TJPags wrote...
MasterSamson88 wrote...
gingerbill wrote...
wulfsturm wrote...
Well, that's you're opinion. Me personally, I think its the next step in the evolution of video-game RPGs.
I agree , it works because you are not reading a line and then saying it , reading the line works with no voice acting , but now theres voice acting i much prefer the wheel .
The only failure of teh wheel system is when they say something diffrent than what you expected . I think ME games overall it worked well and think it will work well in DA2 , there will be the odd time he says something i dont want but the system can be improved with each game.
It's not like there wasn't a problem with the Origins system either. I had no idea half the time if I was pushing a conversation forward or if I was hitting on the person. People mention Zevran a lot for that, but it happened with me even in other characters.
Just because its not paraphrased doesn't mean you know exactly what you're saying.
The problem there was lack of intent . . .what some of us took as sarcastic lines were, it seemed, intended as flirting.
I don't mind the intent icons. I just don't like the paraphrase.
I still don't understand though. I mean just tell me plainly what is wrong with paraphrasing? I feel like it gives you clearly enough info to formulate a idea of what that response will be. Not everything should have to be written out fully for someone to get I feel.
I mean in both Mass Effect's I had no problem at all with the paraphrasing. So... I just don't know.





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