Pwener2313 wrote...
Starting out fresh also means losing everything you had in ME2. You can't start ME3 with the ship, crew, weapons and resources. You need some kind of problem to start off form the bat clean as a whistle. For example, the Lone Wanderer gets shot in the head and left for dead in the desert in Fallout New Vegas, losing everything he had (in my canon, Fallout 3 and Fallout New Vegas have the same character). It would make more sense to connect both ME2 and ME3 since it's what BW said they'd do. Furthermore, leaving a definite ending to ME2 in a cliffhanger just seems so right to me and apperantly so many other people.
Yes exactly. Bioware has stated many times that Mass Effect 3 has to be a game that even if you never played any of the other games before you'll be able to start an enitrely new game and jump right in. The game has to accessible to new players without forcing a crew of 12 people they know nothing about or a ship they've had nothing to do with on them and make it seem like they're all best friends.
Starting off ME3 in the Normandy SR2 is a bad idea because then it's up to Bioware again who lives and dies for new players. It's bad enough they did this with ME1. Also someone new to the series isn't going to give a flying hoot about the old crew so throwing them in there is pointless. I mean if you never played ME1 did or do you think you'd care about Liara and Ashley/Kaidan in ME2? Probably not a whole lot and you'd just feel more confused or left out by their presence.
Look yes getting captured and prisons are all very cliche, especially in RPGs. But it works. And a lot of the bests RPGs (Shadows of Amn, Elder Scrolls) do it. Frankly it's no worse then how they started ME2 since they literally killed the main character to have a reason for Shepard having to start a fresh.
Starting off in a prison just makes going into ME3 a lot easier. Interrogations for example can be used to determine Shepard's past actions easily if you aren't importing a save. Also being tortured is a good excuse for the main character not remembering things. Also the way you escape the prison probably makes for a good tutorial, plus you could even possibly pick up a squadmate(s) while in the prison. I mean a Batarian prison would be an ideal place for you to finally meet a Batarian squadmate since you'd help each other breakout. Or any squadmate for that matter. It also could allow for Liara and or Ashley/Kaidan to launch some kind of rescure mission similar to that of Return of the Jedi. I mean for new players it makes Liara, Ashley, Kaidan relevant to their game and it's great for veteran players to reunite with their old squaddies for old times sake.
It's also a good way of explaining why Normandy SR2 has undegone changes while Shepard was gone or why Shepard might be starting off in an SR3. (Joker and EDI in Shepard's absence could easily leave Cerberus and piggyback onto a new Alliance Normandy class vessel.) Like I've said this works really well, I mean so much so that Bioware would almost appear foolish to try something else.
The ultimate sacrifice has to be something pretty big. It can't just be your typical sacrifice some people or sacrifice this artifact. It almost needs to impact the story, otherwise Bioware is really just blowing hotair. Also given that this DLC is entitled to "Arrival" and we clearly see the Reapers heading for the Galaxy at the end of ME2, I think it's safe to say that it will involve the Reapers, maybe not directly, but it will have something to do with them. I mean really ME2 already had a of sort cliffhanger ending, getting captured or left to make a final stand alone wouldn't really be any worse for being the true end to ME2.