Chrumpek wrote...
For me spells should be different part of game as the actual talent trees. Atm we got 56 spells (that is with talents) and if we dont count talents or the upgrades if you prefer to call them - we got 31 spells. That is not too much right? Fleshy - yes, how much replayability at the ned - min ~^
Taken from the talent description thread hopefuly the poster won't mind but its worth repeating here:
Adhin wrote...
Some of them where duplicates or ugprades and, theres 10 things per Web (if you count upgrades). Thats 60 base not 56. Then 3 specializations brings that up to 90. If you count full skills in DAO (not awakening) you get 84. Overall its very comparable however, the same numbers for Warrior Rogue equal that of mages now, instead of being there 40-50 of the last game.
Also keep in mind you can only get 2 specializations. So in DAO that was 76 total, and in DAO, 80. I still hold by DAO, even for mages, has more flexibility and a greater emphasis on Specializations - mage or otherwise.





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