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#176
godlike13

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4Aces wrote...

Where does it say cunning does defense? After seeing your previous post I went into the demo and played long enough to get access to the attributes to make sure I had not missed something so critical (no pun intended). It does not say that in my version of the demo.


Add points into cunning and watch as ur defense goes up :whistle:.

Also,
http://social.biowar...1/index/6106591

Modifié par godlike13, 25 février 2011 - 03:30 .


#177
Haussier

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4Aces wrote...

I think you misinterpreted what I was saying - I was refering to the people saying that they were going to use their mage in melee based on the demo.  They would go down very quickly in a real battle.  I did not study all the rogue skills so I did not see the threat redirection.  How the heck does that work?!

I was comparing it direcly to the other classes.  Perhaps you should take a look at them, and then realize that the enemy is based on them as well.  So you will be facing the darkspawn equiavlents of warrior and rogue, so having either one of them as the primary character (barring some great top tier spells) will be much more effective and therfore desirable for people to play.  You seem to think that I was unduely negative, but I was just comparing what I saw in both text descriptiong and effectiveness on the battlefield. 

My rogue was just as good as the mage at low levels, and was better at high (when the mage was turned into a pincushuion by a few bolter).  The warrior was the master at all levels with better abilities, taking much less damage, and having faster, more successful stun attacks.  Sure it is a part affair, so having a healing mage as 'backup' is a good idea.  Wasting the main character on one is not what I had in mind.  Also remember that you cannot change the armor on companions (runes possibly but not the really good stuff anymore).  So mage seems to be much less appealing in DA2 though if you only ever play them, that is fine.  Just spend a bit to raise your health and do not act surprised if they go down faster than in DAO.  At least they cut the injury kits. :devil:


@addal67 - Fireball does not do nearly as much damage nor does it set people on fire (duration damage) as the standard.  I used cone of fire all the time since it not only did immediate damage, but stacked the duration damage on top.  So cone of cold to freeze, cone of fire to light them up, and a fireball just as they begin to thaw which not only knociks them down but gives them a second set of duration fire damage.  If they were still alive then a cone of electricity and just about everyone is down, and the rest will soon be (as they burn X 2).  It was low level and worked very well.  Now we have to buy burning for our fire.

Firestorm is random.  That is not better.  It is different.  It has less particles on the screen so there is less lag, so that is good.  But I would not say it is better.  It does not seem to do the same damage that firestorm used to, but being random makes it tricky once again.  I suspect that you need the pyromancer addon (another point gone) to get the full damage that we had with firestorm.  Once we get into the ERFs I am sure someone will do a database analysis of this and we will know for sure.  All I am saying is what I saw between DAO (finished last week) and DA2's demo (played multiple times yesterday). 

I owned the field with the 2HD warrior.  I took the second orgre and many of the Hurlocks by myself - just to see if I could.  In my first playthough I got caught by the potion bug (telling the female templar to drink a heath potion does not always work as her tactics override it) and my mage had to finish it off (about 10% of its health left).  It cost me 5 heath potions and twice I nearly died.  The freezing spells did not last long, and the damage was minimal (I think the staff was better and outright spell damage due to the high rate of fire).  I was actually glad to see the nerfed the ogre since it did not perform the grab & pummel animation or else I would have been mage salsa.  Pommel strike turmps Freezing in both chance to succeed and duration.


Fireball indeed is not as good as it was. That said we still have not fully speced it and it did set them aflame for a short period of time(sometimes), for very little damage.

Firestorm actually worked very well. It rains fireballs down randomly that knock people down and set the aflame. On top of that it had a fast casting time so it's a win win in my book.

I might be able to build a tank mage, that focuses on spell damage, depending on certian spells and specialization combos. There is still hope at least heh.

#178
4Aces

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Addai67 wrote...
All you're saying is that the freeze spells were effective, and fireball was a good spell which I agree.  So they kept the

No, I was only saying that I started with the freeze spell to keep them from A) spreading out and B) killing/interrupting me.
Yes the damage was nice, but the damage from the cone of fire was better by the time it was done burning them.  The Fireball was the best since it had knockdown, did some damage (though not a great deal more than the cone of cold), and then did extra buring damage.  With that grouping conv of fire was very effective for me.  We will never know what it could have been in DA2.

As for firestorm, all it looks like is random fireballs that go off in the area (just noticed that when I was checking Cunning out a few mintues ago).  If the improvements to fireball carries over so that target hit by firestorm are actually set on fire like inferno did, then it will be as uesful.  If not then here to hoping you can buy it an upgrade. :wizard:

#179
Haussier

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4Aces wrote...

Addai67 wrote...
All you're saying is that the freeze spells were effective, and fireball was a good spell which I agree.  So they kept the

No, I was only saying that I started with the freeze spell to keep them from A) spreading out and B) killing/interrupting me.
Yes the damage was nice, but the damage from the cone of fire was better by the time it was done burning them.  The Fireball was the best since it had knockdown, did some damage (though not a great deal more than the cone of cold), and then did extra buring damage.  With that grouping conv of fire was very effective for me.  We will never know what it could have been in DA2.

As for firestorm, all it looks like is random fireballs that go off in the area (just noticed that when I was checking Cunning out a few mintues ago).  If the improvements to fireball carries over so that target hit by firestorm are actually set on fire like inferno did, then it will be as uesful.  If not then here to hoping you can buy it an upgrade. :wizard:


it seems the dps from being set aflame is reduced by alot Image IPB They may have changed it since the demo like the two hander warrior but there is no way to tell.

#180
4Aces

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godlike13 wrote...
Add points into cunning and watch as ur defense goes up :whistle:.


Sorry, I forgot that they rebranded classicly defined stats.  I am so used to Dex. controlling defnese I was totally blind to the fact that we were talking about Cunning.  I even went into the demo and looked at Dex (then quted what it said to you).    Thanks for helping me figre that out.  So now I really appreciate my
Spider-Rogue even more, since they get even more out of Cunning.

ROFL, I am going to go and watch some Supernatural now...

Cheers!

#181
Steve236

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**** is hard to play!

#182
Savvie

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SG60 wrote...

Has anyone commented on this yet?

http://dragonage.bio...mage_heal-p.jpg


Ooooo interesting screenshot, I like it lots.  Looking forward to how the Force mage plays out.

#183
AbsolutGrndZer0

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Cheers for mages!

My first playthrough I am doing a mage, probably going to specialize in fire... might or might not get ice, if I do it will be only to get the Elemental Mastery to enhance my fire.

Also, I love how mages use their staff in melee instead of standing there shooting like an idiot.

Anyone know if Arcane Warriors will be making a return?

EDIT : Hmm looking at the page Chris linked, looks like no. :(

Modifié par AbsolutGrndZer0, 25 février 2011 - 03:45 .


#184
godlike13

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I would probably handle the Rouge pretty similar attribute wise. Mostly Dex and Cunning as the main two, rather than Magic and Will, and throwing some into Will, rather than Cunning.

Modifié par godlike13, 25 février 2011 - 03:47 .


#185
Grumpy Old Wizard

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Addai67 wrote...

Firestorm is random.  That is not better.  It is different.

I beg to differ.  There were maybe two or three times a game where I could effectively set off Inferno.  When I'd already had a group of enemies paralyzed somewhere- trapped in a room by Glyph of Repulsion or stuck in a Paralysis Explosion.  Otherwise they just run out of it, and then why did I spend all that mana for a pretty fire tornado that is absolutely useless?  Within the casting field, the new Firestorm is much deadlier.


Firestorm is random and you are going to have the same problem with Firestorm that you had with inferno, assuming you play on the only difficulty that has friendly fire (nightmare.)

#186
Le Diable

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the mage talent tree looks very rich with upgrades that now deal mightier damage to the base spells.

The elemental spells in the demo are really powerful... the crushing prison is devastating and so is the cone of cold that really gives the freezing effect and is more wider and shorter than that of DA1...



i am really concerned about the duration of crushing prison, somehow i found it lesser than that of DA1 when i cast it on the Ogre.. on hurlocks it just crushes them instantly.



The mage has become more decisive in DA2 which is definitely an awesome piece of upgrade. the firestorm really causes devastation and there is a wonder that gets invoked in a player to test the mages with various spell combos

The primal spells are still locked and i am guessing they are pretty passive with lightning and quake as damages... Like DA1 its possible to have 3 mages in your party, Hawke, Anders and Merill...

#187
Shiro_the_Gambler

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According to this thread, there is no quake ability.  Which I don't mind.  On the whole I like the changes and will be interested in seeing how Force Mage plays.

#188
Miri1984

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The cool down time on Heal was ridiculously long. I'm hoping that's something that has been fixed.

#189
Le Diable

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AbsolutGrndZer0 wrote...

Cheers for mages!

My first playthrough I am doing a mage, probably going to specialize in fire... might or might not get ice, if I do it will be only to get the Elemental Mastery to enhance my fire.

Also, I love how mages use their staff in melee instead of standing there shooting like an idiot.

Anyone know if Arcane Warriors will be making a return?

EDIT : Hmm looking at the page Chris linked, looks like no. :(


The arcane warrior is actually a lost legacy which was(is) discovered by the grey wardens of ferelden in the elven ruins and thats when it is unlocked.

This happens parallely when Hawke is on his way to rise in power. So unless Hawke gets to learn it from the previous warden or from an elven spirit..  there is no other way to get the arcane warrior into picture as it would make the story inconsistent.
But since Hawke is more about damage and destruction the force mage should be good enough seconded with the blood mage specialization.

However the arcane warrior was my top favorite in the Origins and the mage becomes more devastating with bloog magic and then battle mage specialization in awakening brings the creaming on the ice. the arcane warrior blood battle mage with spirit and elemental spells becomes a juggernaut of power

#190
themageguy

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i like the primal spells. Earth got much needed attention this time around.

#191
godlike13

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Im digging the Spit spells. Walking bomb look to be even more devastating, going off the enemy's overall heath, and Spit bolt very spamable.

#192
Wissenschaft

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If you don't want your mages dieing super fast than RAISE YOUR DEFENSE. put points into cunning until you at least have 50% defense.

#193
BigOzzie

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godlike13 wrote...

Im digging the Spit spells. Walking bomb look to be even more devastating, going off the enemy's overall heath, and Spit bolt very spamable.

Spit bolt made me lol, anyway spirit is looking pretty cool.

#194
Freakaz0idx

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I really want to know what force and blood mages are like,

#195
dreman9999

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Image IPB

I  christen this thread with firestom!!!

Modifié par dreman9999, 25 février 2011 - 04:58 .


#196
Haussier

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Freakaz0idx wrote...

I really want to know what force and blood mages are like,


I would like details as well.. Sigh" probably not going to happen until after release.

#197
Morroian

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Freakaz0idx wrote...

I really want to know what force and blood mages are like,


Me too, I want those specs bad so I can finish planning my characters.

#198
Morroian

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themageguy wrote...

i like the primal spells. Earth got much needed attention this time around.

Yes primal will be my primary damage tree for my first play through. Its more well rounded than elemental IMHO.

#199
Morroian

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Le Diable wrote...

The arcane warrior is actually a lost legacy which was(is) discovered by the grey wardens of ferelden in the elven ruins and thats when it is unlocked.

This happens parallely when Hawke is on his way to rise in power. So unless Hawke gets to learn it from the previous warden or from an elven spirit..  there is no other way to get the arcane warrior into picture as it would make the story inconsistent.
But since Hawke is more about damage and destruction the force mage should be good enough seconded with the blood mage specialization.

Given Hawke's long lineage there would be ways to bring it in but I'm actually beginning to prefer the treatment in DA2. After all AW was essentially a tank and nothing but.

#200
Mr. Gerbz

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Looks like I'm going to be a Blood Force mage. Damn that sounds awesome.