Graunt wrote...
No offense, but that chart is irrelevant except on bosses. It's not like we need to see some "sustained damage on trash mobs in an MMORPG" table when most enemies come in waves with a break in between each wave or area that has new seeds. Chain Lightning does not look like it beats everything easily, it simply looks like a reliable spell that you can pretty much fire and forget.
Your tables also don't factor in Brittle, which are a huge boost to the physical classes output. Of course if you're trying to make a Mage, Mage, Mage, Warrior group (if this is even possible), things look differently, but for a well balanced group, even the lackluster "damage" spells increase damage significantly.
At the very least it's relevant in that it demonstrates that you can come up with a mage spec that 1) does effective damage and 2) has a lot of abilities to keep on cooldown to minimize the staff spam that people seem to like whining about.
It also demonstrates that Fireball is a ****ty, ****ty spell, and that both Chain Lightning and Firestorm are really good.





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