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Does anyone WANT Dragon Age to be more action oriented?


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#76
Chloe_W1971

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Purgatious wrote...

Stay awhile and listen... to how little you know.


Enlighten me.

#77
1varangian

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DA2 isn't an action game. You just click a button and your PC slashes frantically until his enemy dies. There are no blocks, dodges, parries, feints.. anything that would make good action combat. Not to mention most RPG's have that.



A lot of DA2 combat seems to be just about standing there slowly grinding down your opponents health with a crazy amount of strikes that can't miss or inflict serious damage. And waiting on talent cooldowns to spam them as fast as you can. Animations play at very high speed but it still takes a long time and a crazy amount of hits to actually kill anything. Which unfortunately makes the attacks feel weak.



As for the original question: controlling 4 party members means combat can't be action oriented. In an action game like ME you only control one character at a time. I guess DA2 is trying so hard to be both action and tactical, and it's just not possible. They tried to accomplish that by difficulty settings but it feels like a half-assed version of both action and tactics now. You don't have enough control for an action game, and it's too fast and flimsy for a satisfying tactical experience.

#78
cruelgretchen

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as for Diablo id simply say its hack n slash peroid.

#79
rob_k

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In Exile wrote...

Having played the demo, I play it the same way as DA:O (pause & play, full party control). The only source of aggravation is that you can't completely disable tactics. That's exactly what I was afraid of, and i was a fear that came true sadly.


You can, can't you? By clicking or pressing X/A on the star thingy icon in the tactics menu, by each tactic.

#80
Dj LynZee

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Chloe_W1971 wrote...

Gamer Xtreme wrote...

The story hasn't changed, the combat has...


Yes, that may well be. The demo managed to hide that perfectly, though. Let me recap my DA2 demo experience:

Intro, lots of exposition (2 minutes)
Fighting wave after wave of darkspawn with ridiculously large swords and apparently lots of colourful amphetamine pills in my characters bloodstream. (5-7 minutes)
More talking, more exposition (1 minute)
More testosterone and amphetamine fuelled "tactical" combat. (5-7 minutes)
Oh, the characters can talk as well. But not a lot, it seems (1 minute)
Yet more darkspawn fall to my characters drug-induced testosterone fest. Poor guys, never had a chance. (10 minutes)
More exposition. This time I can even respond in some fashion. But whatever I say, the game moves forward exactly the same. Shame, that. (1 minute)
Oh, great. More click of death. *yawn* (days)
Heh. Finally I get to do some more roleplaying (1 minute)
JFC, more stuff to click to death. More amphetamine feel. Hawke sure burns from both ends. Oh, and look. There's an... an... ogre...? Party dies. Bethany manages to klick the ogre to death by sprinting around the battlefield, firing on the thing in between healing herself. (an eternity seems to have passed)
Oh, look. We're somewhere else, at last. And we get to talk to Isabela. (1-2 minutes)
Yay! I get to click on things again. And then they die, while Hawke's dealer gets rich. (ages)

and so on. I hope - really, really hope - that it's just the demo and I'll actually enjoy the game. I'm not holding my breath, though. When I had finished the demo, I thought, "Well, that's an hour I'll never get back."



They obviously skipped through certain parts of the game. It's a ****ing demo. It's supposed to be a teaser and nothing more.

#81
Nymphonomicon

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Personally, I'm not really big on games that are supposed to be 'role-playing' gearing themselves toward a more action-driven dynamic. As much as I enjoy Mass Effect 2, I think they could have done without some of the Shooter game elements that were introduced, such as the "you've taken damage, so red junk is now defacing your screen" trope that has taken over that entire genre.

That being said, the DA2 demo does look quite nice.

#82
MorrowRail

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Steffen wrote...

 just because something is intense and engaging doesn't mean it has been dummed down,


That is hilarious.

#83
zazei

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I prefer it not to be but I don't mind any kind of combat as long as the story and RP choices are there and not affected in a negative way by it. Even Jade Empire's combat was fun in it's own way so I doubt this one will cause any real issues for me.

Modifié par zazei, 25 février 2011 - 12:12 .


#84
Celtic Latino

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I don't mind Dragon Age being more action oriented so long as there's still role-playing involved. Dragon Age 2 allows for role-playing in the form of three completely different personalities aside from class and appearance selection (as well as the choices YOU make, romance options, and friendship/rivalry system). To me DA2 is very much a role-playing game. Just because the characters are not taking turns to attack or no longer have static animations doesn't mean its been dumbed down. In fact, its progressed. The gameplay involves the players further, instead of just standing there and attacking and babysitting your mages and constantly micromanaging your tanks to heal like Origins did.



If anything, DA2 learned from the other games, it takes what made Origins great and gives console players (like myself) a much more involving experience and fans of Mass Effect know how immersive the voiced protagonist is.



So if Dragon Age is more action oriented, sure. So long as there is character creation (meaning we aren't stuck with a default character...thankfully appearance customization hasn't been taken away, hopefully never will), class selection, and an immersive story I don't care how action oriented the combat is. The more involving the better.

#85
Dj LynZee

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Celtic Latino wrote...

I don't mind Dragon Age being more action oriented so long as there's still role-playing involved. Dragon Age 2 allows for role-playing in the form of three completely different personalities aside from class and appearance selection (as well as the choices YOU make, romance options, and friendship/rivalry system). To me DA2 is very much a role-playing game. Just because the characters are not taking turns to attack or no longer have static animations doesn't mean its been dumbed down. In fact, its progressed. The gameplay involves the players further, instead of just standing there and attacking and babysitting your mages and constantly micromanaging your tanks to heal like Origins did.

If anything, DA2 learned from the other games, it takes what made Origins great and gives console players (like myself) a much more involving experience and fans of Mass Effect know how immersive the voiced protagonist is.

So if Dragon Age is more action oriented, sure. So long as there is character creation (meaning we aren't stuck with a default character...thankfully appearance customization hasn't been taken away, hopefully never will), class selection, and an immersive story I don't care how action oriented the combat is. The more involving the better.

This.

#86
Distilled

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Complaints are often overstated, glorifying what you like and condemning what you somewhat dislike.



Personally, I like the combat's pace more than that of Origin's but it should be slowed just slightly and with less flashy animations for my own tastes in RPGs.

#87
ManiacalEvil

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YOu can still have your tactics if you want. Just look here:

#88
Manic Sheep

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Sort off but not like what you are suggesting, I hate generally hate hack and slash and you couldn’t have it that you are rapidly throwing long chains of button presses together to make a combo like in GoW when you are controlling a whole party.

The reason I like rpgs is the story, the characters, the ability to play a different roles and affect the world. Not the combat so much. I would not mind having games where the "RP" is the only RPG mechanic.
I don’t like feeling like ever thing is number crunching with no actual skill involved beyond find the’ optimal build’ (and allot of rpgs do have optimal builds, its less about choice between style of play and more about whether or not you calculated correctly).
Not saying DA:O was completely like that, DA:O is a strategy RPG there was a fair bit of positioning and combining affects involved in that too and I did like the chess like feel of the combat but I do like actually being able to dodge and move properly in the new style of combat in DA2. You could sort of do this in DA:O, you could dodge flemeths attacks but not as well as you can now and often you would still get hit even if you had moved out of the way. Many other rpgs I have played were pretty boring and too stat based. It’s why I don’t like MMORPG’s.

Still while I do like the more action rpgs and I am loving ME in that respect, sometimes I just want a good old fashion strategy rpg too. Not everything needs to be all action. From what I have seen DA2 has a good balance, you can still play it like you did in DA:O, the tactics are still there (although are traps and stealth gone? :()

I play more than one type of game, it depends on my mood.

Modifié par Manic Sheep, 25 février 2011 - 12:24 .


#89
Sylvius the Mad

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In Exile wrote...

Having played the demo, I play it the same way as DA:O (pause & play, full party control). The only source of aggravation is that you can't completely disable tactics. That's exactly what I was afraid of, and i was a fear that came true sadly.

Can't you?  I'm pretty sure I've done that.  I even have characters not going after enemies in the absence of any instruction from me.

#90
Guitar-Hero

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MorrowRail wrote...

Steffen wrote...

 just because something is intense and engaging doesn't mean it has been dummed down,


That is hilarious.

how so?

#91
Chloe_W1971

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Dj LynZee wrote...

They obviously skipped through certain parts of the game. It's a ****ing demo. It's supposed to be a teaser and nothing more.


Yes, I know. In my case, it backfired. I gave my opinion about the question of more action and my reasons for it. I found the combat in DA1 mostly ok. I don't like the combat I've seen so far one bit. I realize they skipped through parts of the game, but what they're showcasing in the demo is not what I'm looking for in a game, easy as that.

#92
TheNecromencer

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It shouldn't be more action oriented than it is now. It's very good like it is now.

#93
panamakira

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I don't think there's anything wrong with the new direction of combat in DA2. People in these forums are just afraid of change and it's mind bottling how close minded people are around here. You are most definitely aloud to not like the game but it becomes annoying when people start insulting those that DO like the new direction of the game, even worse for console users.....

Seriously, it's like we're supposed to feel dumb we like DA2. As I said somewhere else before, RPG means different things to different people. They are not facts, they're preferences. Deal with it. They're not making buy the game y'all!

I happen to like a bit more action in the games I play, so this direction is a plus for me. I like the combat in DA:O but I'm also liking the combat in DA2. It's a bit faster but it's still very similar. That is good in my book. It's not like we can't pause and figure out what's happening and continue playing?

:huh:

Modifié par panamakira, 25 février 2011 - 12:26 .


#94
MorrowRail

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panamakira wrote...

I don't think there's anything wrong with the new direction of combat in DA2. People in these forums are just afraid of change and it's mind bottling how close minded people are around here. You are most definitely aloud to not like the game but it becomes annoying when people start insulting those that DO like the new direction of the game, even worse for console users.....

Seriously, it's like we're supposed to feel dumb we like DA2. As I said somewhere else before, RPG means different things to different people. They are not facts, they're preferences. Deal with it. They're not making buy the game y'all!


No they aren't.  In fact, I'm pretty certain the new direction will end up selling more copies.  It's just a shame that Bioware, a company we always used to depend on to make smart "old school" style RPGs, is turning into a console-centric gaming mill.  Remember, before the EA buyout, Dragon Age was going to be a PC exclusive title.

So yeah, they might sell a billion copies.  I'm just not buying one.  Starting with Baldur's Gate, I've purchased every Bioware RPG made.  This will be the first I pass on.

#95
ManiacalEvil

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MorrowRail wrote...

panamakira wrote...

I don't think there's anything wrong with the new direction of combat in DA2. People in these forums are just afraid of change and it's mind bottling how close minded people are around here. You are most definitely aloud to not like the game but it becomes annoying when people start insulting those that DO like the new direction of the game, even worse for console users.....

Seriously, it's like we're supposed to feel dumb we like DA2. As I said somewhere else before, RPG means different things to different people. They are not facts, they're preferences. Deal with it. They're not making buy the game y'all!


No they aren't.  In fact, I'm pretty certain the new direction will end up selling more copies.  It's just a shame that Bioware, a company we always used to depend on to make smart "old school" style RPGs, is turning into a console-centric gaming mill.  Remember, before the EA buyout, Dragon Age was going to be a PC exclusive title.

So yeah, they might sell a billion copies.  I'm just not buying one.  Starting with Baldur's Gate, I've purchased every Bioware RPG made.  This will be the first I pass on.

But why if it is almost the same and plays much in the same way?

#96
88mphSlayer

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i think you're out of luck this year if you dont like rpg's going a little more action-focused, ME3 no doubt will be tps with rpg elements, Skyrim is a bethesda fps/rpg obviously, The Witcher 2 has more enemies and is more action focused, even Dark Souls has quick-time events if you know when to pull them off

#97
In Exile

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rob_k wrote...

In Exile wrote...

Having played the demo, I play it the same way as DA:O (pause & play, full party control). The only source of aggravation is that you can't completely disable tactics. That's exactly what I was afraid of, and i was a fear that came true sadly.


You can, can't you? By clicking or pressing X/A on the star thingy icon in the tactics menu, by each tactic.


But you can't stop their behaviour. For example, if I remove all tactics and then select another character, the original character I control will still move or attack. I don't want that.

#98
In Exile

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Sylvius the Mad wrote...
Can't you?  I'm pretty sure I've done that.  I even have characters not going after enemies in the absence of any instruction from me.


Can you look at your tactics screen? What behaviour are characters set to?

#99
Sylvius the Mad

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In Exile wrote...

But you can't stop their behaviour. For example, if I remove all tactics and then select another character, the original character I control will still move or attack. I don't want that.

Have you tried changing the behaviour setting to "Passive"?

It took me several tries fiddling with the tactics page because of how buggy it is, but after you remove all the individual tactics you then need to change the settings in the top drop-down menus.

#100
MorrowRail

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88mphSlayer wrote...

i think you're out of luck this year if you dont like rpg's going a little more action-focused, ME3 no doubt will be tps with rpg elements, Skyrim is a bethesda fps/rpg obviously, The Witcher 2 has more enemies and is more action focused, even Dark Souls has quick-time events if you know when to pull them off


Skyrim will be a first person RPG with realtime combat, but none of the Elder Scrolls games are FPS/RPGs.  That's the one TRUE RPG I'm really excited for this year.