Jarradane wrote...
Agreed.Graunt wrote...
Killjoy Cutter wrote...
I'm rather preplexed by the notion of the game being designed to discourage certain playstyles that I never engaged in anyway and never imagined that others would.
Of course, the style of play that people claim is being encouraged instead is also one that has absolutely no appeal to me either.
But what really makes me sit back and wonder is this notion that you need the game design to guide you to a certain style of play. Really? You can't just do it on your own, you need the game to give you reasons? Really?
Yes, and this is what Bioware is doing. They couldn't make "tanks" worthwhile in the first game, but want you to get stuck with the whole Tank/Healer/Damage paradigm, just because they are stuck with some generic MMORPG mindset, yet are removing so many other options that should be available by default. You never needed a "tank" in traditional roleplaying for anything. You also didn't need a healer, but it did help downtime.
I guess it's because it's the easiest semblence of strategy that can be forced, and you have to keep in mind that children play these games too.
Considering the rating on DA:O and DA2... No "child" under 17 should be playing them and if they are their parents are either quite confident of their child's maturity or unaware that their child is playing these games. If they are unaware I would ask just how their child came to own said games then.





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