février 2011 - 09:03
#483
Posté 26 février 2011 - 09:07
I repeat all the main spells from DAO are there bar perhaps 1 which may have something of an equivalent.Grumpy Old Wizard wrote...
I'm not sure what you call "main" spells but there are a lot fewer spells in DA2 than in DA:O. Spin it however you want. Plus most of the returning spells were nerfed so that if you want them to do anywheres near what they did in DA:O you have to burn an additional spell pick to "upgrade" the spell. And the longer cooldown times were noted.Morroian wrote...
Each school has 3-4 activated spells. All the main activated spells from DAO are there bar one. And Force mage will probably have another 4 and Blood mage another 2-3.
Do we have less spells yes, but I wouldn;t say a lot, and we are spoilt for choice anyway. We won't come near to getting all that we want. And many of the missing spells are useless sustainables anyway.
Mages have the same number of abilities as other classes now which is only fair.
This is a good thing, healing spam was a problem in DAO which greatly affected the difficulty.Grumpy Old Wizard wrote...
We know "Healing Aura" and "Group Heal." HA has to be activated to use Group Heal (a 30% heal with 40 second cooldown.) When HA is activated no offensive spells can be cast.
Modifié par Morroian, 26 février 2011 - 09:10 .
#484
Posté 26 février 2011 - 09:07
First of all, 99.9% of mage players don't have anything in common, so stop generalizing. Personally, I would have wanted to be a spellsword, not just a caster. Read a couple posts on these forums and you'll see that not everyone sees magical ability the same way... casting spells is not the only reason this class interests people.Reaverwind wrote...
Grumpy Old Wizard wrote...
Black-Xero wrote...
But it's third person? I'm lost...Reaverwind wrote...
And how is spamming staff attacks an improvement? If I wanted to play a FPS, I'd get the real deal.
I think he simply meant when playing a mage he does not want to be constantly shooting with his staff or he feels like he is playing a shooter. I think 99.9% of everyone playing their main character as a mage wants to be casting spells, not shooting. Anyways, he can clarify if that was not he intention.
Spot on. I don't like the "gun-staff" in DA anymore than I liked it in Oblivion, and I would love to see that concept dead and buried.
Secondly, the "gun-staff" idea. Some folks actually like the idea of having a spell tied to the staff so that you don't just have to stand around or run away from enemies while your mana recharges. So all I'm going to say to that is that I'm glad you aren't in charge of anything.
#485
Posté 26 février 2011 - 09:11
froogle345 wrote...
Looks like my hawke will be going blood Mage and force Mage, personally think they dropped the ball with spirit healing this time around (and all healing be it potions or spell.)
Same here. =/
Being able to only use basic attacks just ruined SH for me. Looks like Anders is going to be in my party often then.
Modifié par Xeyska, 26 février 2011 - 09:21 .
#486
Posté 26 février 2011 - 09:16
#487
Posté 26 février 2011 - 09:20
Crocodiles wrote...
I hope you don't have to activate force mage mode in order to use those spells
I hope not. D:
#488
Posté 26 février 2011 - 09:20
On the spell tree there is no sustained abilitiy in front of the activated abilities. Also, I want to point out that the sustained mode for Spirit Healer locks you out of using offensive magic, but you don't need to activate it to use other abilities like group heal. However, depending on the total number of availible skill points, you may or may not be able to invest heavily in more than 1 spec... it will probably depend on what you think is most useful.Crocodiles wrote...
I hope you don't have to activate force mage mode in order to use those spells
#489
Posté 26 février 2011 - 09:22
#490
Posté 26 février 2011 - 09:23
Icy Magebane wrote...
Secondly, the "gun-staff" idea. Some folks actually like the idea of having a spell tied to the staff so that you don't just have to stand around or run away from enemies while your mana recharges.
That'd be great if it were actually implemented. From what I've experienced and seen, it's not. At range, it's stil a gun, albeit with fancier animations.
#491
Posté 26 février 2011 - 09:24
#492
Posté 26 février 2011 - 09:24
Icy Magebane wrote...
On the spell tree there is no sustained abilitiy in front of the activated abilities. Also, I want to point out that the sustained mode for Spirit Healer locks you out of using offensive magic, but you don't need to activate it to use other abilities like group heal. However, depending on the total number of availible skill points, you may or may not be able to invest heavily in more than 1 spec... it will probably depend on what you think is most useful.Crocodiles wrote...
I hope you don't have to activate force mage mode in order to use those spells
Yes, you do. Re-read the descriptions.
Modifié par Reaverwind, 26 février 2011 - 09:25 .
#493
Posté 26 février 2011 - 09:25
Modifié par Crocodiles, 26 février 2011 - 09:26 .
#494
Posté 26 février 2011 - 09:26
Icy Magebane wrote...
On the spell tree there is no sustained abilitiy in front of the activated abilities. Also, I want to point out that the sustained mode for Spirit Healer locks you out of using offensive magic, but you don't need to activate it to use other abilities like group heal. However, depending on the total number of availible skill points, you may or may not be able to invest heavily in more than 1 spec... it will probably depend on what you think is most useful.
But you do need Healing Aura active to even use Group Heal.
Edit: Ninja'd.
Modifié par Xeyska, 26 février 2011 - 09:26 .
#495
Posté 26 février 2011 - 09:27
WHOA. I take that back... that sounds horrible!Reaverwind wrote...
Icy Magebane wrote...
On the spell tree there is no sustained abilitiy in front of the activated abilities. Also, I want to point out that the sustained mode for Spirit Healer locks you out of using offensive magic, but you don't need to activate it to use other abilities like group heal. However, depending on the total number of availible skill points, you may or may not be able to invest heavily in more than 1 spec... it will probably depend on what you think is most useful.Crocodiles wrote...
I hope you don't have to activate force mage mode in order to use those spells
Yes, you do. Re-read the descriptions.
#496
Posté 26 février 2011 - 09:29
Icy Magebane wrote...
WHOA. I take that back... that sounds horrible!Reaverwind wrote...
Icy Magebane wrote...
On the spell tree there is no sustained abilitiy in front of the activated abilities. Also, I want to point out that the sustained mode for Spirit Healer locks you out of using offensive magic, but you don't need to activate it to use other abilities like group heal. However, depending on the total number of availible skill points, you may or may not be able to invest heavily in more than 1 spec... it will probably depend on what you think is most useful.Crocodiles wrote...
I hope you don't have to activate force mage mode in order to use those spells
Yes, you do. Re-read the descriptions.Thanks for pointing that out because I totally missed that part.
Not that I used the spirit healer spec for more than the stat boost in DA:O, but it baffles me that Bioware would turn it into something that forces your mage to be a heal bot.
Modifié par Reaverwind, 26 février 2011 - 09:30 .
#497
Posté 26 février 2011 - 09:30
Reaverwind wrote...
Icy Magebane wrote...
Secondly, the "gun-staff" idea. Some folks actually like the idea of having a spell tied to the staff so that you don't just have to stand around or run away from enemies while your mana recharges.
That'd be great if it were actually implemented. From what I've experienced and seen, it's not. At range, it's stil a gun, albeit with fancier animations.
I think the default attack is dependent on the staff ie. other staves will have a default electrical attack. Therefore I'd say it is implemented like he says.
#498
Posté 26 février 2011 - 09:32
Healing has been nerfed a lot from the look of it, like I said healing spam was a big problem in DAO.Reaverwind wrote...
Not that I used the spirit healer spec for more than the stat boost in DA:O, but it baffles me that Bioware would turn it into something that forces your mage to be a heal bot.
#499
Posté 26 février 2011 - 09:37
#500
Posté 26 février 2011 - 09:38
Morroian wrote...
Healing has been nerfed a lot from the look of it, like I said healing spam was a big problem in DAO.Reaverwind wrote...
Not that I used the spirit healer spec for more than the stat boost in DA:O, but it baffles me that Bioware would turn it into something that forces your mage to be a heal bot.
A problem for whom? All those who thought Wynne was vital to gameplay?





Retour en haut




