MJRick wrote...
Take it away Dude!topster88 wrote...
I keep hearing how Mass Effect was highly commended for it's "intuitive" dialogue system, but even in Mass Effect it was horrible. Really, what's the point in dialogue options if you don't actually end up saying what you select? What exactly is wrong with writing out the whole line and having the PC say exactly that?
Case in point: I was playing the DA2 demo (and you know what i thought would make Origins better? Having to mash the A button over and over again instead of simply auto-attacking) and *spoilers* when Carver died, you're given the option to say "He won't be alone". I was thinking hell yeah, that means he's gonna say something like "We're going to send a crap-load of darkspawn to the afterlife as well". But no, he says "at least father will have some company". Bullcrap.
I did notice however that there's a helpful little picture that appears in the center of the circle to tell you what the tone the line has when you highlight it. It seems to me that that vague little picture is a far more intuitive indicator of what you're going to say than the blurbs are. So why not just cut out the middle man, and instead of having blurbs just have the choices be "Good Reply" "Sarcastic Reply" "Evil Reply" and "Neutral Reply"? At least that way the choices aren't misleading and the player isn't being disiusioned into thinking that they actually have control of what the PC says. <_<[Spam image removed by Moderator]
I beat you to it, broski
Modifié par Selene Moonsong, 25 février 2011 - 03:50 .





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