Wolf_in_the_Meadow wrote...
I didn't bother with Willpower either. I suppose it's only really something you'd need if you were holding lots of modals. From what I'v read, neither HP or Mana/Stamina increase with level independant of attribute investment, although I'll check this out when I get home by leveling Hawke, comparing both before and after.
Cun is something that really bothers me. If you're not willing to invest in it every level, it's useless aside from meeting armour/weapon requirments.
Hmm, not gaining any health or mana simply by leveling would certainly be different from what's been done traditionally, and makes it seem like by end level we would have characters who would be much weaker compared to how they've been in the past, but it's actually much more realistic in that sense. Although fine from a gameplay perspective, it never made much sense to me that you were always guaranteed to gain more longevity simply because your adventures taught you that as well as being able to decide where you specialized on the way.
It could be though that since the characters already seem to start out quite powerful that you'll end up the same in the end, the progression is just reversed. Cunning bothers me too, and I'll probably ignore it on every character other than the Rogue outside of armor requirements, but I'll have to see. If you do not gain health simply by leveling up, then it may be necessary to go something like 1 Cun, 2 Con per level for Aveline (sans requirements), although pure Con may work as well.
Cun also increases crit damage.
That's probably the least consideration people have for bonuses. Outside of Rogues, crit damage won't really matter that much. There are a few skills that briefly give you 100% crit chance, but since those are usually 5 - 10 seconds and on a 30 - 60 second cooldown, it would be smarter to simply up your raw damage or crit
chance.
Le Diable wrote...
You have to use your cunning according to me
Believe me i played NM mode in DAO with less cunning and higher Willpower and heavy cunning and less willpower
Guess who won
High Cunning and Medium willpower as i stunned or freezed or brittled or put to sleep more enemies in such a setting
First preference is Magic
Second being Cunning
Third being Will Power
nothing else needed for the mage
I don't see how this is relevant at all to DA2 considering the stats work differently.
unlike a warrior and a rogue
who needs
attack
dexterity
willpower
cunning
and constitution
If you're talking about DA:O, a tanking Warrior only needed STR (req) and DEX, nothing else. You could opt for going STR (req), DEX (req) and the rest CON, but it wasn't necessary. Melee was DEX (req) and then all STR. "ATTACK" wasn't something you had to worry about since it was handled through one of the two stats you were raising anyway. In DA2 I'll still be doing mostly STR for my two-handed Warrior and the rest will just be requirements. I may end up having to put a point here and there into WIL, but I doubt it, especially with STA potions. Even if they have a long cooldown, I never even used them in Awakening or the Origins mod.
I can actually be a "battlemage" now without having to be an AW to do it. Love DA2 Mages 
Why do you say this? Why does anyone think the Mage has more "fighting abilities"? It's just animation sped up, and it's pretty much the same with all of the classes. The only thing different about them fighting up close is the animation, not the actual damage.
Modifié par Graunt, 02 mars 2011 - 02:14 .