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I'll just say it, the circle rotator-style dialogue system sucks.


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#251
topster88

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Mr. Gerbz wrote...

It's really funny that people dislike a dialogue system which has been improved in every single area compared to its previous instalment.

Anyway, stop making threads like these. Most of us like the new dialogue style.


Improving a piece of crap doesn't make it anything but a piece of crap

#252
Cloaking_Thane

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topster88 wrote...

Cloaking_Thane wrote...

topster88 wrote...

Cloaking_Thane wrote...

Sure you dont need a full sentence to make stuff clear, but the paraphrases are like I said on previous exp w/ ME1/2 (and w/o intent Icons mid you) 90% clear to me.

There are no mind bendingly complex logic leaps here.


They should all be 100% clear.


Please show me any game where that has been the case ever?

Origins suprise sex is fairly infamous now, moreover the system allowed you to be a d*** and still have 100% approval via gifts......but i digress


How many more times do you need me to wtrite that I didn't think the dialogue system in Origins was great either before you stop comparing the two games in terms of clarity?


Im simply reiterating a point, and asking you to show me any game that was 100% clear? anyways there will never come a time where everything is 100% agreeable to everyone that purchased a copy

#253
AlanC9

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topster88 wrote...
How many more times do you need me to wtrite that I didn't think the dialogue system in Origins was great either before you stop comparing the two games in terms of clarity?


Maybe I missed it, but what game do you consider to have a "great" dialogue system, and why?

#254
tankgirly

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Hater's gonna hate, everybody.



The End.



*back to my usual hang out thread.*

#255
topster88

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HTTP 404 wrote...

AngryFrozenWater wrote...

HTTP 404 wrote...

Reviews for game dont come out from playing a demo.  Its ok to have a first impression of the game by playing a demo but you shouldnt truly judge a game from a demo.  A demo isnt made to be judged but rather give you a first impression.  If your impression and not your judgement of the game is such, than thats what it is.  But with the game coming out perhaps you will be better equipped at making your argument.  Because right now, it just looks like you are picking fights when there barely is one.  Im giving you the benefit of the doubt in your point of view the least you can do is respect why other people like the system as it is and wait for the full game to see how it fully plays out rather than judge how it works based on 4 or 5 instances where it was used in the demo.

I don't agree. A demo is intended to convince people to buy the game. If a demo cannot provide that it it is worthless and even damages the intended it was created for. Therefore it does not make sense to me to defend a demo which cannot show how cool the game is.


having a good first impression is a convincing way for people to buy the game is it not?  I also didnt defend the demo, I was saying to reserve judgement.  I swear some people read my posts very differently than what I write.  haha


Dude, you are SUPPOSED to judge a game from the demo. That's what they want you to do. Ideally, if a demo is good, you think "Oh this will be a good game". That's why they show you the gameplay, they show you the menus, the cutscenes, etc. BioWare put out a demo specifially so that people will conclude that the game is good and buy it. So yes, it is indeed fair to judge a game on the demo.

#256
topster88

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AlanC9 wrote...

topster88 wrote...
How many more times do you need me to wtrite that I didn't think the dialogue system in Origins was great either before you stop comparing the two games in terms of clarity?


Maybe I missed it, but what game do you consider to have a "great" dialogue system, and why?


KotOR. No surprises, and the dialogue was clear enough to figure out the tone.

#257
topster88

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Naltair wrote...

But the second issue is much easier to address. I keep seeing people mentioning that the dialogue wheel removes choice or role playing or makes them less connected to their character than fully written out text responses that are not voiced. Choice in any of these games is an illusion, we are playing a narrative with multiple paths to an endpoint but those paths are all fully scripted and for all your role playing and backstory you create for your Warden or Hawke there are certain things you just can’t do and certain things you will do.


You are missing the point. The player must FEEL as though they have control over their character. Of course the game will go in whatever direction it chooses, but the point of immersion is to give the player the illusion that they are in fact doing what they want to do and saying what they want to say.

#258
AngryFrozenWater

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Raanz wrote...

The end is pre-determined and the only thing anyone is allowed to "role-play" is whether you have a lot of friends or a lot of enemies.  Written out respones that convey what Hawke is going to say word for word is not going to change that.

At least written out responses would make clear which direction the conversation and the story are going. The icons may help or the paraphrases may indicate intention, but in the end the complete sentence will be more clear to avoid confusion. The way the paraphrases are worded in the demo are not exactly helpful. A mix would work. Icons in front of a full sentence may give a further indication of the intention. And maybe even prevent the "Zevran problem".

Modifié par AngryFrozenWater, 25 février 2011 - 05:47 .


#259
Cloaking_Thane

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So youre going to buy the game or not?

#260
Raanz

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topster88 wrote...

Are you actively ignoring how the so-called "compassionate" response was in no way compassionate? besides, Would it have cost SO MUCH MORE SPACE to write "At least he will be with dad" as the blurb as opposed to "he will not be alone"?


Just read one of your responses (this thread moves fast).
I think I see now.   It's not that you don't like the dialog wheel, you don't like the responses on the dialog wheel the way they are written?

Cyclone Prime responed soon after and he/she hit the nail on the head.  The game now has a voiced protagonist.  Sometimes the response will far out-weigh the paraphrased choice you can make.  It probably will happen a lot more then you think.  Personally, I much prefer a character that has some emotion, inflected with voice and gesture, then a department store mannequin that stand there with "dead-eye".

#261
topster88

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Cloaking_Thane wrote...

So youre going to buy the game or not?


At this point? Probably rent it and buy it if I end up really liking it.

#262
HTTP 404

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topster88 wrote...

HTTP 404 wrote...

AngryFrozenWater wrote...

HTTP 404 wrote...

Reviews for game dont come out from playing a demo.  Its ok to have a first impression of the game by playing a demo but you shouldnt truly judge a game from a demo.  A demo isnt made to be judged but rather give you a first impression.  If your impression and not your judgement of the game is such, than thats what it is.  But with the game coming out perhaps you will be better equipped at making your argument.  Because right now, it just looks like you are picking fights when there barely is one.  Im giving you the benefit of the doubt in your point of view the least you can do is respect why other people like the system as it is and wait for the full game to see how it fully plays out rather than judge how it works based on 4 or 5 instances where it was used in the demo.

I don't agree. A demo is intended to convince people to buy the game. If a demo cannot provide that it it is worthless and even damages the intended it was created for. Therefore it does not make sense to me to defend a demo which cannot show how cool the game is.


having a good first impression is a convincing way for people to buy the game is it not?  I also didnt defend the demo, I was saying to reserve judgement.  I swear some people read my posts very differently than what I write.  haha


Dude, you are SUPPOSED to judge a game from the demo. That's what they want you to do. Ideally, if a demo is good, you think "Oh this will be a good game". That's why they show you the gameplay, they show you the menus, the cutscenes, etc. BioWare put out a demo specifially so that people will conclude that the game is good and buy it. So yes, it is indeed fair to judge a game on the demo.




Im sorry, Im not the judging type.  maybe you are. Posted Image

#263
topster88

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Raanz wrote...

Cyclone Prime responed soon after and he/she hit the nail on the head.  The game now has a voiced protagonist.  Sometimes the response will far out-weigh the paraphrased choice you can make.  It probably will happen a lot more then you think.  Personally, I much prefer a character that has some emotion, inflected with voice and gesture, then a department store mannequin that stand there with "dead-eye".


Once again I fail to see how having a voiced protagonists and paraphrases that are closer to what you actually say are mutually exclusive

#264
Cloaking_Thane

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topster88 wrote...

Cloaking_Thane wrote...

So youre going to buy the game or not?


At this point? Probably rent it and buy it if I end up really liking it.


So the demo did its job of determining your preference for the game.

End of thread really.

TBH you've brought no supporting evidence for your opinion other than anecdotal evidence and a differenct viewpoint of the world.

You should thank the demo for saving you $60!

Its like Gaider said, if the demo gives you doubts there is really nothing further to day

#265
Raanz

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AngryFrozenWater wrote...

Raanz wrote...

The end is pre-determined and the only thing anyone is allowed to "role-play" is whether you have a lot of friends or a lot of enemies.  Written out respones that convey what Hawke is going to say word for word is not going to change that.

At least written out responses would make clear which direction the conversation and the story are going. The icons may help or the paraphrases may indicate intention, but in the end the complete sentence will be more clear to avoid confusion. The way the paraphrases are worded in the demo are not exactly helpful. A mix would work. Icons in front of a full sentence may give a further indication of the intention. And maybe even prevent the "Zevran problem".


I understand where you are coming from, but it's really not practical for the developer to do that.  In the response I just posted to topster, sometimes the chosen response is going to be a short monologue, writing out that response on the dialog wheel would not be feasible.

#266
Raanz

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topster88 wrote...

Raanz wrote...

Cyclone Prime responed soon after and he/she hit the nail on the head.  The game now has a voiced protagonist.  Sometimes the response will far out-weigh the paraphrased choice you can make.  It probably will happen a lot more then you think.  Personally, I much prefer a character that has some emotion, inflected with voice and gesture, then a department store mannequin that stand there with "dead-eye".


Once again I fail to see how having a voiced protagonists and paraphrases that are closer to what you actually say are mutually exclusive


Read my reply to AngryFrozenWater.  That's why.

#267
Cloaking_Thane

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topster88 wrote...

Raanz wrote...

Cyclone Prime responed soon after and he/she hit the nail on the head.  The game now has a voiced protagonist.  Sometimes the response will far out-weigh the paraphrased choice you can make.  It probably will happen a lot more then you think.  Personally, I much prefer a character that has some emotion, inflected with voice and gesture, then a department store mannequin that stand there with "dead-eye".


Once again I fail to see how having a voiced protagonists and paraphrases that are closer to what you actually say are mutually exclusive


There is a key phrase missing in this assumption which is, closer to [what I want my Hawke to actually say]

thats quite simply not your call.

#268
Naltair

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topster88 wrote...

Naltair wrote...

But the second issue is much easier to address. I keep seeing people mentioning that the dialogue wheel removes choice or role playing or makes them less connected to their character than fully written out text responses that are not voiced. Choice in any of these games is an illusion, we are playing a narrative with multiple paths to an endpoint but those paths are all fully scripted and for all your role playing and backstory you create for your Warden or Hawke there are certain things you just can’t do and certain things you will do.


You are missing the point. The player must FEEL as though they have control over their character. Of course the game will go in whatever direction it chooses, but the point of immersion is to give the player the illusion that they are in fact doing what they want to do and saying what they want to say.


Different strokes then I feel more connected to my Shepherd then I do to my DA:O character.  Mainly because of the voiced narrative.

#269
AlanC9

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topster88 wrote...

AlanC9 wrote...

Maybe I missed it, but what game do you consider to have a "great" dialogue system, and why?


KotOR. No surprises, and the dialogue was clear enough to figure out the tone.


Fair enough. The thing is, KotOR and DAO have the same dialogue system You just like the particular KotOR implementation of that system better than DAO's implementation.

#270
topster88

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Cloaking_Thane wrote...

topster88 wrote...

Cloaking_Thane wrote...

So youre going to buy the game or not?


At this point? Probably rent it and buy it if I end up really liking it.


So the demo did its job of determining your preference for the game.

End of thread really.

TBH you've brought no supporting evidence for your opinion other than anecdotal evidence and a differenct viewpoint of the world.

You should thank the demo for saving you $60!

Its like Gaider said, if the demo gives you doubts there is really nothing further to day


I'll never understand your point of view...

"You don't like it, so shut up!"

BioWare has a feedback topic specifially for people to say what they think about the demo. Clearly they want to hear what people have to say about it. Originally I was going to post this in that topic, but after a brief perusal through it it looked like it degenerated into a flame war, so I made a topic for this instead. You may not care what other people think about the game, but BW does.

#271
AngryFrozenWater

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XBenotto18 wrote...

AngryFrozenWater wrote...

I agree with you, topster88. And BTW: Welcome to the forums.

And to XBenotto18: You don't accept that other people have different opinions than yours. Instead of using reason you are trying to invalidate that opinion by ridicule it. You call it "dumb", but fail to provide any thought behind it. The fact that the OP is new to the forum does not mean he can't have a different opinion. Your intolerance makes you no better than a troll.


Just saying that a new member with no game registration that only post bad things on his own thread is suspicious. He is entitled to his opinion though. But things happen on forums before a big realese.

And you keep on trying to invalidate a different opinion by throwing accusations to the OP? Even in this response. Why are you doing that?

Modifié par AngryFrozenWater, 25 février 2011 - 05:55 .


#272
Gibb_Shepard

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I think they're a step in the right direction, but it's still horribly flawed. DA2 still suffers from the same problem ME had, not knowing what will actually be said. SO many times Hawke blurbed out something i thought was completely opposite to what i expected. It's ridiculous, it cause for so much unnecessary reloading. They need to fix this paraphrasing ****.

Modifié par Gibb_Shepard, 25 février 2011 - 05:55 .


#273
Raanz

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Cloaking_Thane wrote...

topster88 wrote...

Raanz wrote...

Cyclone Prime responed soon after and he/she hit the nail on the head.  The game now has a voiced protagonist.  Sometimes the response will far out-weigh the paraphrased choice you can make.  It probably will happen a lot more then you think.  Personally, I much prefer a character that has some emotion, inflected with voice and gesture, then a department store mannequin that stand there with "dead-eye".


Once again I fail to see how having a voiced protagonists and paraphrases that are closer to what you actually say are mutually exclusive


There is a key phrase missing in this assumption which is, closer to [what I want my Hawke to actually say]

thats quite simply not your call.


^This.  The short "para-phrases" are close enough to figure out how Hawke is going to respond.  At least I thought they were.

#274
Cloaking_Thane

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topster88 wrote...

Cloaking_Thane wrote...

topster88 wrote...

Cloaking_Thane wrote...

So youre going to buy the game or not?


At this point? Probably rent it and buy it if I end up really liking it.


So the demo did its job of determining your preference for the game.

End of thread really.

TBH you've brought no supporting evidence for your opinion other than anecdotal evidence and a differenct viewpoint of the world.

You should thank the demo for saving you $60!

Its like Gaider said, if the demo gives you doubts there is really nothing further to day


I'll never understand your point of view...

"You don't like it, so shut up!"

BioWare has a feedback topic specifially for people to say what they think about the demo. Clearly they want to hear what people have to say about it. Originally I was going to post this in that topic, but after a brief perusal through it it looked like it degenerated into a flame war, so I made a topic for this instead. You may not care what other people think about the game, but BW does.


You've clearly misunderstood my paraphrase (common theme for you isnt it)

Clearly thats not what I said at all,

you've proved no factual evidence, not even a mild poll, like I said its a preference.....you're simply completely set in your ways, at no point have you listened to reason

Modifié par Cloaking_Thane, 25 février 2011 - 05:57 .


#275
XBenotto18

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topster88 wrote...

Cloaking_Thane wrote...

topster88 wrote...

Cloaking_Thane wrote...

So youre going to buy the game or not?


At this point? Probably rent it and buy it if I end up really liking it.


So the demo did its job of determining your preference for the game.

End of thread really.

TBH you've brought no supporting evidence for your opinion other than anecdotal evidence and a differenct viewpoint of the world.

You should thank the demo for saving you $60!

Its like Gaider said, if the demo gives you doubts there is really nothing further to day


I'll never understand your point of view...

"You don't like it, so shut up!"

BioWare has a feedback topic specifially for people to say what they think about the demo. Clearly they want to hear what people have to say about it. Originally I was going to post this in that topic, but after a brief perusal through it it looked like it degenerated into a flame war, so I made a topic for this instead. You may not care what other people think about the game, but BW does.


Looks like you got a flame war anyways lol