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#551
lazuli

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GvazElite wrote...

But no one spec'd blood mage at all


I'd rather disable an entire room at once than be nearly invulnerable and auto-attack enemies to death.  I think the idea of an Arcane Warrior has promise, but its execution (like all specializations) didn't do it justice in DA:O.

#552
Mezinger

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I realize this makes me old school, but I prefer the archetype mage, with robes and a staff... old school, sturdy, the interface to the fade, resolute and brimming with will but careful not to end up on the front line. I mean really what would Wynne say about this new breed? I detest the new animations, sounds and the baton wielding melee attacks. The spell trees look okay though, and I like the idea they've introduced were you can upgrade a specific skill / spell.

Modifié par Mezinger, 27 février 2011 - 07:48 .


#553
Baelyn

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He/She-Hawke is an APOSTATE....not classically trained Circle magi...I think the fighting style much more fits this background...Apostates didn't learn the proper "manners" someone like Wynn would expect. He grew up in a rough life (as far as we can tell) and had to teach himself how to fend for himself so a staff/fighting style would make much more sense than acting exactly like someone who had been trained from 5 years old in an isolated tower about history and classical magic.

#554
Crocodiles

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I hope we get to choose Bethany's spec

#555
Shinimas

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Baelyn wrote...

He/She-Hawke is an APOSTATE....not classically trained Circle magi...I think the fighting style much more fits this background...Apostates didn't learn the proper "manners" someone like Wynn would expect. He grew up in a rough life (as far as we can tell) and had to teach himself how to fend for himself so a staff/fighting style would make much more sense than acting exactly like someone who had been trained from 5 years old in an isolated tower about history and classical magic.


I'm sure Anders and Merill will have the same twirly-whirly staff combat too.

#556
Zies

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Shinimas wrote...

Baelyn wrote...

He/She-Hawke is an APOSTATE....not classically trained Circle magi...I think the fighting style much more fits this background...Apostates didn't learn the proper "manners" someone like Wynn would expect. He grew up in a rough life (as far as we can tell) and had to teach himself how to fend for himself so a staff/fighting style would make much more sense than acting exactly like someone who had been trained from 5 years old in an isolated tower about history and classical magic.


I'm sure Anders and Merill will have the same twirly-whirly staff combat too.


Anders will have a demon inside him, and Merill is an elf, both are allowed to be bad ass. So yes, twirly animations for everyone!B)

#557
Grumpy Old Wizard

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Baelyn wrote...

He/She-Hawke is an APOSTATE....not classically trained Circle magi...I think the fighting style much more fits this background...Apostates didn't learn the proper "manners" someone like Wynn would expect. He grew up in a rough life (as far as we can tell) and had to teach himself how to fend for himself so a staff/fighting style would make much more sense than acting exactly like someone who had been trained from 5 years old in an isolated tower about history and classical magic.


Apostate mage does not imply gish and has nothing to do with "proper manners." Apostate merely means a mage not trained by the circle. An "unsanctioned" mage.

#558
Baelyn

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Grumpy Old Wizard wrote...

Baelyn wrote...

He/She-Hawke is an APOSTATE....not classically trained Circle magi...I think the fighting style much more fits this background...Apostates didn't learn the proper "manners" someone like Wynn would expect. He grew up in a rough life (as far as we can tell) and had to teach himself how to fend for himself so a staff/fighting style would make much more sense than acting exactly like someone who had been trained from 5 years old in an isolated tower about history and classical magic.


Apostate mage does not imply gish and has nothing to do with "proper manners." Apostate merely means a mage not trained by the circle. An "unsanctioned" mage.


You are misunderstanding my intent with "manners" hence why I quoted it as it was to be used loosely. An earlier poster made a statement about how Wynn would feel about mages engaging in combat in this staff fighting style as if to imply that they were being sloppy and not being proper in their use of magic. I would think of it as how someone who learned how to fend for himself on the street with a blade in contrast to a knight who was trained in the proper stances and steps, a polished swordsman.

  An apostate could consist of several different backgrounds...for example with Anders...someone who was in the Circle but defected and escaped in which case he did have some formal training (albeit his rogue attitude may contribute to his fighting style but this has yet to be seen). Where as in Hawke's situation, someone with magical ability who has been hidden away from the Circle their entire life that has had to basically learn on his own and fend for himself. I imagine a young Hawke who still hasn't truly mastered the art of magic trying to defend his family in whatever way he can and developing this style.

Of course all of this is conjecture and ultimately it comes down to what style you prefer in a mage, but I don't think that anyone can argue that this doesn't "fit."

#559
Villarba

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Does anyone know if you can change the default ability of the mage?
What I mean is, if I use (A) and the normal attack shoots fire.....can I change that to another element or something? 
Also in the full game will there be more melee options with the mage's staff?

#560
Icy Magebane

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Villarba wrote...

Does anyone know if you can change the default ability of the mage?
What I mean is, if I use (A) and the normal attack shoots fire.....can I change that to another element or something? 
Also in the full game will there be more melee options with the mage's staff?

It's based on the element of the staff... in the demo, the inventory is locked, so you can't change it, but there are other staffs to be found.

#561
allankles

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A few things: Hawke's staff has a blade on the end of it, tells us that he expects to use his staff as a melee weapon. Also, so far Hawke's skills with staff fighting are pretty much Gandalf like. Mages like Wynn or Morrigan would likely never have needed to learn how to use their staffs as melee weapons.

#562
Villarba

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Icy Magebane wrote...

Villarba wrote...

Does anyone know if you can change the default ability of the mage?
What I mean is, if I use (A) and the normal attack shoots fire.....can I change that to another element or something? 
Also in the full game will there be more melee options with the mage's staff?

It's based on the element of the staff... in the demo, the inventory is locked, so you can't change it, but there are other staffs to be found.


That's a relief :)
I cannot wait to see the different staffs in game...do you know of any confirmed elements for the different staffs?

#563
Icy Magebane

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Well, pretty much every element will be represented, I think... spirit, lightning, and ice for sure. I imagine earth also, but I have a hard time picturing it so... let's just say that's a "maybe."

#564
Villarba

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Icy Magebane wrote...

Well, pretty much every element will be represented, I think... spirit, lightning, and ice for sure. I imagine earth also, but I have a hard time picturing it so... let's just say that's a "maybe."


Thank you for your reply :)
I'd really like to focus on ice for my mage...so I am crossing my fingers and hoping that's in there (though I couldn't see why not).

#565
Crocodiles

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 The more I look at the entropy web the more I fall in love:wub: but the passives in elemental primal and spirit are too tempting

#566
Shinimas

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Well, if you're a pure nuker (which I guess means you go Elemental+Primal), fire staff will be superior due to Pyromancer.

#567
Kryplixx

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I'm going keep repeating this til I get an answer!

Why is the only heal on 60 sec CD? I heard there is a Group heal on a 40 sec CD...but didn't see it.

I don't want the game to be too easy or whatever... but I also hate chugging pots. That even annoyed me in D2.

#568
Crocodiles

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it's in the gamespot video footage around 28 min mark

Modifié par Crocodiles, 27 février 2011 - 10:59 .


#569
Felfenix

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Is there any reason you can't just toggle healing aura off when you want to use an offensive spell, and toggle it back on when you want to use the long cooldown group heal?

Modifié par Felfenix, 27 février 2011 - 11:18 .


#570
BHRamsay

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OK I'm going to embarrass myself here... I have played and beat the demo with every class except mage. I can not get past that danm Ogre no matter what combo of spells and tactics I've tried ...it's getting to the point where i think I might have to go *shudders* casual for my first ingame mage run, can someone offer a tip or trick.

Modifié par BHRamsay, 27 février 2011 - 11:33 .


#571
Morroian

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Kryplixx wrote...

I'm going keep repeating this til I get an answer!

Why is the only heal on 60 sec CD? I heard there is a Group heal on a 40 sec CD...but didn't see it.

I don't want the game to be too easy or whatever... but I also hate chugging pots. That even annoyed me in D2.

The cooldown on pots has increased too hasn't it?

#572
Morroian

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Felfenix wrote...

Is there any reason you can't just toggle healing aura off when you want to use an offensive spell, and toggle it back on when you want to use the long cooldown group heal?

No, it could get irritating though.

#573
Baelyn

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Morroian wrote...

Felfenix wrote...

Is there any reason you can't just toggle healing aura off when you want to use an offensive spell, and toggle it back on when you want to use the long cooldown group heal?

No, it could get irritating though.


I think probably the idea for this is that they dont want a single class tossing out tons of damage while still being able to heal very well.

It seems the name of the game in DA2 is control control control. They want us to be more creative in the way we evolve and scheme our tactics...not just im going to heal and pot spam my way through this.

Also I believe the cooldown on the Heal spell in Creation is to discourage players from healing too much without being specialized in Spirit Healer. They want it there as an option to fall back on in case you need it....but not to really on it...thats what your Spirit Healer would be for...hence the no offensive spell block on most of the abilities in that tree.

Im also thinking Healing Aura may have a cooldown to avoid just toggling it on and off at will.

#574
Ashaman X

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The more I think about it, the more I get the feeling that if Hawke and my mage Amell ever had a friendly little family duel, Hawke would lose. In general, I've discovered that raising a powerful mage in Origins is a lot of work, but by the time you near the end, it's worth it. If done right, a mage can be incredibly tactical and versatile.

Perhaps the same holds true in DA2, in that mage is going to need a lot of careful planning, but if done right, should become a pretty powerful character in his/her own right. I'm going to do my best to forget my style of play from Origins and instead focus on DA2's system. Going to be some interesting times ahead I think.

#575
Zies

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I disliked playing a mage in Origins, it felt very weak at low levels compared to a rogue or a warrior, and I couldn't be a dwarf, which is my favorite race... now I don't have to worry about races (Kind of a mixed blessing I guess.)

Playing the Demo, I felt the classes balanced, so long as the rogue is archery style (Those daggers do crap damage.). I look forward to being a mage this time around. It also seems that mages are going to have a greater importance this time around, what with your family being gifted in magical aptitude and the clash between First Enchanter Orison and the Knight Commander of Kirkwall.

Also, last note, Orison's staff, the three headed dragon one, reminds me of something I saw in Origins, had something to do with the blood mages in Denerim.