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I'll just say it, the circle rotator-style dialogue system sucks.


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#26
topster88

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MJRick wrote...

topster88 wrote...

I keep hearing how Mass Effect was highly commended for it's "intuitive" dialogue system, but even in Mass Effect it was horrible. Really, what's the point in dialogue options if you don't actually end up saying what you select? What exactly is wrong with writing out the whole line and having the PC say exactly that?

Case in point: I was playing the DA2 demo (and you know what i thought would make Origins better? Having to mash the A button over and over again instead of simply auto-attacking) and *spoilers* when Carver died, you're given the option to say "He won't be alone". I was thinking hell yeah, that means he's gonna say something like "We're going to send a crap-load of darkspawn to the afterlife as well". But no, he says "at least father will have some company". Bullcrap.

I did notice however that there's a helpful little picture that appears in the center of the circle to tell you what the tone the line has when you highlight it. It seems to me that that vague little picture is a far more intuitive indicator of what you're going to say than the blurbs are. So why not just cut out the middle man, and instead of having blurbs just have the choices be "Good Reply" "Sarcastic Reply" "Evil Reply" and "Neutral Reply"? At least that way the choices aren't misleading and the player isn't being disiusioned into thinking that they actually have control of what the PC says. <_<

Take it away Dude!

:ph34r: [Spam image removed by Moderator] :ph34r:


I beat you to it, broski

Modifié par Selene Moonsong, 25 février 2011 - 03:50 .


#27
TJPags

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I'm sorry, I have to agree with the OP.



I hate this system. I'm not impressed with the paraphrasing. At all.



If this is what's "necessary" to have a voiced PC, I'll happily go back to silent PC's.

#28
Helena Tylena

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topster88 wrote...

I keep hearing how Mass Effect was highly commended for it's "intuitive" dialogue system, but even in Mass Effect it was horrible. Really, what's the point in dialogue options if you don't actually end up saying what you select? What exactly is wrong with writing out the whole line and having the PC say exactly that?


Repetitivity? Space?

Case in point: I was playing the DA2 demo (and you know what i thought would make Origins better? Having to mash the A button over and over again instead of simply auto-attacking) and *spoilers* when Carver died, you're given the option to say "He won't be alone". I was thinking hell yeah, that means he's gonna say something like "We're going to send a crap-load of darkspawn to the afterlife as well". But no, he says "at least father will have some company". Bullcrap.


Consoles don't have auto-attack? Are you sure? PC does.

I did notice however that there's a helpful little picture that appears in the center of the circle to tell you what the tone the line has when you highlight it. It seems to me that that vague little picture is a far more intuitive indicator of what you're going to say than the blurbs are. So why not just cut out the middle man, and instead of having blurbs just have the choices be "Good Reply" "Sarcastic Reply" "Evil Reply" and "Neutral Reply"? At least that way the choices aren't misleading and the player isn't being disiusioned into thinking that they actually have control of what the PC says. <_<


As opposed to Origins, where you had... no control over what the PC said, apart from 'good reply' 'sarcastic reply' 'evil reply' 'kill with murderknife'?

Modifié par Helena Tylena, 25 février 2011 - 03:16 .


#29
Metalunatic

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DrunkenMonkey wrote...

Metalunatic wrote...



If you must troll, do it somewhere else.


how's that trolling?
fine il put a smiley next to it



That does indeed qualify as trolling. en.wikipedia.org/wiki/Troll_%28Internet%29

#30
X-Frame

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Can't disagree with you more OP, I blame the PC for holding games back for so long.

#31
Cloaking_Thane

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topster88 wrote...

Cloaking_Thane wrote...

topster88 wrote...

I love how people keep saying "well that's, like, your opinion, man" yet no one seems to eb able to answer the simple question:

Why don't they just write out the full response?


Because then you would read it and then hear it repeated back like you were 3 Yrs old



Are you 3 yrs old?


I'd prefer that over the PC saying something that 100% isn't what i selected like what i want to say doesn't matter.

Does what you say not matter?


It looks like we are refering to the Diamond selection about the sibling death? I was fine with that intent icon and paraphrase

#32
NeroSparda

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XRed_RumX wrote...

Can't agree with you more op, I blame the consoles for games being dumbed down.


Bull. I'll bet a thousand bucks that one day that an PC exclusive series somehow gets dumbed down.

#33
Xtori

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DrunkenMonkey wrote...

Metalunatic wrote...



If you must troll, do it somewhere else.


how's that trolling?
fine il put a smiley next to it



People don't really get what trolling is it seems. You say one thing people don't agree with they call it trolling.. Lol.

#34
MorningBird

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topster88 wrote...

I love how people keep saying "well that's, like, your opinion, man" yet no one seems to be able to answer the simple question:

Why don't they just write out the full response instead of blurbs?


Probably because someone already posted a thread about this earlier today and no one wants to copy-paste what they wrote there here? :P

Searching is your friend!

BUT, this is how I see the dialogue wheel.

The text that gives us an indication of what will be said doesn't need to be voiced, because I'm already reading it.

Example:

Bethany: "We can't just wander forever."
Hawke: (written) "Why not?"

The SPOKEN dialogue doesn't REPLACE the text, it goes with it.

Hawke: (written) "Why not?" (spoken) "So long as we wander away from the horde, I'm happy."

Hawke: (altogether) "Why not? So long as we wander away from the horde, I'm happy."

I actually prefer the wheel this way. imo, it provides less clutter than if the entire dialogue string were written out, and it's less jarring than having the words you just read REPEATED.


If you don't like it though, that's fine.

Modifié par MorningBird, 25 février 2011 - 03:20 .


#35
Naitaka

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Berkilak wrote...

While the vagueness is somewhat annoying, it's descriptive enough, and it's better than not knowing what the tone of a comment is. I can't tell you how many times I read a statement in DA:O one way and had someone react to in a completely unexpected way because I interpreted the tone in a different way than the writers.


That's just metagaming thinking though, It should be the NPC who are misinterpreting your intend. And in reality, people do that all the time, especially for someone like Zevran who seems to find sexual innuendo in everything he hears.

#36
gingerbill

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wulfsturm wrote...

Well, that's you're opinion. Me personally, I think its the next step in the evolution of video-game RPGs.


I agree , it works because you are not reading a line and then saying it , reading the line works with no voice acting , but now theres voice acting i much prefer the wheel .

The only failure of teh wheel system is when they say something diffrent than what you expected . I think ME games overall it worked well and think it will work well in DA2 , there will be the odd time  he says something i dont want but the system can be improved with each game.

#37
XRed_RumX

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NeroSparda wrote...

XRed_RumX wrote...

Can't agree with you more op, I blame the consoles for games being dumbed down.


Bull. I'll bet a thousand bucks that one day that an PC exclusive series somehow gets dumbed down.

And it will because of the deneration of kiddies that grown up with consoles. rip gaming.

Modifié par XRed_RumX, 25 février 2011 - 03:19 .


#38
SoulRebel_1979

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Look, let me explain something to you. I'm not Mr. Lebowski. You're Mr. Lebowski. I'm the Dude. So that's what you call me. That or His Dudeness... Duder... or El Duderino, if, you know, you're not into the whole brevity thing.

#39
DrunkenMonkey

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Xtori wrote...



People don't really get what trolling is it seems. You say one thing people don't agree with they call it trolling.. Lol.


but my pet fish could beat his/hers.?????

:blush::unsure::crying:

#40
topster88

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Helena Tylena wrote...

Repetitivity? Space?


Space wasn't an issue with Origins, and who cares about "repetitivity"? I'd much prefer no voice actor to not knowing what the hell I'm saying.

As opposed to Origins, where you had... no control over what the PC said, apart from 'good reply' 'sarcastic reply' 'evil reply' 'kill with murderknife'?


Did you actually play Origins?

#41
panamakira

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I feel like I'm stuck in a thread forever. Every click I make brings me back to the same thread.....



......oh wait....this is another thread.

#42
XBenotto18

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topster88 wrote...

I keep hearing how Mass Effect was highly commended for it's "intuitive" dialogue system, but even in Mass Effect it was horrible. Really, what's the point in dialogue options if you don't actually end up saying what you select? What exactly is wrong with writing out the whole line and having the PC say exactly that?

Case in point: I was playing the DA2 demo (and you know what i thought would make Origins better? Having to mash the A button over and over again instead of simply auto-attacking) and *spoilers* when Carver died, you're given the option to say "He won't be alone". I was thinking hell yeah, that means he's gonna say something like "We're going to send a crap-load of darkspawn to the afterlife as well". But no, he says "at least father will have some company". Bullcrap.

I did notice however that there's a helpful little picture that appears in the center of the circle to tell you what the tone the line has when you highlight it. It seems to me that that vague little picture is a far more intuitive indicator of what you're going to say than the blurbs are. So why not just cut out the middle man, and instead of having blurbs just have the choices be "Good Reply" "Sarcastic Reply" "Evil Reply" and "Neutral Reply"? At least that way the choices aren't misleading and the player isn't being disiusioned into thinking that they actually have control of what the PC says. <_<


ATTENTION

OP JOINED TODAY. ONLY ACTIVITY IS TROLLING 

Modifié par XBenotto18, 25 février 2011 - 03:26 .


#43
Metalunatic

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Xtori wrote...

DrunkenMonkey wrote...

Metalunatic wrote...



If you must troll, do it somewhere else.


how's that trolling?
fine il put a smiley next to it



People don't really get what trolling is it seems. You say one thing people don't agree with they call it trolling.. Lol.


Having an off-topic ''discussion'' about whos oppinion is better counts as trolling last time I checked. Maybe you're the one who doesn't understand the definition?

#44
MasterSamson88

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gingerbill wrote...

wulfsturm wrote...

Well, that's you're opinion. Me personally, I think its the next step in the evolution of video-game RPGs.


I agree , it works because you are not reading a line and then saying it , reading the line works with no voice acting , but now theres voice acting i much prefer the wheel .

The only failure of teh wheel system is when they say something diffrent than what you expected . I think ME games overall it worked well and think it will work well in DA2 , there will be the odd time  he says something i dont want but the system can be improved with each game.


It's not like there wasn't a problem with the Origins system either. I had no idea half the time if I was pushing a conversation forward or if I was hitting on the person. People mention Zevran a lot for that, but it happened with me even in other characters.

Just because its not paraphrased doesn't mean you know exactly what you're saying. 

#45
kaiki01

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megaz635 wrote...

:ph34r: [Spam image removed by Moderator] :ph34r:

Besides the dialogue origins always led to the same outcome only that it read diffrently.


Your gif wins.

Modifié par Selene Moonsong, 25 février 2011 - 03:54 .


#46
TJPags

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MasterSamson88 wrote...

gingerbill wrote...

wulfsturm wrote...

Well, that's you're opinion. Me personally, I think its the next step in the evolution of video-game RPGs.


I agree , it works because you are not reading a line and then saying it , reading the line works with no voice acting , but now theres voice acting i much prefer the wheel .

The only failure of teh wheel system is when they say something diffrent than what you expected . I think ME games overall it worked well and think it will work well in DA2 , there will be the odd time  he says something i dont want but the system can be improved with each game.


It's not like there wasn't a problem with the Origins system either. I had no idea half the time if I was pushing a conversation forward or if I was hitting on the person. People mention Zevran a lot for that, but it happened with me even in other characters.

Just because its not paraphrased doesn't mean you know exactly what you're saying. 


The problem there was lack of intent . . .what some of us took as sarcastic lines were, it seemed, intended as flirting.

I don't mind the intent icons.  I just don't like the paraphrase.

#47
Guest_bullion-rouge_*

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Let me give you an example of how three different characters can say the same thing and delivery can make all the difference in the world.

Sten: [Brusque voice] T'is cold in my tent.
PC: You think?
Sten: Par Vollen was warmer.

Wynne: [Sadly] T'is cold in my tent.
PC: You think?
Wynne: I think I might knit myself a nice sweater. Can we stop for yarn the next time we are in Denerim?

Morrigan: [Seductively] T'is cold in my tent
PC: You think?
Morrigan: Let us have madmonkeysmex to warm up.

SAME SENTENCE can vary remarkably in tone, intent and explanation. It matters not if the PC is saying it or an NPC. Having all the words there is not a complete solve.

Modifié par bullion-rouge, 25 février 2011 - 03:26 .


#48
XBenotto18

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ATTENTION



OP JOINED TODAY. ONLY ACTIVITY IS TROLLING



I REST MY CASE

#49
topster88

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Lol, I love how so many people are like "Oh another one of these threads" as if it's MY fault that a lot of people are pissed off about the dialigue system and that I made another thread about it.

Here's a thought: Maybe the reason so many people are pissed about the dialogue system, is because a lot of people don't like the dialogue system

A crazy theory, I know

#50
XBenotto18

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topster88 wrote...

Lol, I love how so many people are like "Oh another one of these threads" as if it's MY fault that a lot of people are pissed off about the dialigue system and that I made another thread about it.

Here's a thought: Maybe the reason so many people are pissed about the dialogue system, is because a lot of people don't like the dialogue system

A crazy theory, I know


:ph34r: [Spam image removed by Moderator] :ph34r:

Modifié par Selene Moonsong, 25 février 2011 - 03:55 .