AlanC9 wrote...
topster88 wrote...
AlanC9 wrote...
Maybe I missed it, but what game do you consider to have a "great" dialogue system, and why?
KotOR. No surprises, and the dialogue was clear enough to figure out the tone.
Fair enough. The thing is, KotOR and DAO have the same dialogue system You just like the particular KotOR implementation of that system better than DAO's implementation.
The system in the end is irrelevant. The reason I hate the radial menu is because ambiguity is inherent in the design. If the choices in Origins were written more clearly, there would be no "surprise sex" issues.





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