TJPags wrote...
MasterSamson88 wrote...
TJPags wrote...
MasterSamson88 wrote...
gingerbill wrote...
wulfsturm wrote...
Well, that's you're opinion. Me personally, I think its the next step in the evolution of video-game RPGs.
I agree , it works because you are not reading a line and then saying it , reading the line works with no voice acting , but now theres voice acting i much prefer the wheel .
The only failure of teh wheel system is when they say something diffrent than what you expected . I think ME games overall it worked well and think it will work well in DA2 , there will be the odd time he says something i dont want but the system can be improved with each game.
It's not like there wasn't a problem with the Origins system either. I had no idea half the time if I was pushing a conversation forward or if I was hitting on the person. People mention Zevran a lot for that, but it happened with me even in other characters.
Just because its not paraphrased doesn't mean you know exactly what you're saying.
The problem there was lack of intent . . .what some of us took as sarcastic lines were, it seemed, intended as flirting.
I don't mind the intent icons. I just don't like the paraphrase.
I still don't understand though. I mean just tell me plainly what is wrong with paraphrasing? I feel like it gives you clearly enough info to formulate a idea of what that response will be. Not everything should have to be written out fully for someone to get I feel.
I mean in both Mass Effect's I had no problem at all with the paraphrasing. So... I just don't know.
Well, for me, I don't like knowing the "idea" of a response. I want to know the actual response. Words used are important to me. Tone matters, but the actual words are important. They just - are.
I never played ME or ME2, so I don't know, overall, how it worked out there. However, I've seen several videos of responses that, to me, seemed way out of line for the paraphrased choice. Now, those may have been the only ones, but I've never played it, so I don't know. So I'm not sure that, to me, ME is a good example.
With a voiced protagonist it's just not effecient to have to read his entire script and then listen to him repeat it back to you. I just feel like the mechanic in DAII should be enough, you know?
I mean they got the paraphrasing like Mass Effect did. They even have the similar positions, friendly is at the top, mean is at the bottom. And now they've gone one step further and added icons to basically spell it out as to what the response actually is.
I don't know, maybe it is the difference between acting and directing. I mean I honestly have fun directing it, and I don't feel like that makes it any less of an RPG, nor does it make it break immersion in some way.
I'll be honest, what was kind of immersion breaking to me was the fact that my PC in Origins was a neutral faced plank. I didn't hate it, but when I compared it to how dialogue had felt in Mass Effect, I felt the latter was far superior and more fluid.