With the exception of the new mage animations, the combat I've seen is neither dark nor sexy. It's cartoonishly ridiculous. Swordfighting should feel like swordfighting- the clash of metal, blade tearing bone and flesh- not like hamsters on crack. It can't be "visceral" if there is no feel of weight or impact from what you're doing until you tap the enemies and they explode in a fountain of blood and limbs.WidowMaker9394 wrote...
Anything's better than Origins. Combat in Origins was as exciting as playing chess which isn't good if you're trying to market your game as dark, violent and sexy.
Chess isn't dark. Chess isn't violent. And chess is most certainly not sexy.
I wonder if the game will end up suffering for inviting comparison to ME2 rather than sticking to classic RPG crunchy goodness. I don't care much for that IP, but I have to admit that ME2 did a superb job in the goal of creating a cinematic game. The intro scene is elegant and powerful, the combat (in the main quest areas especially) is heart-pounding, the music grabs you. What it failed to do for me was to make me care about Shepard or any of the crew except for Garrus, and maybe one or two others. That's where I"m hoping DA2 still pulls off a win and doesn't get relegated to the nerdy also-ran.
Modifié par Addai67, 25 février 2011 - 01:25 .





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