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Official Mage class Discussion thread


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#701
Qays

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Graunt wrote...

No offense, but that chart is irrelevant except on bosses. It's not like we need to see some "sustained damage on trash mobs in an MMORPG" table when most enemies come in waves with a break in between each wave or area that has new seeds.  Chain Lightning does not look like it beats everything easily, it simply looks like a reliable spell that you can pretty much fire and forget.

Your tables also don't factor in Brittle, which are a huge boost to the physical classes output.  Of course if you're trying to make a Mage, Mage, Mage, Warrior group (if this is even possible), things look differently, but for a well balanced group, even the lackluster "damage" spells increase damage significantly.


At the very least it's relevant in that it demonstrates that you can come up with a mage spec that 1) does effective damage and 2) has a lot of abilities to keep on cooldown to minimize the staff spam that people seem to like whining about.

It also demonstrates that Fireball is a ****ty, ****ty spell, and that both Chain Lightning and Firestorm are really good.

#702
Graunt

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Le Diable wrote...
TELEKINETIC BURST


Just sounds like "Throw", except possibly 360 degrees around the caster.  Would be better if it's targetable.  Those kinds of spells need to do some really strong damage though, or interact in some way with other spells.  Otherwise they are just lesser damaging "safety" spells that actually end up annoying more than helping because they disperse enemies instead of keeping them together.

Modifié par Graunt, 28 février 2011 - 08:37 .


#703
Graunt

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Qays wrote...
It also demonstrates that Fireball is a ****ty, ****ty spell, and that both Chain Lightning and Firestorm are really good.


What are you basing this off of, single target?  I didn't realize Chain Lightning hit more than two targets in it's default form, while Fireball can hit 5-7.

#704
Qays

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Interesting that Spirit Healer has twice as many points in its tree as the other two specializations.

#705
Crocodiles

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there was a russian/polish(?) preview a while back, I'll try and find it, but it said that one of the force mage spells was called black hole

#706
Qays

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Chain Lightning hits 3 targets in its default form and 5 in its upgraded form (which is the good form), according to the TGS2011 thread. Even without stagger it's considerably more powerful than Fireball, with stagger the difference is shocking.

#707
Le Diable

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Graunt wrote...

Le Diable wrote...
TELEKINETIC BURST


Just sounds like "Throw", except possibly 360 degrees around the caster.  Would be better if it's targetable.  Those kinds of spells need to do some really strong damage though, or interact in some way with other spells.  Otherwise they are just lesser damaging "safety" spells that actually end up annoying more than helping because they disperse enemies instead of keeping them together.


I dont really can think of it as a targeteable spell
i feel it is to compensate the battle mage's keep off ability
its a burst so will definitely be around the mage

#708
Crocodiles

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Qays wrote...

Interesting that Spirit Healer has twice as many points in its tree as the other two specializations.

That's because you can't see the spell upgrades yet. They all appear to be activated spell too:)

#709
wowpwnslol

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RangerTypeII wrote...



spell resistance is a good thing  it emphises the role of the classes templars will be mage killes bust suseptiable to stronge pure fighters say berserker. 



Theoretically I agree with you.. but outright spell resistance is a poor design choice. No class should feel useless in any of the encounters. If Bioware made mobs with 100% physical damage immunity, I bet you many people wouldn't like it at all.

#710
Qays

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Crocodiles wrote...

Qays wrote...

Interesting that Spirit Healer has twice as many points in its tree as the other two specializations.

That's because you can't see the spell upgrades yet. They all appear to be activated spell too:)


Aha. Makes sense.

#711
Shinimas

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wowpwnslol wrote...

RangerTypeII wrote...



spell resistance is a good thing  it emphises the role of the classes templars will be mage killes bust suseptiable to stronge pure fighters say berserker. 



Theoretically I agree with you.. but outright spell resistance is a poor design choice. No class should feel useless in any of the encounters. If Bioware made mobs with 100% physical damage immunity, I bet you many people wouldn't like it at all.


I wouldn't say that. It just means you have to bring other party members to deal with it. It's been in D2, as well as BG2 (Kangaxx was pretty much immune to magic AND normal melee weapons) and it was fine, you just had to be aware and be able to change strategies on the fly.

#712
Cahill84

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Hi is there any creatures summoning spec for mage? I rem playing dragon age1 and there is. But i cant seem to find any on the dao2 demo spec trees. What abt archer with pet? As in dragon age 1 had ranger with bear summon etc. Be sad to see all these companions gone in dragon age 2.

#713
wowpwnslol

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Shinimas wrote...


I wouldn't say that. It just means you have to bring other party members to deal with it. It's been in D2, as well as BG2 (Kangaxx was pretty much immune to magic AND normal melee weapons) and it was fine, you just had to be aware and be able to change strategies on the fly.


If I recall correctly (been years since I played BG2), there were mage spells that stripped resistances, pierced magical defense or ignored spell immunity completely. So it was possible to beat him as a mage - in fact it was easier.

As far as the whole "need a certain party member to beat an encounter", I don't mind that at all. Just want some fair distribution of immunities to make melee feel useless at times as well.

#714
Morroian

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Qays wrote...

At the very least it's relevant in that it demonstrates that you can come up with a mage spec that 1) does effective damage and 2) has a lot of abilities to keep on cooldown to minimize the staff spam that people seem to like whining about.

Quel surprise, thats exactly what I was saying earlier and it makes sense from a balancing POV.

#715
Tak of the Archives

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Whatever has happened to Shapeshifter? Come on Bioware, please bring it back and maybe even make it half way decent this time...

#716
Wolf_in_the_Meadow

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So.. Force Mage. Looks like, Group Pull, Group Push, Slow, "Fist of the Maker" (AoE knockdown + damage) and some kind of armour boost.

Hmm... Not as excited as I was for some reason.

EDIT: Armour boost looks like "force" immunity. No knockdown etc. At least judging by the description for the spec.

Modifié par Wolf_in_the_Meadow, 28 février 2011 - 12:51 .


#717
shertokch

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if you really can max (almost) 2 standard trees and 2 specials I'll be VERY happy with my mage in DA2, everything else (like cooldowns) can be balanced with a patch or mods.

now all I need to know is there i can get the spirit healer/ force mage and bloodmage specs cause I need them ASAP!

#718
Wolf_in_the_Meadow

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A Dev stated that by the endgame, he was "heavily invested" in 2 trees and had a smattering of other spells.

He stated expected endgame was level 20.

So I'm still thinking 20ish points, with maybe a tome or 2. So, Force Mage and Primal. Spirit and Blood Mage.

Just 2 full trees.

#719
Static Jak

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RangerTypeII wrote...

Static Jak wrote...

I'm probably going with Mage.
But I hate and I mean HATE the Mage robes. :sick: Always have. Please tell me there'll be some light Armour of some kind available too. :(



I agree with the robe coment the robe look "funny"  how about something like the Jedi robes in the KOTR  The robes kep me from being a  mage 

Exactly. Basically, I'd like a pair of pants. :D

I don't see a problem with letting us use Light Armour for example. I doubt we'd see any major problems since we'd have to sacrifices extra Magic and Willpower to use on Strentgh to use the Armour in the first place.

Modifié par Static Jak, 28 février 2011 - 01:36 .


#720
Graunt

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Wolf_in_the_Meadow wrote...
He stated expected endgame was level 20.


/sigh...fast food and forgettable gaming for sure.  Why not just call the game Dragon Age: Intermission?

Modifié par Graunt, 28 février 2011 - 01:37 .


#721
Palanthiss

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Wolf_in_the_Meadow wrote...

A Dev stated that by the endgame, he was "heavily invested" in 2 trees and had a smattering of other spells.

He stated expected endgame was level 20.

So I'm still thinking 20ish points, with maybe a tome or 2. So, Force Mage and Primal. Spirit and Blood Mage.

Just 2 full trees.


WOW ! Only 20 points to get ! This will be really painful to choose here... 20 points when we have 80 spells or spells upgrades to choose from( 60 from the six basic trees + 2 specializations) will be rough.

In DAo (without Awakening) we had 3 spells at start, could get to level 25 at the end of the game (i was 23 on my first playthrough) and we had only 76 spells to choose from (4*16 for the 4 basic trees + 4 from arcane + 2*4 specializations).
And i'm not even counting the 2 free talents points you got during the game and the 3 you got from the books ! We had around 30 talents pointsat endgame, and each talent point was a spell !

I expected this sequel to give us a lot more talents points to get than 20, i hope this information is not correct... As almost half of the spells are just spells upgrades, 20 points wiil give us only 12 spells or so... Seems like playing mages will be heavily repetitive this time :(

Modifié par Palanthiss, 28 février 2011 - 01:45 .


#722
Assassin Rex

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Does anyone here agree with me that the heal spell takes too long to recharge. Either they increase the amount of health points it restores or they increase the recharge time. Anyways Magic for life. Always a mage. Forever a mage.
Force Mage here I come.

#723
Wolf_in_the_Meadow

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http://social.biowar...ex/6090138&lf=8 - Read this for more info - it should be the dev comments only (apart from OP).

#724
Augustei

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LobselVith8 wrote...

I wonder why Cassandra would be seeking the aid of Hawke if he's an apostate to put the Chantry back together (as Varric said), especially if he has the chance of coming to power in Kirkwall or siding with the mages.


Probably to try and persuade him to side with her.. an act of desperation or something since he's really the only hope the chantry may have since he will probably be heading the possible Mage Revolution.

#725
DamnThoseDisplayNames

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I feel that battlefield lacks something, a bit of chaos and inspiration, without voice casting. I would like to hear my mage reading his abrakadabra.. on latin.