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#126
Daddy555

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Morroian wrote...

Daddy555 wrote...

hahahaha lol MY POINT TO THE LETTER . i really do not like how its a unwritten law that all mages must wear robes they look stupid i dont even like the idea of the staff ?? why is it if your a magic user you need a giant staff which lets face it is just a large MAGIC WAND . i want a powerfull mage who bears armour and a god dam blade like the amazing ARCANE WARRIOR which is no longer present Image IPB

Er have you played the demo? Mages wield the staves far more as weapons in DA2 than they did in DAO.


no i have not played the demo i saw arcane warrior was not present and got a little upset so your saying i can scrap the staff for a sword??

#127
SG60

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Has anyone commented on this yet?

http://dragonage.bio...mage_heal-p.jpg

Modifié par SG60, 25 février 2011 - 12:35 .


#128
Grumpy Old Wizard

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LexXxich wrote...

Mages? Powerful in DA2? What a joke.
You have barely 3/4 of number of spells now, not counting upgrades, compared to Origins. And even those are barely half as powerful, with longer cooldowns to boot.
Is it the difference between an Apostate and Circle Mage? Where can I sign up for Harrowing in that case, as joining the Circle will surely provide me with better education?

On a related note. Did you notice how small in number and weak in effect are support spells? Or was it just the demo thing that Elemental Weapons on Lvl 6 only gave +4 additional damage to 70 already there?


Yep, fewer and weaker spells. Many spells were weakened and then an "upgrade" is offered to make them have a similar effect to what they had in DA:O. For examle, Cone of Cold does not freeze without the "upgrade." Fireball seems to be somewhat weaker too.

It remains to be seen what the longterm power of the mage will be but certainly he will have fewre spells available to him.

Er have you played the demo? Mages wield the staves far more as weapons in DA2 than they did in DAO.


I really don't want to play a staff archer, thanks.  As we get more spells we should have to shoot less to fill in the time between cooldowns hopefully.

Modifié par Grumpy Old Wizard, 25 février 2011 - 12:35 .


#129
Daddy555

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i remember the attckes the staff can pull off i remember jabbing darkspawn in the nose with all my might then running away till i could cast a spell

#130
Black-Xero

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Daddy555 wrote...

Morroian wrote...

Daddy555 wrote...

hahahaha lol MY POINT TO THE LETTER . i really do not like how its a unwritten law that all mages must wear robes they look stupid i dont even like the idea of the staff ?? why is it if your a magic user you need a giant staff which lets face it is just a large MAGIC WAND . i want a powerfull mage who bears armour and a god dam blade like the amazing ARCANE WARRIOR which is no longer present Image IPB

Er have you played the demo? Mages wield the staves far more as weapons in DA2 than they did in DAO.


no i have not played the demo i saw arcane warrior was not present and got a little upset so your saying i can scrap the staff for a sword??

No.The staff has a blade on one end which makes you able to use the staff as a melee weapon.

#131
LexXxich

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Morroian wrote...

LexXxich wrote...

Mages? Powerful in DA2? What a joke.
You have barely 3/4 of number of spells now, not counting upgrades, compared to Origins. And even those are barely half as powerful, with longer cooldowns to boot.

Several spells in DAO were simply upgrades on lesser spells, many spells were useless.

Note how I said "not counting upgrades". It means that spells that are clear upgrades in Origins didn't count, too.
About useless spells. Everyone uses different ones. But those which got lifted from Origins, have, in general, lost functionality, and have to be upgraded to regain it.

#132
Maferath

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My mage will go Primal all the way!

Those lightning spells :police:

#133
Grumpy Old Wizard

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LexXxich wrote...

Morroian wrote...

Note how I said "not counting upgrades". It means that spells that are clear upgrades in Origins didn't count, too.
About useless spells. Everyone uses different ones. But those which got lifted from Origins, have, in general, lost functionality, and have to be upgraded to regain it.


Yeah, that is exactul what they did in ME 2 to biotics. They greatly reduced the original effect from ME1 and then offered an "upgrade" to get some of the effect back. But ME 2 at least offered 2 different ways to evolve each power, which is not the case (at least in the demo) in DA2.

Modifié par Grumpy Old Wizard, 25 février 2011 - 12:38 .


#134
Blacklash93

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SG60 wrote...

Has anyone commented on this yet?

http://dragonage.bio...mage_heal-p.jpg

Desire demons YAY!

#135
ProfessionalPirate

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SG60 wrote...

Has anyone commented on this yet?

http://dragonage.bio...mage_heal-p.jpg


What...... is Anders holding? And is that a desire demon I see in the back? Yup

#136
SG60

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Grumpy Old Wizard wrote...

LexXxich wrote...

Morroian wrote...

Note how I said "not counting upgrades". It means that spells that are clear upgrades in Origins didn't count, too.
About useless spells. Everyone uses different ones. But those which got lifted from Origins, have, in general, lost functionality, and have to be upgraded to regain it.


Yeah, that is exactul what they did in ME 2 to biotics. They greatly reduced the original effect from ME1 and then offered an "upgrade" to get some of the effect back. But ME 2 at least offered 2 different ways to evolve each power, which is not the case (at least in the demo) in DA2.


At least they did improve a few of the old spells. Arcane Shield can be upgraded to add elemental resistance and cover the whole party, which seems pretty useful to me.

#137
SG60

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Blacklash93 wrote...

SG60 wrote...

Has anyone commented on this yet?

http://dragonage.bio...mage_heal-p.jpg

Desire demons YAY!


Or Desire "Spirits" as a certain forum member like to call them...:whistle:

#138
mage2278

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It may sound dumb but i only play as a mage, I have played DAO about 4 times, and awakening about five times although i think its dumb, lol. I love being a mage, i feel so special, like i was chosen, anyone could be yield sword with training but only a few can ever be gifted enough to be a mage, even fewer be a powerful one, lol.... i love mages

#139
synnerman

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Mage forever. I know it's considered limiting. I only play mages. I like what I'm seeing in the demo.

#140
Morroian

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SG60 wrote...

Has anyone commented on this yet?

http://dragonage.bio...mage_heal-p.jpg

Hawke using  blood magic?

#141
crerns2

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It looks like Justice is coming out of Anders.....

#142
Morroian

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LexXxich wrote...

Morroian wrote...

LexXxich wrote...

Mages? Powerful in DA2? What a joke.
You have barely 3/4 of number of spells now, not counting upgrades, compared to Origins. And even those are barely half as powerful, with longer cooldowns to boot.

Several spells in DAO were simply upgrades on lesser spells, many spells were useless.

Note how I said "not counting upgrades". It means that spells that are clear upgrades in Origins didn't count, too.
About useless spells. Everyone uses different ones. But those which got lifted from Origins, have, in general, lost functionality, and have to be upgraded to regain it.


I reckon if you don't count upgrades in DAO the number would be closer than 3/4. Bearing in mind also that say glyph of paralysis was essentially a smaller version of mass paralysis without being a strict upgrade. Mana Clash is about the only think thats mssing which really concerns me and the upgrade to dispel magic may be similar anyway. Yeah mages look to have been nerfed slightly, they'll still be fun to play, more fun given the melee capabilities. I far prefer the DA2 system to the more linear DAO system and we're still spoilt for choice in my planning for my mage characters I'm not going to be able to fully do what I want to do anyway. Plus they have the same number of talents as warrior or rogue, why should mage get more?

#143
Eclipse_9990

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synnerman wrote...

Mage forever. I know it's considered limiting. I only play mages. I like what I'm seeing in the demo.


mage2278 wrote...

It may sound dumb but i only play as a mage, I have played DAO about 4 times, and awakening about five times although i think its dumb, lol. I love being a mage, i feel so special, like i was chosen, anyone could be yield sword with training but only a few can ever be gifted enough to be a mage, even fewer be a powerful one, lol.... i love mages


Same as these guys. I only play mage. There just so powerful, awesome, and versatile. I love that I can attack just as well at range, as well as close combat. Killing archers has never been easier.
Spirit, Lightning, Fire, Arcane, Blood.. I can't wait to use it. 

Modifié par Eclipse_9990, 25 février 2011 - 01:34 .


#144
Sengoku no Maou

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Mage's are awesome? I understand and confirm.

#145
xKardelx

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DrunkenMonkey wrote...

but...but

http://t2.gstatic.co...UckpknVkzKnq6zY

well Image IPB (throws fire ball) Image IPB

#146
Cypher0020

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Yaaaaaaaaaay mages! Spirit Healer!

#147
4Aces

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Morroian wrote...
Yeah mages look to have been nerfed slightly, they'll still be fun to play, more fun given the melee capabilities. I far prefer the DA2 system to the more linear DAO system and we're still spoilt for choice in my planning for my mage characters I'm not going to be able to fully do what I want to do anyway. Plus they have the same number of talents as warrior or rogue, why should mage get more?


I usually only play mages myself, but this time I seriously doubt it.  Yes, they are nerfed, and with the lack of friendly fire that will be slightly good for you and much better for the enemy (since they have bad AI and tend to nuke themselves more than you).  So if you plan for that, you can try to take advantage at low level.  In the demo I ran into the middle of the horde attacking the warrior and nuked myself.  That made sure all the enemy got hit.

When you get to higher levels you are going to get eaten alive if they kept all the stunning/overpowering/knocking-down/slapping-you-in-the-face abilities since you no longer have any non-combat skill to prevent spell casing interruptions.  I know the demo spells do not take long to cast, but I assume you can still interrupt.  If not then prepare to be owned by enemy spell casters on a regular basis since they will truly have infinite mana and probably shorter recharge times.

As for 'upgrades' remember that these will remove one spell from your total list of possible casts.  With the relatively long recharge times compared to the manic pace of melee combat, you are going to quickly find yourself  hitiing 1-2-3-4-5-6 (with pauses in-between) to keep on auto-fire mode.  Sure there are a few upgrades in the warrior and rogue classes, but not nearly as many (though since some were locked out/not included with the demo I cannot be as accurate as I would like to be) wasted slots as the mage.  Seriously, fireball that does no fire damage???

With the low hit points you are going to go down fast with this new system (multiple waves of enemies, manic melee, and fast casting times), unless they dumbed down the AI so you are not attacked as much (auto-threat reduction for no reason).  So boost Endurance and carry a good stock of liquid heal-me and make sure the rest of the companions are keeping the riff-raff off the mage.

I agree with an eariler post - willpower is useless as mana seemed to never run out.  That is the only boost I see to this class, and does not come close to the nerfing that was performed.  As was mentioned earlier, they might have severly overpowered some of the higher tier spells to compensate, so it might not be so bad.  Considering the super powered Rogue  - super leaping between enemies to avoid being hit and teleporting to backstab, or the Warrior that natually hits multiple targets out of the box (and now has massive area of effects themselves), I expect to hear last tier spells are godly.

But as for mage melee?  That is almost oxymoronic unless you are an arcane warrior.  Play the demo again and take on 4 hurlocks just with melee and see how fast you get eaten (I did).  Now imagine that they are not losers anymore - so they have their own talents to use against you, and melee is the last thing you will want to do with a standard mage.  In this new system you will always be severly outnumbered (and that was just the first wave).  Learning to run away is the first lesson you learn when you join the Circle.

Did they cut the threat rating from the game?  I know threaten is still there, but is there any confirmation that there is a threat level?  In the demo it seemed that half the enemy went for the mage or the warrior by proximity alone.

#148
Gilsa

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Heh, I like this line for the spirit healer: "Any fool can cause harm, but no amount of muscle can make a weapon heal."

#149
klusps

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I don't like robes, so hopefully mages will have a wider variety of armor as well.

#150
Gilsa

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Coulda sworn that I saw a dev mention a while back that mages can wear any armor (leather/plate) if they are willing to put points into the required stats to equip those items. Doesn't mean it's an optimal or effective build, but the flexibility is there.