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I'll just say it, the circle rotator-style dialogue system sucks.


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#326
Rockworm503

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topster88 wrote...

Cloaking_Thane wrote...

topster88 wrote...

Cloaking_Thane wrote...

So youre going to buy the game or not?


At this point? Probably rent it and buy it if I end up really liking it.


So the demo did its job of determining your preference for the game.

End of thread really.

TBH you've brought no supporting evidence for your opinion other than anecdotal evidence and a differenct viewpoint of the world.

You should thank the demo for saving you $60!

Its like Gaider said, if the demo gives you doubts there is really nothing further to day


I'll never understand your point of view...

"You don't like it, so shut up!"

BioWare has a feedback topic specifially for people to say what they think about the demo. Clearly they want to hear what people have to say about it. Originally I was going to post this in that topic, but after a brief perusal through it it looked like it degenerated into a flame war, so I made a topic for this instead. You may not care what other people think about the game, but BW does.


We've heard, we've disputed it,  You've kept on and on about it.
Your opinion has been heard.
Moving ON

#327
Rockworm503

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topster88 wrote...

HTTP 404 wrote...

I dislike where this thread is going. adios people. have fun! remember its just people on the internetz!Posted Image


I haven't liked it 11 pages ago


How can you like it?  you've been ignoring everyone elses points from the beginning

#328
AngelicMachinery

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I don't like it either, and I generally have enjoyed most of the changes. It makes me sad that I don't know what I'm going to say outside a general tone. I'm sure I'll get over it, but, it'll take some time... maybe if I pick up Mass effect before release I'll learn to love it.

#329
Rockworm503

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Lawrence- Mage of the Grey Wardens wrote...

OP, you've obviously never been to these boards before so let me simplify this for you:


If Bioware made it, it is good. Love it or get the f--- out!


Now, that's not how I feel but that is the general consensus here.


There is no "discussion." Everyone comes here to worship. If you're not worshiping, leave.


But yeah, the dialog wheel is pretty silly.

It's like it was made for people who are too simple to read.


But they aren't going to change it and no one here except me and maybe one other person is going to agree with you. You may as well let it go.


Hey you can always go to the steam forums on Dragon Age and have it the total opposite.

#330
Vicious

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It makes me sad that I don't know what I'm going to say outside a general tone




The demo wasn't bad at all, except for "AT LEAST DAD WILL HAVE SOME COMPANY LOL" bit. Truly a GEM of a line.

#331
AlanC9

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AngryFrozenWater wrote...

AlanC9 wrote...

Devs said they tested having the full text. It failed. People found it annoying to read the line and then hear the exact same thing.

Besides, writing the PC's dialogue that way puts severe constraints on the writing, since people don't like walls-o-text and a lot of the console players couldn't read w-o-ts even if they wanted to put up with them. The PC has to speak in short, choppy sentences. It works in The Witcher because Geralt's a laconic kind of guy., but a lot of Shepard and Hawke's lines would fail.

A lot of console players complain that the text in the demo is hardly readable on certain displays. Even when paraphrased. So, this whole solution doesn't really work, does it?


Having never seen either game on a console, I couldn't say. Is DA2 worse than DAO for some reason?

Regardless, any problem DA2 has would only be made worse by adopting the OP's suggestion.

#332
AngryFrozenWater

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AlanC9 wrote...

AngryFrozenWater wrote...

AlanC9 wrote...

Devs said they tested having the full text. It failed. People found it annoying to read the line and then hear the exact same thing.

Besides, writing the PC's dialogue that way puts severe constraints on the writing, since people don't like walls-o-text and a lot of the console players couldn't read w-o-ts even if they wanted to put up with them. The PC has to speak in short, choppy sentences. It works in The Witcher because Geralt's a laconic kind of guy., but a lot of Shepard and Hawke's lines would fail.

A lot of console players complain that the text in the demo is hardly readable on certain displays. Even when paraphrased. So, this whole solution doesn't really work, does it?


Having never seen either game on a console, I couldn't say. Is DA2 worse than DAO for some reason?

Regardless, any problem DA2 has would only be made worse by adopting the OP's suggestion.

Why?

What is this DA2 is worse than DA:O thingie? Are you trying to put words into my mouth?

#333
Ambushbug

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I guess it's pretty split, but I like the Mass Effect 2 dialog style. Yes, some of the options are pretty close to the same answer just worded different, but keep in mind what you are seeing is early in the game and the story at that point is pretty shoe horned in one direction, as it will be towards the end as well.



Also, with the investigate option it allows you to elaborate on the story for those interested in learning as much of the back ground as they can, while letting less story driven players just get to the essential dialog.

#334
Panda Muffins

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I don't see what's wrong with it. It leaves the screen less cluttered and tells me the general tone of my response. If I had a tiny little complaint about Mass Effect was that some responses looked pretty ambiguous until you actually hear your character spell 'em out. In DA2, you know exactly what you're getting into when you choose those lines.



Although I must admit I've found myself conditioned by the icons on the choices whereas before I would just wing it and it felt right.

#335
shelledfade

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I agree. I want the choices to reflect the players personality. Simple as that. I don't want indicators telling me what's good, neutral or evil.

Since when was there a good/evil theme for dragon age anyway?  I thought the dialogue was just there to open up different possabilities that reflected off of the players personality and choices. Not a good/evil theme.

They really flushed that down the toilet with this current system in the demo for the worse in my opinion.

Modifié par shelledfade, 25 février 2011 - 01:04 .


#336
OmegaBlue0231

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Panda Muffins wrote...

I don't see what's wrong with it. It leaves the screen less cluttered and tells me the general tone of my response. If I had a tiny little complaint about Mass Effect was that some responses looked pretty ambiguous until you actually hear your character spell 'em out. In DA2, you know exactly what you're getting into when you choose those lines.

Although I must admit I've found myself conditioned by the icons on the choices whereas before I would just wing it and it felt right.


Bingo! Very well put.

#337
Stefanocrpg_rev91

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Nothing to add to what the op said.

Personally I like having a voiced character, but I don't comprehend why not knowing for sure what my pc is going to say should be considered an improvement. If the system just work as in Gothic (or Risen) where you choose the line the character actually said, that would be an improvement.

#338
AlanC9

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AngryFrozenWater wrote...

AlanC9 wrote...

AngryFrozenWater wrote...
A lot of console players complain that the text in the demo is hardly readable on certain displays. Even when paraphrased. So, this whole solution doesn't really work, does it?


Having never seen either game on a console, I couldn't say. Is DA2 worse than DAO for some reason?

Regardless, any problem DA2 has would only be made worse by adopting the OP's suggestion.

Why?

What is this DA2 is worse than DA:O thingie? Are you trying to put words into my mouth?


You said DA2 on consoles is "hardly readable". I have no idea if this means DA2 is less readable than DAO or if both games are equally unreadable; like I said, I've never seen either on console. So I ....... asked. You got a problem with that?

#339
AlanC9

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shelledfade wrote...

I agree. I want the choices to reflect the players personality. Simple as that. I don't want indicators telling me what's good, neutral or evil.


They don't tell you good or evil. They tell you the tone of the spoken line. You pick whichever line fits your character's personality for that moment, taking into account  both the specific content and the tone.

#340
NeroSparda

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Vicious wrote...

It makes me sad that I don't know what I'm going to say outside a general tone


The demo wasn't bad at all, except for "AT LEAST DAD WILL HAVE SOME COMPANY LOL" bit. Truly a GEM of a line.


I don't know... That bit fits the "She/He won't be alone" paraphrase.

#341
Guest_simfamUP_*

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It's because Bioware wants to eat our babies.

#342
PinkShoes

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its the same thing in origins just not as much text.



Too bad the text is so small XD

#343
AngryFrozenWater

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AlanC9 wrote...

AngryFrozenWater wrote...

AlanC9 wrote...

AngryFrozenWater wrote...
A lot of console players complain that the text in the demo is hardly readable on certain displays. Even when paraphrased. So, this whole solution doesn't really work, does it?


Having never seen either game on a console, I couldn't say. Is DA2 worse than DAO for some reason?

Regardless, any problem DA2 has would only be made worse by adopting the OP's suggestion.

Why?

What is this DA2 is worse than DA:O thingie? Are you trying to put words into my mouth?


You said DA2 on consoles is "hardly readable". I have no idea if this means DA2 is less readable than DAO or if both games are equally unreadable; like I said, I've never seen either on console. So I ....... asked. You got a problem with that?

So you never had a look at the tech forum and you did not follow the discussion. Ah. OK. Good luck finding another victim.

#344
hawat333

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Reading the full response then hearing it wouldn't be much of a tease.

That's one of the reasons why I prefer the mute hero with written text.

#345
AlanC9

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AngryFrozenWater wrote...

You said DA2 on consoles is "hardly readable". I have no idea if this means DA2 is less readable than DAO or if both games are equally unreadable; like I said, I've never seen either on console. So I ....... asked. You got a problem with that?

So you never had a look at the tech forum and you did not follow the discussion. Ah. OK. Good luck finding another victim.


Asking you a question is victimizing you? Dude, what is your damage?

#346
FieryDove

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Vicious wrote...


It makes me sad that I don't know what I'm going to say outside a general tone


The demo wasn't bad at all, except for "AT LEAST DAD WILL HAVE SOME COMPANY LOL" bit. Truly a GEM of a line.


And that was the *charming* response. Posted Image

I was thinking maybe dear old dad died recently so that's why that was brought up.

#347
Aesieru

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I wish I had a definition for each icon on the dialog wheel.

#348
kungfu12354

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i really like the mass effect style dialogue wheel

#349
Ex_Everest

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I wouldn't say the dialogue wheel 'sucks', but I'm not very fond of it. As long as I'll be able to save right before the conversation, however, and as long as I get a slightly more accurate idea of what each icon implies, I'll get over it.

I do enjoy having a voice, however, and I don't think dialogue choices w/ a voiceover of the PC can work without abbrevations/contractions of the actual phrase. Because if you have one and not the other, you'll just hear your PC say the line you've just read, the end result (imo) having a lot less impact than hearing a phrase for the first time, esp. in the voice of your character.

Modifié par Ex_Everest, 26 février 2011 - 04:33 .